{
typedef typename MyMeshType::MyConnType ConnType;
typedef double Vect2[2];
- typedef double Vect3[3];
typedef double Triangle2[3][2];
const double *const tri0[3] = {p1, p2, p3};
std::multiset<TriangleFaceKey>& listOfTetraFacesTreated,
std::set<TriangleFaceKey>& listOfTetraFacesColinear)
{
- typedef typename MyMeshType::MyConnType ConnType;
-
double totalSurface = 0.0;
// check if we have planar tetra element
while ( allNodeIndices.size() < nbOfCellNodes )
allNodeIndices.push_back( allNodeIndices.size() );
std::vector<int> classicFaceNodes(4);
+ if(cellModelCell.isQuadratic())
+ throw INTERP_KERNEL::Exception("SplitterTetra2::splitConvex : quadratic 3D cells are not implemented yet !");
int* faceNodes = cellModelCell.isDynamic() ? &allNodeIndices[0] : &classicFaceNodes[0];
// nodes of tetrahedron