return;
std::map<int, TNaming_Builder*>::iterator aBuilder = myBuilders.begin();
for(; aBuilder != myBuilders.end(); aBuilder++) {
+ Handle(TNaming_NamedShape) aNS = aBuilder->second->NamedShape();
delete aBuilder->second;
- // clear also shapes on cleaned sub-labels (#2241)
- Handle(TNaming_NamedShape) aNS;
- TDF_Label aSubLab = aLab.FindChild(aBuilder->first);
- if (aSubLab.FindAttribute(TNaming_NamedShape::GetID(), aNS)) {
- aNS->Clear();
- }
+ if (!aNS.IsNull() && !aNS->Label().IsNull())
+ aNS->Label().ForgetAttribute(TNaming_NamedShape::GetID());
}
myBuilders.clear();
myPrimitivesNamesIndexMap.clear();