void TransformedTriangle::resetNearZeroCoordinates()
{
for (int i=0; i<15; i++)
- if (fabs(_coords[i])<TransformedTriangle::MACH_EPS*20.0) _coords[i]=0.0;
+ if (fabs(_coords[i])<TransformedTriangle::MACH_EPS*40.0) _coords[i]=0.0;
}
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