-// Copyright (C) 2005 OPEN CASCADE, CEA/DEN, EDF R&D, PRINCIPIA R&D
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// See http://www.salome-platform.org/
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-
#include "LightApp_ShowHideOp.h"
#include "LightApp_Application.h"
-#include "LightApp_DataOwner.h"
#include "LightApp_Module.h"
#include "LightApp_Study.h"
#include "LightApp_Displayer.h"
-#include "CAM_Study.h"
#include "LightApp_SelectionMgr.h"
#include "LightApp_Selection.h"
}
LightApp_SelectionMgr* mgr = app->selectionMgr();
- LightApp_Selection sel; sel.init( "", mgr );
- if( sel.count()==0 && myActionType!=ERASE_ALL )
+ LightApp_Module* mod = dynamic_cast<LightApp_Module*>( app->activeModule() );
+ if( !mod )
+ return;
+
+ LightApp_Selection* sel = mod->createSelection();
+ if( !sel )
+ return;
+
+ sel->init( "", mgr );
+ if( sel->count()==0 && myActionType!=ERASE_ALL )
{
abort();
return;
}
QString mod_name;
- if( sel.count()>0 )
+ if( sel->count()>0 )
{
- QString aStr = sel.param( 0, "component" ).toString();
+ QString aStr = sel->parameter( 0, "displayer" ).toString();
mod_name = app->moduleTitle( aStr );
}
else if( app->activeModule() )