else
{
std::vector<MeshFormatElement> *tmpVec2 = aMap[removeFromFamily.first];
-#if !defined WIN32 && __GNUC_PREREQ(4, 9)
- std::vector<MeshFormatElement>::const_iterator itt2;
-#else
std::vector<MeshFormatElement>::iterator itt2;
-#endif
const MeshFormatElement e = removeFromFamily.second;
itt2 = std::find(tmpVec2->begin(), tmpVec2->end(), e);
if (itt2 != tmpVec2->end())