{
TranslationRotationMatrix rotation;
//rotate3DTriangle(Coords_A, &Coords_A[SPACEDIM*i_A1], &Coords_A[SPACEDIM*i_A2], rotation);
- rotate3DTriangle(Coords_B, Coords_B+SPACEDIM*i_B1, Coords_B+SPACEDIM*i_B2, rotation);
+ Rotate3DTriangle(Coords_B, Coords_B+SPACEDIM*i_B1, Coords_B+SPACEDIM*i_B2, rotation);
for (int i=0; i<nb_NodesA; i++)
rotation.transform_vector(Coords_A+SPACEDIM*i);
for (int i=0; i<nb_NodesB; i++)
}
template<class MyMeshType, class MyMatrix>
- void PlanarIntersector<MyMeshType,MyMatrix>::rotate3DTriangle(double* PP1, double*PP2, double*PP3,
+ void PlanarIntersector<MyMeshType,MyMatrix>::Rotate3DTriangle(double* PP1, double*PP2, double*PP3,
TranslationRotationMatrix& rotation_matrix)
{
//initializes