#include <ModelAPI_Result.h>
#include <ModelAPI_Validator.h>
#include <ModelAPI_Session.h>
+#include <ModelAPI_ResultPart.h>
#include <GeomData_Point.h>
#include <GeomData_Point2D.h>
#include <TDataStd_Name.hxx>
#include <TDataStd_AsciiString.hxx>
+#include <TDataStd_IntegerArray.hxx>
#include <TDF_AttributeIterator.hxx>
#include <TDF_ChildIterator.hxx>
#include <TDF_RelocationTable.hxx>
// myLab contains:
// TDataStd_Name - name of the object
-// TDataStd_Integer - state of the object execution
+// TDataStd_IntegerArray - state of the object execution, transaction ID of update
// TDataStd_BooleanArray - array of flags of this data:
// 0 - is in history or not
static const int kFlagInHistory = 0;
void Model_Data::setName(const std::string& theName)
{
bool isModified = false;
+ std::string anOldName = name();
Handle(TDataStd_Name) aName;
if (!myLab.FindAttribute(TDataStd_Name::GetID(), aName)) {
TDataStd_Name::Set(myLab, theName.c_str());
if (isModified)
aName->Set(theName.c_str());
}
+ if (isModified)
+ ModelAPI_ObjectRenamedMessage::send(myObject, anOldName, theName, this);
}
AttributePtr Model_Data::addAttribute(const std::string& theID, const std::string theAttrType)
myLab.ForgetAllAttributes();
}
+// indexes in the state array
+enum StatesIndexes {
+ STATE_INDEX_STATE = 1, // the state type itself
+ STATE_INDEX_TRANSACTION = 2, // transaction ID
+};
+
+/// Returns the label array, initialises it by default values if not exists
+static Handle(TDataStd_IntegerArray) stateArray(TDF_Label& theLab)
+{
+ Handle(TDataStd_IntegerArray) aStateArray;
+ if (!theLab.FindAttribute(TDataStd_IntegerArray::GetID(), aStateArray)) {
+ aStateArray = TDataStd_IntegerArray::Set(theLab, 1, 2);
+ aStateArray->SetValue(STATE_INDEX_STATE, ModelAPI_StateMustBeUpdated); // default state
+ aStateArray->SetValue(STATE_INDEX_TRANSACTION, 0); // default transaction ID (not existing)
+ }
+ return aStateArray;
+}
+
void Model_Data::execState(const ModelAPI_ExecState theState)
{
- if (theState != ModelAPI_StateNothing)
- TDataStd_Integer::Set(myLab, (int)theState);
+ if (theState != ModelAPI_StateNothing) {
+ stateArray(myLab)->SetValue(STATE_INDEX_STATE, (int)theState);
+ }
}
ModelAPI_ExecState Model_Data::execState()
{
- Handle(TDataStd_Integer) aStateAttr;
- if (myLab.FindAttribute(TDataStd_Integer::GetID(), aStateAttr)) {
- return ModelAPI_ExecState(aStateAttr->Get());
- }
- return ModelAPI_StateMustBeUpdated; // default value
+ return ModelAPI_ExecState(stateArray(myLab)->Value(STATE_INDEX_STATE));
+}
+
+int Model_Data::updateID()
+{
+ return stateArray(myLab)->Value(STATE_INDEX_TRANSACTION);
+}
+
+void Model_Data::setUpdateID(const int theID)
+{
+ stateArray(myLab)->SetValue(STATE_INDEX_TRANSACTION, theID);
}
void Model_Data::setError(const std::string& theError, bool theSend)
return;
myRefsToMe.erase(anAttribute);
+
+ // remove concealment immideately: on deselection it must be posible to reselect in GUI the same
+ if (ModelAPI_Session::get()->validators()->isConcealed(theFeature->getKind(), theAttrID)) {
+ updateConcealmentFlag();
+ }
}
void Model_Data::addBackReference(FeaturePtr theFeature, std::string theAttrID,
ModelAPI_Session::get()->validators()->isConcealed(theFeature->getKind(), theAttrID)) {
std::shared_ptr<ModelAPI_Result> aRes =
std::dynamic_pointer_cast<ModelAPI_Result>(myObject);
- if (aRes) {
+ // the second condition is for history upper than concealment causer, so the feature result may
+ // be displayed and previewed; also for avoiding of quick show/hide on history
+ // moving deep down
+ if (aRes && !theFeature->isDisabled()) {
aRes->setIsConcealed(true);
}
}
}
+void Model_Data::updateConcealmentFlag()
+{
+ std::set<AttributePtr>::iterator aRefsIter = myRefsToMe.begin();
+ for(; aRefsIter != myRefsToMe.end(); aRefsIter++) {
+ if (aRefsIter->get()) {
+ FeaturePtr aFeature = std::dynamic_pointer_cast<ModelAPI_Feature>((*aRefsIter)->owner());
+ if (aFeature.get() && !aFeature->isDisabled()) {
+ if (ModelAPI_Session::get()->validators()->isConcealed(
+ aFeature->getKind(), (*aRefsIter)->id())) {
+ return; // it is still concealed, nothing to do
+ }
+ }
+ }
+ }
+ // thus, no concealment references anymore => make not-concealed
+ std::shared_ptr<ModelAPI_Result> aRes =
+ std::dynamic_pointer_cast<ModelAPI_Result>(myObject);
+ if (aRes.get()) {
+ aRes->setIsConcealed(false);
+ static Events_ID anEvent = Events_Loop::eventByName(EVENT_OBJECT_CREATED);
+ ModelAPI_EventCreator::get()->sendUpdated(aRes, anEvent);
+ Events_Loop::loop()->flush(anEvent);
+ }
+}
+
+#include <Model_Validator.h>
+
void Model_Data::referencesToObjects(
std::list<std::pair<std::string, std::list<ObjectPtr> > >& theRefs)
{
+ static Model_ValidatorsFactory* aValidators =
+ static_cast<Model_ValidatorsFactory*>(ModelAPI_Session::get()->validators());
+ FeaturePtr aMyFeature = std::dynamic_pointer_cast<ModelAPI_Feature>(myObject);
+
std::map<std::string, std::shared_ptr<ModelAPI_Attribute> >::iterator anAttr = myAttrs.begin();
std::list<ObjectPtr> aReferenced; // not inside of cycle to avoid excess memory menagement
for(; anAttr != myAttrs.end(); anAttr++) {
+ // skip not-case attributres, that really may refer to anything not-used (issue 671)
+ if (aMyFeature.get() && !aValidators->isCase(aMyFeature, anAttr->second->id()))
+ continue;
+
std::string aType = anAttr->second->attributeType();
if (aType == ModelAPI_AttributeReference::typeId()) { // reference to object
std::shared_ptr<ModelAPI_AttributeReference> aRef = std::dynamic_pointer_cast<
bool Model_Data::isDisplayed()
{
- return myFlags->Value(kFlagDisplayed) == Standard_True;
+ if (!myObject.get() || !myObject->document().get() || // object is in valid
+ myFlags->Value(kFlagDisplayed) != Standard_True) // or it was not displayed before
+ return false;
+ if (myObject->document()->isActive()) // for active documents it must be ok anyway
+ return true;
+ // any object from the root document except part result may be displayed
+ if (myObject->document() == ModelAPI_Session::get()->moduleDocument() &&
+ myObject->groupName() != ModelAPI_ResultPart::group())
+ return true;
+ return false;
}
void Model_Data::setDisplayed(const bool theDisplay)
{
return kInvalid;
}
+
+bool Model_Data::isOwner(ModelAPI_Object* theOwner)
+{
+ return theOwner == myObject.get();
+}