*/
bool MEDCouplingUMesh::IsPolygonWellOriented(bool isQuadratic, const double *vec, const int *begin, const int *end, const double *coords)
{
+ std::size_t i, ip1;
double v[3]={0.,0.,0.};
std::size_t sz=std::distance(begin,end);
if(isQuadratic)
sz/=2;
- for(std::size_t i=0;i<sz;i++)
+ for(i=0;i<sz;i++)
{
v[0]+=coords[3*begin[i]+1]*coords[3*begin[(i+1)%sz]+2]-coords[3*begin[i]+2]*coords[3*begin[(i+1)%sz]+1];
v[1]+=coords[3*begin[i]+2]*coords[3*begin[(i+1)%sz]]-coords[3*begin[i]]*coords[3*begin[(i+1)%sz]+2];
v[2]+=coords[3*begin[i]]*coords[3*begin[(i+1)%sz]+1]-coords[3*begin[i]+1]*coords[3*begin[(i+1)%sz]];
}
- return vec[0]*v[0]+vec[1]*v[1]+vec[2]*v[2]>0.;
+ double ret = vec[0]*v[0]+vec[1]*v[1]+vec[2]*v[2];
+
+ // Try using quadratic points if standard points are degenerated (for example a QPOLYG with two
+ // SEG3 forming a circle):
+ if (fabs(ret) < INTERP_KERNEL::DEFAULT_ABS_TOL && isQuadratic)
+ {
+ v[0] = 0.0; v[1] = 0.0; v[2] = 0.0;
+ for(std::size_t j=0;j<sz;j++)
+ {
+ if (j%2) // current point i is quadratic, next point i+1 is standard
+ {
+ i = sz+j;
+ ip1 = (j+1)%sz; // ip1 = "i+1"
+ }
+ else // current point i is standard, next point i+1 is quadratic
+ {
+ i = j;
+ ip1 = j+sz;
+ }
+ v[0]+=coords[3*begin[i]+1]*coords[3*begin[ip1]+2]-coords[3*begin[i]+2]*coords[3*begin[ip1]+1];
+ v[1]+=coords[3*begin[i]+2]*coords[3*begin[ip1]]-coords[3*begin[i]]*coords[3*begin[ip1]+2];
+ v[2]+=coords[3*begin[i]]*coords[3*begin[ip1]+1]-coords[3*begin[i]+1]*coords[3*begin[ip1]];
+ }
+ ret = vec[0]*v[0]+vec[1]*v[1]+vec[2]*v[2];
+ }
+ return (ret>0.);
}
/*!