-// LIGHT : sample (no-corba-engine) SALOME module
+// Copyright (C) 2005-2014 OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
-//
-// Author : Julia DOROVSKIKH
-// Date : 01/01/2005
-// $Header$
+// LIGHT : sample (no-corba-engine) SALOME module
+// File : LIGHTGUI.h
+// Author : Julia DOROVSKIKH
+//
#ifndef LIGHTGUI_H
#define LIGHTGUI_H
+#include "LIGHTGUI_Exports.hxx"
#include <LightApp_Module.h>
-class LIGHTGUI: public LightApp_Module
+class QMenu;
+class LightApp_Selection;
+class LightApp_SelectionMgr;
+
+class LIGHT_EXPORT LIGHTGUI: public LightApp_Module
{
Q_OBJECT
- enum { lgLoadFile = 931, lgSaveFile, lgDisplayLine, lgEditLine, lgAddLine, lgDelLine, lgClear };
+
+ //! Menu actions
+ enum {
+ lgLoadFile = 931, //!< load text file
+ lgSaveFile, //!< save text file
+ lgDisplayLine, //!< display selected line
+ lgEraseLine, //!< erase selected line
+ lgEditLine, //!< edit selected line
+ lgAddLine, //!< insert new line
+ lgDelLine, //!< delete selected line
+ lgClear //!< clear all contents
+ };
public:
LIGHTGUI();
+ ~LIGHTGUI();
+
+ void initialize( CAM_Application* );
- virtual void initialize ( CAM_Application* );
- virtual void contextMenuPopup ( const QString&, QPopupMenu*, QString& );
- virtual void windows ( QMap<int, int>& ) const;
+ void windows( QMap<int, int>& ) const;
+
+ LightApp_Selection* createSelection() const;
+
+ bool renameObject( const QString&, const QString& );
+ bool renameAllowed( const QString& ) const;
protected:
- virtual CAM_DataModel* createDataModel();
+ CAM_DataModel* createDataModel();
int selectedLine();
+ void displayLine( const int, const bool = false, const bool = true );
+ void eraseLine( const int, const bool = false, const bool = true );
+ void updateLine( const int, const bool = false, const bool = true );
+ void eraseLines( const QList<int>&, const bool = false );
+ void updateLines( const QList<int>&, const bool = false );
+
public slots:
- virtual bool activateModule ( SUIT_Study* );
- virtual bool deactivateModule ( SUIT_Study* );
+ bool activateModule( SUIT_Study* );
+ bool deactivateModule( SUIT_Study* );
private slots:
- void onLoadFile();
- void onSaveFile();
- void onDisplayLine();
- void onEditLine();
- void onAddLine ();
- void onDelLine ();
- void onClear ();
-
-private:
- int anIndex;
+ void onLoadFile();
+ void onSaveFile();
+ void onDisplayLine();
+ void onEraseLine();
+ void onEditLine();
+ void onAddLine();
+ void onDelLine();
+ void onClear();
};
#endif // LIGHTGUI_H