friend class Model_AttributeRefAttr;
friend class Model_AttributeRefList;
friend class Model_AttributeSelection;
+ friend class Model_AttributeSelectionList;
public:
/// The simplest constructor. "setLabel" must be called just after to initialize correctly.
/// Registers error during the execution, causes the ExecutionFailed state
MODEL_EXPORT virtual void setError(const std::string& theError, bool theSend = true);
+ /// Erases the error string if it is not empty
+ void eraseErrorString();
+
/// Registers error during the execution, causes the ExecutionFailed state
MODEL_EXPORT virtual std::string error() const;
/// Returns the invalid data pointer: static method
static std::shared_ptr<ModelAPI_Data> invalidData();
+ /// Identifier of the transaction when object (feature or result) was updated last time.
+ MODEL_EXPORT virtual int updateID();
+
+ /// Identifier of the transaction when object (feature or result) was updated last time.
+ /// This method is called by the updater.
+ MODEL_EXPORT virtual void setUpdateID(const int theID);
+
+ /// Returns true if the given object is owner of this data (needed for correct erase of object
+ /// with duplicated data)
+ MODEL_EXPORT virtual std::shared_ptr<ModelAPI_Object> owner();
+
protected:
/// Returns true if "is in history" custom behaviors is defined for the feature
MODEL_EXPORT virtual bool isInHistory();
/// Defines the custom "is in history" behavior
MODEL_EXPORT virtual void setIsInHistory(const bool theFlag);
+ /// Returns true if the object is deleted, but some data is still keept in memory
+ MODEL_EXPORT virtual bool isDeleted();
+
+ /// Sets true if the object is deleted, but some data is still keept in memory
+ MODEL_EXPORT virtual void setIsDeleted(const bool theFlag);
+
private:
/// Removes all information about back references
void eraseBackReferences();
void addBackReference(FeaturePtr theFeature, std::string theAttrID,
const bool theApplyConcealment = true);
+ /// Makes the concealment flag up to date for this object-owner.
+ MODEL_EXPORT virtual void updateConcealmentFlag();
+
/// Returns true if object must be displayed in the viewer: flag is stored in the
/// data model, so on undo/redo, open/save or recreation of object by history-playing it keeps
/// the original state i nthe current transaction.