-// Copyright (C) 2007-2016 CEA/DEN, EDF R&D
+// Copyright (C) 2007-2022 CEA/DEN, EDF R&D
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
* the cell id in global other mesh.
*/
void QuadraticPolygon::splitAbs(QuadraticPolygon& other,
- const std::map<INTERP_KERNEL::Node *,int>& mapThis, const std::map<INTERP_KERNEL::Node *,int>& mapOther,
- int offset1, int offset2 ,
- const std::vector<int>& otherEdgeIds,
- std::vector<int>& edgesThis, int cellIdThis,
- std::vector< std::vector<int> >& edgesInOtherColinearWithThis, std::vector< std::vector<int> >& subDivOther,
- std::vector<double>& addCoo, std::map<int,int>& mergedNodes)
+ const std::map<INTERP_KERNEL::Node *,mcIdType>& mapThis, const std::map<INTERP_KERNEL::Node *,mcIdType>& mapOther,
+ mcIdType offset1, mcIdType offset2 ,
+ const std::vector<mcIdType>& otherEdgeIds,
+ std::vector<mcIdType>& edgesThis, mcIdType cellIdThis,
+ std::vector< std::vector<mcIdType> >& edgesInOtherColinearWithThis, std::vector< std::vector<mcIdType> >& subDivOther,
+ std::vector<double>& addCoo, std::map<mcIdType,mcIdType>& mergedNodes)
{
double xBaryBB, yBaryBB;
double fact=normalizeExt(&other, xBaryBB, yBaryBB);
ComposedEdge *cThis=new ComposedEdge;
ComposedEdge *cOther=new ComposedEdge;
int i=0;
- std::map<INTERP_KERNEL::Node *,int> mapAddCoo;
+ std::map<INTERP_KERNEL::Node *,mcIdType> mapAddCoo;
for(itOther.first();!itOther.finished();itOther.next(),i++)
{
// For each edge of 'other', proceed with intersections: the edge might split into sub-edges, 'otherTmp' will hold the final split result.
ElementaryEdge* curThis=itThis.current();
merge.clear();
//
- std::map<INTERP_KERNEL::Node *,int>::const_iterator thisStart(mapThis.find(curThis->getStartNode())),thisEnd(mapThis.find(curThis->getEndNode())),
+ std::map<INTERP_KERNEL::Node *,mcIdType>::const_iterator thisStart(mapThis.find(curThis->getStartNode())),thisEnd(mapThis.find(curThis->getEndNode())),
otherStart(mapOther.find(curOtherTmp->getStartNode())),otherEnd(mapOther.find(curOtherTmp->getEndNode()));
- int thisStart2(thisStart==mapThis.end()?-1:(*thisStart).second), thisEnd2(thisEnd==mapThis.end()?-1:(*thisEnd).second),
+ mcIdType thisStart2(thisStart==mapThis.end()?-1:(*thisStart).second), thisEnd2(thisEnd==mapThis.end()?-1:(*thisEnd).second),
otherStart2(otherStart==mapOther.end()?-1:(*otherStart).second+offset1),otherEnd2(otherEnd==mapOther.end()?-1:(*otherEnd).second+offset1);
//
if(curThis->getPtr()->intersectWith(curOtherTmp->getPtr(),merge,*cThis,*cOther))
// Converting back to integer connectivity:
if(otherTmp._sub_edges.size()>1) // only if a new point has been added (i.e. an actual intersection was done)
{
- int jj = 0;
+ std::size_t jj = 0, sz(otherTmp._sub_edges.size());
for(std::list<ElementaryEdge *>::const_iterator it=otherTmp._sub_edges.begin();it!=otherTmp._sub_edges.end();it++, jj++)
{
- unsigned skipStartOrEnd = jj == 0 ? 1 : (jj == _sub_edges.size()-1 ? 2 : -1); // 1 means START, 2 means END, -1 other
+ short skipStartOrEnd = jj == 0 ? -1 : (jj == sz-1 ? 1 : 0); // -1 means START, 1 means END, 0 other
(*it)->fillGlobalInfoAbs2(mapThis,mapOther,offset1,offset2,
fact,xBaryBB,yBaryBB, skipStartOrEnd,
/*out*/ subDivOther[otherEdgeIds[i]],addCoo,mapAddCoo);
* orientation of edge (see buildDescendingConnectivity2() method).
* See appendEdgeFromCrudeDataArray() for params description.
*/
-void QuadraticPolygon::buildFromCrudeDataArray(const std::map<int,INTERP_KERNEL::Node *>& mapp, bool isQuad, const int *nodalBg, const double *coords,
- const int *descBg, const int *descEnd, const std::vector<std::vector<int> >& intersectEdges)
+void QuadraticPolygon::buildFromCrudeDataArray(const std::map<mcIdType,INTERP_KERNEL::Node *>& mapp, bool isQuad, const mcIdType *nodalBg, const double *coords,
+ const mcIdType *descBg, const mcIdType *descEnd, const std::vector<std::vector<mcIdType> >& intersectEdges)
{
std::size_t nbOfSeg=std::distance(descBg,descEnd);
for(std::size_t i=0;i<nbOfSeg;i++)
}
}
-void QuadraticPolygon::appendEdgeFromCrudeDataArray(std::size_t edgePos, const std::map<int,INTERP_KERNEL::Node *>& mapp, bool isQuad,
- const int *nodalBg, const double *coords,
- const int *descBg, const int *descEnd, const std::vector<std::vector<int> >& intersectEdges)
+void QuadraticPolygon::appendEdgeFromCrudeDataArray(std::size_t edgePos, const std::map<mcIdType,INTERP_KERNEL::Node *>& mapp, bool isQuad,
+ const mcIdType *nodalBg, const double *coords,
+ const mcIdType *descBg, const mcIdType *descEnd, const std::vector<std::vector<mcIdType> >& intersectEdges)
{
if(!isQuad)
{
bool direct=descBg[edgePos]>0;
- int edgeId=abs(descBg[edgePos])-1; // back to C indexing mode
- const std::vector<int>& subEdge=intersectEdges[edgeId];
+ mcIdType edgeId=std::abs(descBg[edgePos])-1; // back to C indexing mode
+ const std::vector<mcIdType>& subEdge=intersectEdges[edgeId];
std::size_t nbOfSubEdges=subEdge.size()/2;
for(std::size_t j=0;j<nbOfSubEdges;j++)
appendSubEdgeFromCrudeDataArray(0,j,direct,edgeId,subEdge,mapp);
delete e1; delete e2;
//
bool direct=descBg[edgePos]>0;
- int edgeId=abs(descBg[edgePos])-1;
- const std::vector<int>& subEdge=intersectEdges[edgeId];
+ mcIdType edgeId=std::abs(descBg[edgePos])-1;
+ const std::vector<mcIdType>& subEdge=intersectEdges[edgeId];
std::size_t nbOfSubEdges=subEdge.size()/2;
if(colinearity)
{
}
}
-void QuadraticPolygon::appendSubEdgeFromCrudeDataArray(Edge *baseEdge, std::size_t j, bool direct, int edgeId, const std::vector<int>& subEdge, const std::map<int,INTERP_KERNEL::Node *>& mapp)
+void QuadraticPolygon::appendSubEdgeFromCrudeDataArray(Edge *baseEdge, std::size_t j, bool direct, mcIdType edgeId, const std::vector<mcIdType>& subEdge, const std::map<mcIdType,INTERP_KERNEL::Node *>& mapp)
{
std::size_t nbOfSubEdges=subEdge.size()/2;
if(!baseEdge)
* This method builds from descending conn of a quadratic polygon stored in crude mode (MEDCoupling). Descending conn is in FORTRAN relative mode in order to give the
* orientation of edge.
*/
-void QuadraticPolygon::buildFromCrudeDataArray2(const std::map<int,INTERP_KERNEL::Node *>& mapp, bool isQuad, const int *nodalBg, const double *coords, const int *descBg, const int *descEnd, const std::vector<std::vector<int> >& intersectEdges2,
- const INTERP_KERNEL::QuadraticPolygon& pol1, const int *descBg1, const int *descEnd1, const std::vector<std::vector<int> >& intersectEdges1,
- const std::vector< std::vector<int> >& colinear1,
- std::map<int,std::vector<INTERP_KERNEL::ElementaryEdge *> >& alreadyExistingIn2)
+void QuadraticPolygon::buildFromCrudeDataArray2(const std::map<mcIdType,INTERP_KERNEL::Node *>& mapp, bool isQuad, const mcIdType *nodalBg, const double *coords, const mcIdType *descBg, const mcIdType *descEnd, const std::vector<std::vector<mcIdType> >& intersectEdges2,
+ const INTERP_KERNEL::QuadraticPolygon& pol1, const mcIdType *descBg1, const mcIdType *descEnd1, const std::vector<std::vector<mcIdType> >& intersectEdges1,
+ const std::vector< std::vector<mcIdType> >& colinear1,
+ std::map<mcIdType,std::vector<INTERP_KERNEL::ElementaryEdge *> >& alreadyExistingIn2)
{
std::size_t nbOfSeg=std::distance(descBg,descEnd);
for(std::size_t i=0;i<nbOfSeg;i++)//loop over all edges of pol2
{
bool direct=descBg[i]>0;
- int edgeId=abs(descBg[i])-1;//current edge id of pol2
- std::map<int,std::vector<INTERP_KERNEL::ElementaryEdge *> >::const_iterator it1=alreadyExistingIn2.find(descBg[i]),it2=alreadyExistingIn2.find(-descBg[i]);
+ mcIdType edgeId=std::abs(descBg[i])-1;//current edge id of pol2
+ std::map<mcIdType,std::vector<INTERP_KERNEL::ElementaryEdge *> >::const_iterator it1=alreadyExistingIn2.find(descBg[i]),it2=alreadyExistingIn2.find(-descBg[i]);
if(it1!=alreadyExistingIn2.end() || it2!=alreadyExistingIn2.end())
{
bool sameDir=(it1!=alreadyExistingIn2.end());
continue;
}
bool directos=colinear1[edgeId].empty();
- std::vector<std::pair<int,std::pair<bool,int> > > idIns1;
- int offset1=0;
+ std::vector<std::pair<mcIdType,std::pair<bool,mcIdType> > > idIns1;
+ mcIdType offset1=0;
if(!directos)
{// if the current edge of pol2 has one or more colinear edges part into pol1
- const std::vector<int>& c=colinear1[edgeId];
+ const std::vector<mcIdType>& c=colinear1[edgeId];
std::size_t nbOfEdgesIn1=std::distance(descBg1,descEnd1);
for(std::size_t j=0;j<nbOfEdgesIn1;j++)
{
- int edgeId1=abs(descBg1[j])-1;
+ mcIdType edgeId1=std::abs(descBg1[j])-1;
if(std::find(c.begin(),c.end(),edgeId1)!=c.end())
{
- idIns1.push_back(std::pair<int,std::pair<bool,int> >(edgeId1,std::pair<bool,int>(descBg1[j]>0,offset1)));// it exists an edge into pol1 given by tuple (idIn1,direct1) that is colinear at edge 'edgeId' in pol2
+ idIns1.push_back(std::pair<mcIdType,std::pair<bool,mcIdType> >(edgeId1,std::pair<bool,mcIdType>(descBg1[j]>0,offset1)));// it exists an edge into pol1 given by tuple (idIn1,direct1) that is colinear at edge 'edgeId' in pol2
//std::pair<edgeId1); direct1=descBg1[j]>0;
}
- offset1+=intersectEdges1[edgeId1].size()/2;//offset1 is used to find the INTERP_KERNEL::Edge * instance into pol1 that will be part of edge into pol2
+ offset1+=ToIdType(intersectEdges1[edgeId1].size()/2);//offset1 is used to find the INTERP_KERNEL::Edge * instance into pol1 that will be part of edge into pol2
}
directos=idIns1.empty();
}
}
else
{//there is subpart of edge 'edgeId' of pol2 inside pol1
- const std::vector<int>& subEdge=intersectEdges2[edgeId];
+ const std::vector<mcIdType>& subEdge=intersectEdges2[edgeId];
std::size_t nbOfSubEdges=subEdge.size()/2;
for(std::size_t j=0;j<nbOfSubEdges;j++)
{
- int idBg=direct?subEdge[2*j]:subEdge[2*nbOfSubEdges-2*j-1];
- int idEnd=direct?subEdge[2*j+1]:subEdge[2*nbOfSubEdges-2*j-2];
- bool direction11,found=false;
- bool direct1;//store if needed the direction in 1
- int offset2;
- std::size_t nbOfSubEdges1;
- for(std::vector<std::pair<int,std::pair<bool,int> > >::const_iterator it=idIns1.begin();it!=idIns1.end() && !found;it++)
+ mcIdType idBg=direct?subEdge[2*j]:subEdge[2*nbOfSubEdges-2*j-1];
+ mcIdType idEnd=direct?subEdge[2*j+1]:subEdge[2*nbOfSubEdges-2*j-2];
+ bool direction11=false,found=false;
+ bool direct1=false;//store if needed the direction in 1
+ mcIdType offset2=0;
+ mcIdType nbOfSubEdges1=0;
+ for(std::vector<std::pair<mcIdType,std::pair<bool,mcIdType> > >::const_iterator it=idIns1.begin();it!=idIns1.end() && !found;it++)
{
- int idIn1=(*it).first;//store if needed the cell id in 1
+ mcIdType idIn1=(*it).first;//store if needed the cell id in 1
direct1=(*it).second.first;
offset1=(*it).second.second;
- const std::vector<int>& subEdge1PossiblyAlreadyIn1=intersectEdges1[idIn1];
- nbOfSubEdges1=subEdge1PossiblyAlreadyIn1.size()/2;
+ const std::vector<mcIdType>& subEdge1PossiblyAlreadyIn1=intersectEdges1[idIn1];
+ nbOfSubEdges1=ToIdType(subEdge1PossiblyAlreadyIn1.size()/2);
offset2=0;
- for(std::size_t k=0;k<nbOfSubEdges1 && !found;k++)
+ for(mcIdType k=0;k<nbOfSubEdges1 && !found;k++)
{//perform a loop on all subedges of pol1 that includes edge 'edgeId' of pol2. For the moment we iterate only on subedges of ['idIn1']... To improve
if(subEdge1PossiblyAlreadyIn1[2*k]==idBg && subEdge1PossiblyAlreadyIn1[2*k+1]==idEnd)
{ direction11=true; found=true; }
}
else
{//the current subedge of edge 'edgeId' of pol2 is part of the colinear edge 'idIn1' of pol1 -> reuse Edge instance of pol1
- ElementaryEdge *e=pol1[offset1+(direct1?offset2:nbOfSubEdges1-offset2-1)];
+ ElementaryEdge *e=pol1[FromIdType<int>(offset1+(direct1?offset2:nbOfSubEdges1-offset2-1))];
Edge *ee=e->getPtr();
ee->incrRef();
ElementaryEdge *e2=new ElementaryEdge(ee,!(direct1^direction11));
* Method expected to be called on pol2. Every params not suffixed by numbered are supposed to refer to pol2 (this).
* Method to find edges that are ON.
*/
-void QuadraticPolygon::updateLocOfEdgeFromCrudeDataArray2(const int *descBg, const int *descEnd, const std::vector<std::vector<int> >& intersectEdges,
- const INTERP_KERNEL::QuadraticPolygon& pol1, const int *descBg1, const int *descEnd1,
- const std::vector<std::vector<int> >& intersectEdges1, const std::vector< std::vector<int> >& colinear1) const
+void QuadraticPolygon::updateLocOfEdgeFromCrudeDataArray2(const mcIdType *descBg, const mcIdType *descEnd, const std::vector<std::vector<mcIdType> >& intersectEdges,
+ const INTERP_KERNEL::QuadraticPolygon& pol1, const mcIdType *descBg1, const mcIdType *descEnd1,
+ const std::vector<std::vector<mcIdType> >& intersectEdges1, const std::vector< std::vector<mcIdType> >& colinear1) const
{
std::size_t nbOfSeg=std::distance(descBg,descEnd);
for(std::size_t i=0;i<nbOfSeg;i++)//loop over all edges of pol2
{
bool direct=descBg[i]>0;
- int edgeId=abs(descBg[i])-1;//current edge id of pol2
- const std::vector<int>& c=colinear1[edgeId];
+ mcIdType edgeId=std::abs(descBg[i])-1;//current edge id of pol2
+ const std::vector<mcIdType>& c=colinear1[edgeId];
if(c.empty())
continue;
- const std::vector<int>& subEdge=intersectEdges[edgeId];
+ const std::vector<mcIdType>& subEdge=intersectEdges[edgeId];
std::size_t nbOfSubEdges=subEdge.size()/2;
//
std::size_t nbOfEdgesIn1=std::distance(descBg1,descEnd1);
- int offset1=0;
+ mcIdType offset1=0;
for(std::size_t j=0;j<nbOfEdgesIn1;j++)
{
- int edgeId1=abs(descBg1[j])-1;
+ mcIdType edgeId1=std::abs(descBg1[j])-1;
if(std::find(c.begin(),c.end(),edgeId1)!=c.end())
{
for(std::size_t k=0;k<nbOfSubEdges;k++)
{
- int idBg=direct?subEdge[2*k]:subEdge[2*nbOfSubEdges-2*k-1];
- int idEnd=direct?subEdge[2*k+1]:subEdge[2*nbOfSubEdges-2*k-2];
- int idIn1=edgeId1;
+ mcIdType idBg=direct?subEdge[2*k]:subEdge[2*nbOfSubEdges-2*k-1];
+ mcIdType idEnd=direct?subEdge[2*k+1]:subEdge[2*nbOfSubEdges-2*k-2];
+ mcIdType idIn1=edgeId1;
bool direct1=descBg1[j]>0;
- const std::vector<int>& subEdge1PossiblyAlreadyIn1=intersectEdges1[idIn1];
- std::size_t nbOfSubEdges1=subEdge1PossiblyAlreadyIn1.size()/2;
- int offset2=0;
+ const std::vector<mcIdType>& subEdge1PossiblyAlreadyIn1=intersectEdges1[idIn1];
+ mcIdType nbOfSubEdges1=ToIdType(subEdge1PossiblyAlreadyIn1.size()/2);
+ mcIdType offset2=0;
bool found=false;
- for(std::size_t kk=0;kk<nbOfSubEdges1 && !found;kk++)
+ for(mcIdType kk=0;kk<nbOfSubEdges1 && !found;kk++)
{
found=(subEdge1PossiblyAlreadyIn1[2*kk]==idBg && subEdge1PossiblyAlreadyIn1[2*kk+1]==idEnd) || (subEdge1PossiblyAlreadyIn1[2*kk]==idEnd && subEdge1PossiblyAlreadyIn1[2*kk+1]==idBg);
if(!found)
}
if(found)
{
- ElementaryEdge *e=pol1[offset1+(direct1?offset2:nbOfSubEdges1-offset2-1)];
+ ElementaryEdge *e=pol1[(int)(offset1+(direct1?offset2:nbOfSubEdges1-offset2-1))];
e->getPtr()->declareOn();
}
}
}
- offset1+=intersectEdges1[edgeId1].size()/2;//offset1 is used to find the INTERP_KERNEL::Edge * instance into pol1 that will be part of edge into pol2
+ offset1+=ToIdType(intersectEdges1[edgeId1].size()/2);//offset1 is used to find the INTERP_KERNEL::Edge * instance into pol1 that will be part of edge into pol2
}
}
}
-void QuadraticPolygon::appendCrudeData(const std::map<INTERP_KERNEL::Node *,int>& mapp, double xBary, double yBary, double fact, int offset, std::vector<double>& addCoordsQuadratic, std::vector<int>& conn, std::vector<int>& connI) const
+void QuadraticPolygon::appendCrudeData(const std::map<INTERP_KERNEL::Node *,mcIdType>& mapp, double xBary, double yBary, double fact, mcIdType offset, std::vector<double>& addCoordsQuadratic, std::vector<mcIdType>& conn, std::vector<mcIdType>& connI) const
{
int nbOfNodesInPg=0;
bool presenceOfQuadratic=presenceOfQuadraticEdge();
{
Node *tmp=0;
tmp=(*it)->getStartNode();
- std::map<INTERP_KERNEL::Node *,int>::const_iterator it1=mapp.find(tmp);
+ std::map<INTERP_KERNEL::Node *,mcIdType>::const_iterator it1=mapp.find(tmp);
conn.push_back((*it1).second);
nbOfNodesInPg++;
}
if(presenceOfQuadratic)
{
int j=0;
- int off=offset+((int)addCoordsQuadratic.size())/2;
+ mcIdType off=offset+ToIdType(addCoordsQuadratic.size())/2;
for(std::list<ElementaryEdge *>::const_iterator it=_sub_edges.begin();it!=_sub_edges.end();it++,j++,nbOfNodesInPg++)
{
INTERP_KERNEL::Node *node=(*it)->getPtr()->buildRepresentantOfMySelf();
/*!
* This method make the hypothesis that \a this and \a other are split at the minimum into edges that are fully IN, OUT or ON.
* This method returns newly created polygons in \a conn and \a connI and the corresponding ids ( \a idThis, \a idOther) are stored respectively into \a nbThis and \a nbOther.
- * @param [in,out] edgesThis, parameter that keep informed the caller about the edges in this not shared by the result of intersection of \a this with \a other
- * @param [in,out] edgesBoundaryOther, parameter that stores all edges in result of intersection that are not
+ * @param [in,out] edgesThis parameter that keep informed the caller about the edges in this not shared by the result of intersection of \a this with \a other
+ * @param [in,out] edgesBoundaryOther parameter that stores all edges in result of intersection that are not
*/
void QuadraticPolygon::buildPartitionsAbs(QuadraticPolygon& other, std::set<INTERP_KERNEL::Edge *>& edgesThis, std::set<INTERP_KERNEL::Edge *>& edgesBoundaryOther,
- const std::map<INTERP_KERNEL::Node *,int>& mapp, int idThis, int idOther, int offset,
- std::vector<double>& addCoordsQuadratic, std::vector<int>& conn, std::vector<int>& connI,
- std::vector<int>& nbThis, std::vector<int>& nbOther)
+ const std::map<INTERP_KERNEL::Node *,mcIdType>& mapp, mcIdType idThis, mcIdType idOther, mcIdType offset,
+ std::vector<double>& addCoordsQuadratic, std::vector<mcIdType>& conn, std::vector<mcIdType>& connI,
+ std::vector<mcIdType>& nbThis, std::vector<mcIdType>& nbOther)
{
double xBaryBB, yBaryBB;
double fact=normalizeExt(&other, xBaryBB, yBaryBB);
}
/*!
- * @param [in] pol1zip is a list of set of edges (=an opened polygon) coming from split polygon 1.
+ * @param [in] pol1Zip is a list of set of edges (=an opened polygon) coming from split polygon 1.
* @param [in] pol1 should be considered as pol1Simplified.
* @param [in] pol2 is split pol2.
* @param [out] results the resulting \b CLOSED polygons.
std::vector<QuadraticPolygon *>& results)
{
bool directionKnownInPol2=false;
- bool directionInPol2;
+ bool directionInPol2=false;
+ bool needCleaning = false;
for(std::list<QuadraticPolygon *>::iterator iter=pol1Zip.begin();iter!=pol1Zip.end();)
{
// Build incrementally the full closed cells from the consecutive line parts already built in pol1Zip.
// This process can produce several cells.
if((*iter)->completed())
{
+ if (needCleaning)
+ (*iter)->cleanDegeneratedConsecutiveEdges();
results.push_back(*iter);
directionKnownInPol2=false;
+ needCleaning=false;
iter=pol1Zip.erase(iter);
continue;
}
if(!directionKnownInPol2)
{
- if(!(*iter)->haveIAChanceToBeCompletedBy(pol1,pol2,directionInPol2))
+ if(!(*iter)->haveIAChanceToBeCompletedBy(pol1,pol2,directionInPol2, needCleaning))
{ delete *iter; iter=pol1Zip.erase(iter); continue; }
else
directionKnownInPol2=true;
/*!
* 'this' is expected to be set of edges (not closed) of pol1 split.
*/
-bool QuadraticPolygon::haveIAChanceToBeCompletedBy(const QuadraticPolygon& pol1NotSplitted, const QuadraticPolygon& pol2Splitted, bool& direction) const
+bool QuadraticPolygon::haveIAChanceToBeCompletedBy(const QuadraticPolygon& pol1NotSplitted, const QuadraticPolygon& pol2Splitted,
+ bool& direction, bool& needCleaning) const
{
+ needCleaning = false;
IteratorOnComposedEdge it2(const_cast<QuadraticPolygon *>(&pol2Splitted));
bool found=false;
Node *n=getEndNode();
ElementaryEdge *cur=it2.current();
+ // Find edge in pol2 whose start node is the end node of the current piece in pol1Zip (*this)
for(it2.first();!it2.finished() && !found;)
{
cur=it2.current();
{
if(e->getPtr()==cur->getPtr())
{
- direction=false;
- it2.previousLoop();
+ // if we have the same edge, several possibilities:
+ // - either this means that pol1 and pol2 have opposite orientation (since we matched end node with start node before)
+ // - or (more tricky, see testIntersect2DMeshes11()) that pol1 and pol2 have same orientation but 'this' turns in such
+ // a way that it attaches to pol2 on an edge in opposite orientation.
+ // To sort this out, inspect localisation of next edge in pol2 wrt pol1NotSplitted.
+ it2.nextLoop();
cur=it2.current();
Node *repr=cur->getPtr()->buildRepresentantOfMySelf();
bool ret=pol1NotSplitted.isInOrOut(repr);
repr->decrRef();
+ direction = ret;
+ needCleaning = ret; // if true we are in tricky case 2 above, we know that we will produce two consecutive overlapping edges in result
return ret;
}
- else
+ else // here we don't need to go prev or next:
{
- direction=true;
Node *repr=cur->getPtr()->buildRepresentantOfMySelf();
bool ret=pol1NotSplitted.isInOrOut(repr);
repr->decrRef();
+ direction = ret;
return ret;
}
}
* intersecting cells
*/
void QuadraticPolygon::ComputeResidual(const QuadraticPolygon& pol1, const std::set<Edge *>& notUsedInPol1, const std::set<Edge *>& edgesInPol2OnBoundary,
- const std::map<INTERP_KERNEL::Node *,int>& mapp, int offset, int idThis,
- std::vector<double>& addCoordsQuadratic, std::vector<int>& conn,
- std::vector<int>& connI, std::vector<int>& nb1, std::vector<int>& nb2)
+ const std::map<INTERP_KERNEL::Node *,mcIdType>& mapp, mcIdType offset, mcIdType idThis,
+ std::vector<double>& addCoordsQuadratic, std::vector<mcIdType>& conn,
+ std::vector<mcIdType>& connI, std::vector<mcIdType>& nb1, std::vector<mcIdType>& nb2)
{
// Initialise locations on pol1. Remember that edges found in 'notUsedInPol1' are also part of the edges forming pol1.
pol1.initLocations();
// retPolsUnderConstruction initially empty -> see if(!pol1Zip.empty()) below ...
for(std::list<QuadraticPolygon *>::iterator itConstr=retPolsUnderContruction.begin();itConstr!=retPolsUnderContruction.end();)
{
- if((*itConstr)->getStartNode()==(*itConstr)->getEndNode()) // reconstruction of a cell is finished
- {
- itConstr++;
- continue;
- }
- Node *curN=(*itConstr)->getEndNode();
- bool smthHappened=false;
- // Complete a partially reconstructed polygon with boundary edges by matching nodes:
+ Node *startN = (*itConstr)->getStartNode();
+ Node *curN = (*itConstr)->getEndNode();
+ if(startN == curN) // reconstruction of a cell is finished
+ { itConstr++; continue; }
+
+ bool smthHappened=false, doneEarly=false;
+ // Complete a partially reconstructed polygon with boundary edges of pol2 by matching nodes:
for(std::list<Edge *>::iterator it2=edgesInPol2OnBoundaryL.begin();it2!=edgesInPol2OnBoundaryL.end();)
{
- if(curN==(*it2)->getStartNode())
- { (*it2)->incrRef(); (*itConstr)->pushBack(new ElementaryEdge(*it2,true)); curN=(*it2)->getEndNode(); smthHappened=true; it2=edgesInPol2OnBoundaryL.erase(it2); }
- else if(curN==(*it2)->getEndNode())
- { (*it2)->incrRef(); (*itConstr)->pushBack(new ElementaryEdge(*it2,false)); curN=(*it2)->getStartNode(); smthHappened=true; it2=edgesInPol2OnBoundaryL.erase(it2); }
+ if(curN==(*it2)->getEndNode()) // only end node should be considered if orientation is correct for input meshes
+ // in the funny case of cells exactly included (see test case testIntersect2DMeshesTmp13) this is mandatory to take edges from pol2 in the right order.
+ {
+ (*it2)->incrRef();
+ (*itConstr)->pushBack(new ElementaryEdge(*it2,false));
+ curN=(*it2)->getStartNode();
+ smthHappened=true;
+ it2=edgesInPol2OnBoundaryL.erase(it2);
+ }
else
it2++;
+ if (curN == startN) // we might end here
+ { doneEarly = true; break; }
}
- if(smthHappened)
+
+ // It might be the case that the lookup on start nodes made above failed because pol2 is wrongly oriented.
+ // Be somewhat flexible and keep on supporting this case here (useful for voronisation notably):
+ if(!smthHappened)
+ {
+ for(std::list<Edge *>::iterator it2=edgesInPol2OnBoundaryL.begin();it2!=edgesInPol2OnBoundaryL.end();)
+ {
+ if(curN==(*it2)->getStartNode())
+ {
+ (*it2)->incrRef();
+ (*itConstr)->pushBack(new ElementaryEdge(*it2,true));
+ curN=(*it2)->getEndNode();
+ smthHappened=true;
+ it2=edgesInPol2OnBoundaryL.erase(it2);
+ }
+ else
+ it2++;
+ if (curN == startN) // we might end here
+ { doneEarly = true; break; }
+ }
+ }
+
+ if (doneEarly)
+ { itConstr++; continue; }
+
+ if(smthHappened) // Now continue the construction by finding the next bit in pol1Zip. Not too sure what are the cases where the boolean if False ...
{
for(std::list<QuadraticPolygon *>::iterator itZip=pol1Zip.begin();itZip!=pol1Zip.end();)
{
itZip++;
}
}
- else
+ else // Nothing happened.
{
for(std::list<ElementaryEdge *>::const_iterator it5=(*itConstr)->_sub_edges.begin();it5!=(*itConstr)->_sub_edges.end();it5++)
{