// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// Author : Anthony Geay (CEA/DEN)
+
#ifndef __INTERPOLATION3D_TXX__
#define __INTERPOLATION3D_TXX__
#include "PointLocator3DIntersectorP1P0.txx"
#include "PolyhedronIntersectorP1P1.txx"
#include "PointLocator3DIntersectorP1P1.txx"
+#include "Barycentric3DIntersectorP1P1.txx"
#include "Log.hxx"
/// If defined, use recursion to traverse the binary search tree, else use the BBTree class
//#define USE_RECURSIVE_BBOX_FILTER
*
*/
template<class MyMeshType, class MatrixType>
- int Interpolation3D::interpolateMeshes(const MyMeshType& srcMesh, const MyMeshType& targetMesh, MatrixType& result, const char *method)
+ int Interpolation3D::interpolateMeshes(const MyMeshType& srcMesh, const MyMeshType& targetMesh, MatrixType& result, const std::string& method)
{
typedef typename MyMeshType::MyConnType ConnType;
// create MeshElement objects corresponding to each element of the two meshes
case PointLocator:
intersector=new PointLocator3DIntersectorP1P1<MyMeshType,MatrixType>(targetMesh, srcMesh, getPrecision());
break;
+ case Barycentric:
+ intersector=new Barycentric3DIntersectorP1P1<MyMeshType,MatrixType>(targetMesh, srcMesh, getPrecision());
+ break;
default:
throw INTERP_KERNEL::Exception("Invalid 3D intersection type for P1P1 interp specified : must be Triangle or PointLocator.");
}