-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// Author : Anthony Geay (CEA/DEN)
#ifndef __PLANARINTERSECTOR_TXX__
#define __PLANARINTERSECTOR_TXX__
namespace INTERP_KERNEL
{
template<class MyMeshType, class MyMatrix>
- PlanarIntersector<MyMeshType,MyMatrix>::PlanarIntersector(const MyMeshType& meshT, const MyMeshType& meshS, double dimCaracteristic, double precision, double md3DSurf, double medianPlane, bool doRotate, int orientation, int printLevel):
+ PlanarIntersector<MyMeshType,MyMatrix>::PlanarIntersector(const MyMeshType& meshT, const MyMeshType& meshS, double dimCaracteristic, double precision, double md3DSurf, double minDot3DSurf, double medianPlane, bool doRotate, int orientation, int printLevel):
_meshT(meshT),_meshS(meshS),
- _dim_caracteristic(dimCaracteristic),_max_distance_3Dsurf_intersect(md3DSurf),_precision(precision),_median_plane(medianPlane),
+ _dim_caracteristic(dimCaracteristic),_max_distance_3Dsurf_intersect(md3DSurf),_min_dot_btw_3Dsurf_intersect(minDot3DSurf),_precision(precision),_median_plane(medianPlane),
_do_rotate(doRotate),_orientation(orientation),_print_level(printLevel)
{
_connectT=meshT.getConnectivityPtr();
template<class MyMeshType, class MyMatrix>
int PlanarIntersector<MyMeshType,MyMatrix>::projectionThis(double *Coords_A, double *Coords_B, int nb_NodesA, int nb_NodesB)
{
- return projection(Coords_A,Coords_B,nb_NodesA,nb_NodesB,_dim_caracteristic*_precision,_max_distance_3Dsurf_intersect,_median_plane,_do_rotate);
+ return Projection(Coords_A,Coords_B,nb_NodesA,nb_NodesB,_dim_caracteristic*_precision,_max_distance_3Dsurf_intersect,_min_dot_btw_3Dsurf_intersect,_median_plane,_do_rotate);
}
template<class MyMeshType, class MyMatrix>
- int PlanarIntersector<MyMeshType,MyMatrix>::projection(double *Coords_A, double *Coords_B,
- int nb_NodesA, int nb_NodesB, double epsilon, double md3DSurf, double median_plane, bool do_rotate)
+ int PlanarIntersector<MyMeshType,MyMatrix>::Projection(double *Coords_A, double *Coords_B,
+ int nb_NodesA, int nb_NodesB, double epsilon, double md3DSurf, double minDot3DSurf, double median_plane, bool do_rotate)
{
double normal_A[3]={0,0,0};
double normal_B[3]={0,0,0};
bool same_orientation;
//Find the normal to cells A and B
- int i_A1=1;
- while(i_A1<nb_NodesA && distance2<SPACEDIM>(Coords_A,&Coords_A[SPACEDIM*i_A1])< epsilon) i_A1++;
- int i_A2=i_A1+1;
+ int i_A1(1);
+ while(i_A1<nb_NodesA && distance2<SPACEDIM>(Coords_A,&Coords_A[SPACEDIM*i_A1])< epsilon)
+ i_A1++;
+ int i_A2(i_A1+1);
crossprod<SPACEDIM>(Coords_A, &Coords_A[SPACEDIM*i_A1], &Coords_A[SPACEDIM*i_A2],normal_A);
- double normA = sqrt(dotprod<SPACEDIM>(normal_A,normal_A));
+ double normA(sqrt(dotprod<SPACEDIM>(normal_A,normal_A)));
while(i_A2<nb_NodesA && normA < epsilon)
{
crossprod<SPACEDIM>(Coords_A, &Coords_A[SPACEDIM*i_A1], &Coords_A[SPACEDIM*i_A2],normal_A);
normA = sqrt(dotprod<SPACEDIM>(normal_A,normal_A));
}
- int i_B1=1;
- while(i_B1<nb_NodesB && distance2<SPACEDIM>(Coords_B,Coords_B+SPACEDIM*i_B1)< epsilon) i_B1++;
- int i_B2=i_B1+1;
+ int i_B1(1);
+ while(i_B1<nb_NodesB && distance2<SPACEDIM>(Coords_B,Coords_B+SPACEDIM*i_B1)< epsilon)
+ i_B1++;
+ int i_B2(i_B1+1);
crossprod<SPACEDIM>(Coords_B, Coords_B+SPACEDIM*i_B1, Coords_B+SPACEDIM*i_B2,normal_B);
- double normB = sqrt(dotprod<SPACEDIM>(normal_B,normal_B));
+ double normB(sqrt(dotprod<SPACEDIM>(normal_B,normal_B)));
while(i_B2<nb_NodesB && normB < epsilon)
{
crossprod<SPACEDIM>(Coords_B, Coords_B+SPACEDIM*i_B1, Coords_B+SPACEDIM*i_B2,normal_B);
if(md3DSurf>0.)
{
double coords_GA[3];
- for (int i=0;i<3;i++)
+ for(int i=0;i<3;i++)
{
coords_GA[i]=0.;
for (int j=0;j<nb_NodesA;j++)
coords_GA[i]/=nb_NodesA;
}
double G1[3],G2[3],G3[3];
- for (int i=0;i<3;i++)
- {
- G1[i]=Coords_B[i]-coords_GA[i];
- G2[i]=Coords_B[i+3]-coords_GA[i];
- G3[i]=Coords_B[i+6]-coords_GA[i];
- }
- double prodvect[3];
- prodvect[0]=G1[1]*G2[2]-G1[2]*G2[1];
- prodvect[1]=G1[2]*G2[0]-G1[0]*G2[2];
- prodvect[2]=G1[0]*G2[1]-G1[1]*G2[0];
- double prodscal=prodvect[0]*G3[0]+prodvect[1]*G3[1]+prodvect[2]*G3[2];
- if(fabs(prodscal)>md3DSurf)
- return 0;
+ for(int i=0;i<3;i++)
+ {
+ G1[i]=Coords_B[i]-coords_GA[i];
+ G2[i]=Coords_B[i+3]-coords_GA[i];
+ G3[i]=Coords_B[i+6]-coords_GA[i];
+ }
+ double prodvect[3];
+ prodvect[0]=G1[1]*G2[2]-G1[2]*G2[1];
+ prodvect[1]=G1[2]*G2[0]-G1[0]*G2[2];
+ prodvect[2]=G1[0]*G2[1]-G1[1]*G2[0];
+ double prodscal=prodvect[0]*G3[0]+prodvect[1]*G3[1]+prodvect[2]*G3[2];
+ if(fabs(prodscal)>md3DSurf)
+ return 0;
}
if(i_A2<nb_NodesA && i_B2<nb_NodesB)
{
//Build the normal of the median plane
- same_orientation = dotprod<SPACEDIM>(normal_A,normal_B)>=0;
+
+ double dotProd(dotprod<SPACEDIM>(normal_A,normal_B)/(normA*normB));
+
+ if(fabs(dotProd)<minDot3DSurf)
+ return 0;
+
+ same_orientation=(dotProd>=0);
if(!same_orientation)
- for(int idim =0; idim< SPACEDIM; idim++) normal_A[idim] *=-1;
+ for(int idim =0; idim< SPACEDIM; idim++)
+ normal_A[idim] *=-1;
- double normBB= sqrt(dotprod<SPACEDIM>(normal_B,normal_B));
+ double normBB(sqrt(dotprod<SPACEDIM>(normal_B,normal_B)));
for(int idim =0; idim< SPACEDIM; idim++)
linear_comb[idim] = median_plane*normal_A[idim]/normA + (1-median_plane)*normal_B[idim]/normBB;
double norm= sqrt(dotprod<SPACEDIM>(linear_comb,linear_comb));
//Necessarily: norm>epsilon, no need to check
- for(int idim =0; idim< SPACEDIM; idim++) linear_comb[idim]/=norm;
+ for(int idim =0; idim< SPACEDIM; idim++)
+ linear_comb[idim]/=norm;
//Project the nodes of A and B on the median plane
for(int i_A=0; i_A<nb_NodesA; i_A++)
TranslationRotationMatrix rotation;
//rotate3DTriangle(Coords_A, &Coords_A[SPACEDIM*i_A1], &Coords_A[SPACEDIM*i_A2], rotation);
rotate3DTriangle(Coords_B, Coords_B+SPACEDIM*i_B1, Coords_B+SPACEDIM*i_B2, rotation);
- for (int i=0; i<nb_NodesA; i++) rotation.transform_vector(Coords_A+SPACEDIM*i);
- for (int i=0; i<nb_NodesB; i++) rotation.transform_vector(Coords_B+SPACEDIM*i);
+ for (int i=0; i<nb_NodesA; i++)
+ rotation.transform_vector(Coords_A+SPACEDIM*i);
+ for (int i=0; i<nb_NodesB; i++)
+ rotation.transform_vector(Coords_B+SPACEDIM*i);
}
- if(same_orientation)
- return 1;
- else return -1;
+ return same_orientation?1:-1;
}
else
{
std::cout << " i_B1= " << i_B1 << " i_B2= " << i_B2 << std::endl;
std::cout << " distance2<SPACEDIM>(&Coords_B[0],&Coords_B[i_B1])= " << distance2<SPACEDIM>(Coords_B,Coords_B+i_B1) << std::endl;
std::cout << "normal_B = " << normal_B[0] << " ; " << normal_B[1] << " ; " << normal_B[2] << std::endl;
-
return 1;
}
}