namespace INTERP_KERNEL
{
template<class MyMeshType, class MyMatrix>
- PlanarIntersector<MyMeshType,MyMatrix>::PlanarIntersector(const MyMeshType& meshT, const MyMeshType& meshS, double dimCaracteristic, double precision, double md3DSurf, double medianPlane, bool doRotate, int orientation, int printLevel):
+ PlanarIntersector<MyMeshType,MyMatrix>::PlanarIntersector(const MyMeshType& meshT, const MyMeshType& meshS, double dimCaracteristic, double precision, double md3DSurf, double minDot3DSurf, double medianPlane, bool doRotate, int orientation, int printLevel):
_meshT(meshT),_meshS(meshS),
- _dim_caracteristic(dimCaracteristic),_max_distance_3Dsurf_intersect(md3DSurf),_precision(precision),_median_plane(medianPlane),
+ _dim_caracteristic(dimCaracteristic),_max_distance_3Dsurf_intersect(md3DSurf),_min_dot_btw_3Dsurf_intersect(minDot3DSurf),_precision(precision),_median_plane(medianPlane),
_do_rotate(doRotate),_orientation(orientation),_print_level(printLevel)
{
_connectT=meshT.getConnectivityPtr();
template<class MyMeshType, class MyMatrix>
int PlanarIntersector<MyMeshType,MyMatrix>::projectionThis(double *Coords_A, double *Coords_B, int nb_NodesA, int nb_NodesB)
{
- return projection(Coords_A,Coords_B,nb_NodesA,nb_NodesB,_dim_caracteristic*_precision,_max_distance_3Dsurf_intersect,_median_plane,_do_rotate);
+ return Projection(Coords_A,Coords_B,nb_NodesA,nb_NodesB,_dim_caracteristic*_precision,_max_distance_3Dsurf_intersect,_min_dot_btw_3Dsurf_intersect,_median_plane,_do_rotate);
}
template<class MyMeshType, class MyMatrix>
- int PlanarIntersector<MyMeshType,MyMatrix>::projection(double *Coords_A, double *Coords_B,
- int nb_NodesA, int nb_NodesB, double epsilon, double md3DSurf, double median_plane, bool do_rotate)
+ int PlanarIntersector<MyMeshType,MyMatrix>::Projection(double *Coords_A, double *Coords_B,
+ int nb_NodesA, int nb_NodesB, double epsilon, double md3DSurf, double minDot3DSurf, double median_plane, bool do_rotate)
{
double normal_A[3]={0,0,0};
double normal_B[3]={0,0,0};
if(i_A2<nb_NodesA && i_B2<nb_NodesB)
{
//Build the normal of the median plane
- same_orientation=dotprod<SPACEDIM>(normal_A,normal_B)>=0;
+
+ double dotProd(dotprod<SPACEDIM>(normal_A,normal_B)/(normA*normB));
+
+ if(fabs(dotProd)<minDot3DSurf)
+ return 0;
+
+ same_orientation=(dotProd>=0);
if(!same_orientation)
for(int idim =0; idim< SPACEDIM; idim++)