}
/**
+ * SplitterTetra class computes for a list of cell ids of a given mesh \a srcMesh (badly named) the intersection with a
+ * single TETRA4 cell given by \a tetraCorners (of length 4) and \a nodesId (of length 4 too). \a nodedIds is given only to establish
+ * if a partial computation of a triangle has already been performed (to increase performance).
+ *
+ * The \a srcMesh can contain polyhedron cells.
+ *
+ *
* Constructor creating object from the four corners of the tetrahedron.
*
* @param srcMesh mesh containing the source elements
_coords[6]=tetraCorners[2][0]; _coords[7]=tetraCorners[2][1]; _coords[8]=tetraCorners[2][2];
_coords[9]=tetraCorners[3][0]; _coords[10]=tetraCorners[3][1]; _coords[11]=tetraCorners[3][2];
// create the affine transform
- createAffineTransform(tetraCorners);
+ _t=new TetraAffineTransform(_coords);
}
/**