SALOMEDS::SObject_var soMesh = listOfSObject->at(0);
// _GBO_ TODO: we should test here if it is a mesh (attribute in
// the sobject)
- _meshId = _studyEditor->getParameterInt(soMesh,OBJECT_ID);
+ _meshId = _studyEditor->getParameterInt(soMesh,MESH_ID);
const char * meshname = _studyEditor->getName(soMesh);
this->ui.txtMesh->setText(QString(meshname));
}