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[tools/medcoupling.git] / src / INTERP_KERNEL / Geometric2D / InterpKernelGeo2DEdgeArcCircle.cxx
index fc3fce7edfb48c74ad2d967435259ac4d7c261f0..f73b9e154295082f7cbe64569e2786a5132d962e 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2007-2016  CEA/DEN, EDF R&D
+// Copyright (C) 2007-2019  CEA/DEN, EDF R&D
 //
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
@@ -26,6 +26,7 @@
 
 #include <sstream>
 #include <algorithm>
+#include <limits>
 
 using namespace INTERP_KERNEL;
 
@@ -131,11 +132,11 @@ bool ArcCArcCIntersector::internalAreColinears(const EdgeArcCircle& a1, const Ed
       a2.getCenter(centerL); radiusL=a2.getRadius();
       a1.getCenter(centerB); radiusB=a1.getRadius();
     }
-  // dividing from the begining by radiusB^2 to keep precision
+  // dividing from the beginning by radiusB^2 to keep precision
   distBetweenCenters=Node::distanceBtw2PtSq(centerL,centerB);
   cst=distBetweenCenters/(radiusB*radiusB);
   cst+=radiusL*radiusL/(radiusB*radiusB);
-  return Node::areDoubleEqualsWP(cst,1.,2.);
+  return Node::areDoubleEqualsWPRight(cst,1.,2.);
 }
 
 bool ArcCArcCIntersector::areArcsOverlapped(const EdgeArcCircle& a1, const EdgeArcCircle& a2)
@@ -152,7 +153,7 @@ bool ArcCArcCIntersector::areArcsOverlapped(const EdgeArcCircle& a1, const EdgeA
   delete merge;
   //
   tmp=sqrt(tmp);
-  if(Node::areDoubleEqualsWP(tmp,0.,1/(10*std::max(radiusL,radiusB))))
+  if(Node::areDoubleEqualsWPLeft(tmp,0.,10*std::max(radiusL,radiusB)))
     return Node::areDoubleEquals(radiusL,radiusB);
   double phi=EdgeArcCircle::GetAbsoluteAngleOfNormalizedVect((centerL[0]-centerB[0])/tmp,(centerL[1]-centerB[1])/tmp);
   double cst2=2*radiusL*tmp/(radiusB*radiusB);
@@ -167,10 +168,10 @@ bool ArcCArcCIntersector::areArcsOverlapped(const EdgeArcCircle& a1, const EdgeA
   if(EdgeArcCircle::IsIn2Pi(angle0L,angleL,a))
     cmpContainer[sizeOfCmpContainer++]=cst-cst2;
   a=*std::max_element(cmpContainer,cmpContainer+sizeOfCmpContainer);
-  return Node::areDoubleEqualsWP(a,1.,2.);
+  return Node::areDoubleEqualsWPRight(a,1.,2.);
 }
 
-void ArcCArcCIntersector::areOverlappedOrOnlyColinears(const Bounds *whereToFind, bool& obviousNoIntersection, bool& areOverlapped)
+void ArcCArcCIntersector::areOverlappedOrOnlyColinears(bool& obviousNoIntersection, bool& areOverlapped)
 {
   _dist=Node::distanceBtw2Pt(getE1().getCenter(),getE2().getCenter());
   double radius1=getE1().getRadius(); double radius2=getE2().getRadius();
@@ -192,22 +193,28 @@ void ArcCArcCIntersector::areOverlappedOrOnlyColinears(const Bounds *whereToFind
     }
 }
 
+/**
+ Heart of the algorithm for arc/arc intersection.
+ See http://mathworld.wolfram.com/Circle-CircleIntersection.html
+ The computation is done in the coordinate system where Ox is the line between the 2 circle centers.
+*/
 std::list< IntersectElement > ArcCArcCIntersector::getIntersectionsCharacteristicVal() const
 {
   std::list< IntersectElement > ret;
   const double *center1=getE1().getCenter();
   const double *center2=getE2().getCenter();
   double radius1=getE1().getRadius(); double radius2=getE2().getRadius();
-  double d1_1=(_dist*_dist-radius2*radius2+radius1*radius1)/(2.*_dist);
+  double d1_1=(_dist*_dist-radius2*radius2+radius1*radius1)/(2.*_dist);  // computation of 'x' on wolfram
   double u[2];//u is normalized vector from center1 to center2.
   u[0]=(center2[0]-center1[0])/_dist; u[1]=(center2[1]-center1[1])/_dist;
-  double d1_1y=EdgeArcCircle::SafeSqrt(radius1*radius1-d1_1*d1_1);
+  double d1_1y=EdgeArcCircle::SafeSqrt(radius1*radius1-d1_1*d1_1);      // computation of 'y' on wolfram
   double angleE1=EdgeArcCircle::NormalizeAngle(getE1().getAngle0()+getE1().getAngle());
   double angleE2=EdgeArcCircle::NormalizeAngle(getE2().getAngle0()+getE2().getAngle());
   if(!Node::areDoubleEquals(d1_1y,0))
     {
       //2 intersections
       double v1[2],v2[2];
+      // coming back to our coordinate system:
       v1[0]=u[0]*d1_1-u[1]*d1_1y; v1[1]=u[1]*d1_1+u[0]*d1_1y;
       v2[0]=u[0]*d1_1+u[1]*d1_1y; v2[1]=u[1]*d1_1-u[0]*d1_1y;
       Node *node1=new Node(center1[0]+v1[0],center1[1]+v1[1]); node1->declareOn();
@@ -219,16 +226,17 @@ std::list< IntersectElement > ArcCArcCIntersector::getIntersectionsCharacteristi
       v4[0]=center1[0]-center2[0]+v2[0]; v4[1]=center1[1]-center2[1]+v2[1];
       double angle1_2=EdgeArcCircle::GetAbsoluteAngleOfNormalizedVect(v3[0]/radius2,v3[1]/radius2);
       double angle2_2=EdgeArcCircle::GetAbsoluteAngleOfNormalizedVect(v4[0]/radius2,v4[1]/radius2);
+      // Check whether intersection points are exactly ON the other arc or not
+      //   -> the curvilinear distance (=radius*angle) must below eps
+      bool e1_1S=Node::areDoubleEqualsWPLeft(angle1_1,getE1().getAngle0(),radius1);
+      bool e1_1E=Node::areDoubleEqualsWPLeft(angle1_1,angleE1,radius1);
+      bool e1_2S=Node::areDoubleEqualsWPLeft(angle1_2,getE2().getAngle0(),radius1);
+      bool e1_2E=Node::areDoubleEqualsWPLeft(angle1_2,angleE2,radius1);
       //
-      bool e1_1S=Node::areDoubleEqualsWP(angle1_1,getE1().getAngle0(),radius1);
-      bool e1_1E=Node::areDoubleEqualsWP(angle1_1,angleE1,radius1);
-      bool e1_2S=Node::areDoubleEqualsWP(angle1_2,getE2().getAngle0(),radius1);
-      bool e1_2E=Node::areDoubleEqualsWP(angle1_2,angleE2,radius1);
-      //
-      bool e2_1S=Node::areDoubleEqualsWP(angle2_1,getE1().getAngle0(),radius2);
-      bool e2_1E=Node::areDoubleEqualsWP(angle2_1,angleE1,radius2);
-      bool e2_2S=Node::areDoubleEqualsWP(angle2_2,getE2().getAngle0(),radius2);
-      bool e2_2E=Node::areDoubleEqualsWP(angle2_2,angleE2,radius2);
+      bool e2_1S=Node::areDoubleEqualsWPLeft(angle2_1,getE1().getAngle0(),radius2);
+      bool e2_1E=Node::areDoubleEqualsWPLeft(angle2_1,angleE1,radius2);
+      bool e2_2S=Node::areDoubleEqualsWPLeft(angle2_2,getE2().getAngle0(),radius2);
+      bool e2_2E=Node::areDoubleEqualsWPLeft(angle2_2,angleE2,radius2);
       ret.push_back(IntersectElement(angle1_1,angle1_2,e1_1S,e1_1E,e1_2S,e1_2E,node1,_e1,_e2,keepOrder()));
       ret.push_back(IntersectElement(angle2_1,angle2_2,e2_1S,e2_1E,e2_2S,e2_2E,node2,_e1,_e2,keepOrder()));
     }
@@ -240,10 +248,10 @@ std::list< IntersectElement > ArcCArcCIntersector::getIntersectionsCharacteristi
       v2[0]=center1[0]-center2[0]+v1[0]; v2[1]=center1[1]-center2[1]+v1[1];
       double angle0_1=EdgeArcCircle::GetAbsoluteAngleOfNormalizedVect(v1[0]/radius1,v1[1]/radius1);
       double angle0_2=EdgeArcCircle::GetAbsoluteAngleOfNormalizedVect(v2[0]/radius2,v2[1]/radius2);
-      bool e0_1S=Node::areDoubleEqualsWP(angle0_1,getE1().getAngle0(),radius1);
-      bool e0_1E=Node::areDoubleEqualsWP(angle0_1,angleE1,radius1);
-      bool e0_2S=Node::areDoubleEqualsWP(angle0_2,getE2().getAngle0(),radius2);
-      bool e0_2E=Node::areDoubleEqualsWP(angle0_2,angleE2,radius2);
+      bool e0_1S=Node::areDoubleEqualsWPLeft(angle0_1,getE1().getAngle0(),radius1);
+      bool e0_1E=Node::areDoubleEqualsWPLeft(angle0_1,angleE1,radius1);
+      bool e0_2S=Node::areDoubleEqualsWPLeft(angle0_2,getE2().getAngle0(),radius2);
+      bool e0_2E=Node::areDoubleEqualsWPLeft(angle0_2,angleE2,radius2);
       Node *node=new Node(center1[0]+d1_1*u[0],center1[1]+d1_1*u[1]); node->declareOnTangent();
       ret.push_back(IntersectElement(angle0_1,angle0_2,e0_1S,e0_1E,e0_2S,e0_2E,node,_e1,_e2,keepOrder()));
     }
@@ -313,13 +321,11 @@ std::list< IntersectElement > ArcCArcCIntersector::getIntersectionsCharacteristi
   }
   return ret;*/
 
-ArcCSegIntersector::ArcCSegIntersector(const EdgeArcCircle& e1, const EdgeLin& e2, bool reverse):CrossTypeEdgeIntersector(e1,e2,reverse)
-{
-}
-
-void ArcCSegIntersector::areOverlappedOrOnlyColinears(const Bounds *whereToFind, bool& obviousNoIntersection, bool& areOverlapped)
+ArcCSegIntersector::ArcCSegIntersector(const EdgeArcCircle& e1, const EdgeLin& e2, bool reverse):
+    CrossTypeEdgeIntersector(e1,e2,reverse),
+    _deltaRoot_div_dr(0.),
+    _i1S2E(false),_i1E2E(false)
 {
-  areOverlapped=false;//No overlapping by construction
   const double *center=getE1().getCenter();
   _dx=(*(_e2.getEndNode()))[0]-(*(_e2.getStartNode()))[0];
   _dy=(*(_e2.getEndNode()))[1]-(*(_e2.getStartNode()))[1];
@@ -327,11 +333,41 @@ void ArcCSegIntersector::areOverlappedOrOnlyColinears(const Bounds *whereToFind,
   _cross=
       ((*(_e2.getStartNode()))[0]-center[0])*((*(_e2.getEndNode()))[1]-center[1])-
       ((*(_e2.getStartNode()))[1]-center[1])*((*(_e2.getEndNode()))[0]-center[0]);
-  _determinant=getE1().getRadius()*getE1().getRadius()/_drSq-_cross*_cross/(_drSq*_drSq);
-  if(_determinant>-2*QuadraticPlanarPrecision::getPrecision())//QuadraticPlanarPrecision::getPrecision()*QuadraticPlanarPrecision::getPrecision()*_drSq*_drSq/(2.*_dx*_dx))
+}
+
+/**
+  See http://mathworld.wolfram.com/Circle-LineIntersection.html
+  _cross is 'D', the computation is done with the translation to put back the circle at the origin
+*/
+void ArcCSegIntersector::areOverlappedOrOnlyColinears(bool& obviousNoIntersection, bool& areOverlapped)
+{
+  areOverlapped=false;//No overlapping by construction
+
+  // Similar optimisation than SegSegIntersector::areOverlappedOrOnlyColinears()
+  bool dnu1, dnu2;
+  identifyEarlyIntersection(dnu1, dnu2, _i1S2E, _i1E2E);
+
+  const double R = getE1().getRadius();
+
+  // We need to compute d = R*R-_cross*_cross/_drSq
+  // In terms of numerical precision, this can trigger 'catastrophic cancellation' and is hence better expressed as:
+  double _dr = sqrt(_drSq);
+  double diff = (R-_cross/_dr), add=(R+_cross/_dr);
+  // Ah ah: we will be taking a square root later. If we want the user to be able to use an epsilon finer than 1.0e-8, then we need
+  // to prevent ourselves going below machine precision (typ. 1.0e-16 for double).
+  const double eps_machine = std::numeric_limits<double>::epsilon();
+  diff = fabs(diff/R) < eps_machine ? 0.0 : diff;
+  add  = fabs(add/R)  < eps_machine ? 0.0 : add;
+  double d = add*diff;
+  // Compute deltaRoot_div_dr := sqrt(delta)/dr, where delta has the meaning of Wolfram.
+  // Then 2*deltaRoot_div_dr is the distance between the two intersection points of the line with the circle. This is what we compare to eps.
+  // We compute it in such a way that it can be used in boolean tests too (a very negative value means we're far apart from intersection)
+  _deltaRoot_div_dr = Node::sign(d)*sqrt(fabs(d));
+
+  if( 2*_deltaRoot_div_dr > -QuadraticPlanarPrecision::getPrecision())
     obviousNoIntersection=false;
   else
-    obviousNoIntersection=true;   
+    obviousNoIntersection=true;
 }
 
 /*!
@@ -351,29 +387,71 @@ std::list< IntersectElement > ArcCSegIntersector::getIntersectionsCharacteristic
 {
   std::list< IntersectElement > ret;
   const double *center=getE1().getCenter();
-  if(!(fabs(_determinant)<(2.*QuadraticPlanarPrecision::getPrecision())))//QuadraticPlanarPrecision::getPrecision()*QuadraticPlanarPrecision::getPrecision()*_drSq*_drSq/(2.*_dx*_dx))
-    {
-      double determinant=EdgeArcCircle::SafeSqrt(_determinant);
+  if(!(2*fabs(_deltaRoot_div_dr) < QuadraticPlanarPrecision::getPrecision())) // see comments in areOverlappedOrOnlyColinears()
+    {   // Two intersection nodes
+      // -> if a common node found, there is a chance that this is the only one (i.e. second intersection point is outside e1 and e2)
+      if(_earlyInter)
+        {
+          // Check tangent vector of the arc circle at the common node with the linear segment.
+          // There we can tell if the arc of circle is 'moving away' from the seg, or if it might intersect it twice
+          const Node &n(*_earlyInter->getNodeOnly());
+          const double * center(getE1().getCenter());
+
+          double tang[2] = {-(n[1]-center[1]), n[0]-center[0]};  // (-y, x) is the tangent vector in the trigo direction with (x,y) = (center->node)
+          bool invSeg = _i1S2E || _i1E2E;
+          double linEdge[2] = {invSeg ? (-_dx) : _dx, invSeg ? (-_dy) : _dy};
+          if(tang[1]*linEdge[0]-tang[0]*linEdge[1] < 0)
+            {
+              ret.push_back(*_earlyInter);
+              return ret;
+            }
+        }
+
+      double determinant=fabs(_deltaRoot_div_dr)/sqrt(_drSq);
       double x1=(_cross*_dy/_drSq+Node::sign(_dy)*_dx*determinant)+center[0];
       double y1=(-_cross*_dx/_drSq+fabs(_dy)*determinant)+center[1];
       Node *intersect1=new Node(x1,y1); intersect1->declareOn();
-      bool i1_1S=_e1.getStartNode()->isEqual(*intersect1);
-      bool i1_1E=_e1.getEndNode()->isEqual(*intersect1);
-      bool i1_2S=_e2.getStartNode()->isEqual(*intersect1);
-      bool i1_2E=_e2.getEndNode()->isEqual(*intersect1);
-      ret.push_back(IntersectElement(getE1().getCharactValue(*intersect1),getE2().getCharactValue(*intersect1),i1_1S,i1_1E,i1_2S,i1_2E,intersect1,_e1,_e2,keepOrder()));
-      //
       double x2=(_cross*_dy/_drSq-Node::sign(_dy)*_dx*determinant)+center[0];
       double y2=(-_cross*_dx/_drSq-fabs(_dy)*determinant)+center[1];
       Node *intersect2=new Node(x2,y2); intersect2->declareOn();
-      bool i2_1S=_e1.getStartNode()->isEqual(*intersect2);
-      bool i2_1E=_e1.getEndNode()->isEqual(*intersect2);
-      bool i2_2S=_e2.getStartNode()->isEqual(*intersect2);
-      bool i2_2E=_e2.getEndNode()->isEqual(*intersect2);
-      ret.push_back(IntersectElement(getE1().getCharactValue(*intersect2),getE2().getCharactValue(*intersect2),i2_1S,i2_1E,i2_2S,i2_2E,intersect2,_e1,_e2,keepOrder()));
+
+      bool isN1(false), isN2(false);
+      if (_earlyInter)
+        {
+          // Which node do we actually already found? Assume this is the closest ...
+          const Node &iN = *(_earlyInter->getNodeOnly());
+          const Node &n1(*intersect1), &n2(*intersect2);
+          double d1 = std::max(fabs(iN[0]-n1[0]), fabs(iN[1]-n1[1]));
+          double d2 = std::max(fabs(iN[0]-n2[0]), fabs(iN[1]-n2[1]));
+          isN1 = d1 < d2; isN2 = !isN1;
+          if (isN1) intersect1->decrRef();
+          if (isN2) intersect2->decrRef();
+          ret.push_back(*_earlyInter);
+        }
+      if (!isN1)
+        {
+          bool i1_1S=_e1.getStartNode()->isEqual(*intersect1);
+          bool i1_1E=_e1.getEndNode()->isEqual(*intersect1);
+          bool i1_2S=_e2.getStartNode()->isEqual(*intersect1);
+          bool i1_2E=_e2.getEndNode()->isEqual(*intersect1);
+          ret.push_back(IntersectElement(getE1().getCharactValue(*intersect1),getE2().getCharactValue(*intersect1),i1_1S,i1_1E,i1_2S,i1_2E,intersect1,_e1,_e2,keepOrder()));
+        }
+      if(!isN2)
+        {
+          bool i2_1S=_e1.getStartNode()->isEqual(*intersect2);
+          bool i2_1E=_e1.getEndNode()->isEqual(*intersect2);
+          bool i2_2S=_e2.getStartNode()->isEqual(*intersect2);
+          bool i2_2E=_e2.getEndNode()->isEqual(*intersect2);
+          ret.push_back(IntersectElement(getE1().getCharactValue(*intersect2),getE2().getCharactValue(*intersect2),i2_1S,i2_1E,i2_2S,i2_2E,intersect2,_e1,_e2,keepOrder()));
+        }
     }
   else//tangent intersection
     {
+      if (_earlyInter)
+        {
+          ret.push_back(*_earlyInter);
+          return ret;
+        }
       double x=(_cross*_dy)/_drSq+center[0];
       double y=(-_cross*_dx)/_drSq+center[1];
       Node *intersect3=new Node(x,y); intersect3->declareOnTangent();
@@ -466,7 +544,7 @@ void EdgeArcCircle::unApplySimilarity(double xBary, double yBary, double dimChar
 /*!
  * 'eps' is expected to be > 0.
  * 'conn' is of size 3. conn[0] is start id, conn[1] is end id and conn[2] is middle id.
- * 'offset' is typically the number of nodes already existing in global 2D curve mesh. Additionnal coords 'addCoo' ids will be put after the already existing.
+ * 'offset' is typically the number of nodes already existing in global 2D curve mesh. Additional coords 'addCoo' ids will be put after the already existing.
  */
 void EdgeArcCircle::tesselate(const int *conn, int offset, double eps, std::vector<int>& newConn, std::vector<double>& addCoo) const
 {
@@ -522,10 +600,7 @@ double EdgeArcCircle::GetAbsoluteAngle(const double *vect, double& normVect)
 
 /*!
  * Given a \b normalized vector defined by (ux,uy) returns its angle in ]-Pi;Pi].
- * So before using this method ux*ux+uy*uy should as much as possible close to 1.
- * This methods is quite time consuming in order to keep as much as possible precision.
- * It is NOT ALWAYS possible to do that only in one call of acos. Sometimes call to asin is necessary
- * due to imperfection of acos near 0. and Pi (cos x ~ 1-x*x/2.)
+ * Actually in the current implementation, the vector does not even need to be normalized ...
  */
 double EdgeArcCircle::GetAbsoluteAngleOfNormalizedVect(double ux, double uy)
 {
@@ -814,28 +889,3 @@ void EdgeArcCircle::updateBounds()
   if(IsIn2Pi(_angle0,_angle,M_PI))
     _bounds[0]=_center[0]-_radius;
 }
-
-void EdgeArcCircle::fillGlobalInfoAbs(bool direction, const std::map<INTERP_KERNEL::Node *,int>& mapThis, const std::map<INTERP_KERNEL::Node *,int>& mapOther, int offset1, int offset2, double fact, double baryX, double baryY,
-                                      std::vector<int>& edgesThis, std::vector<double>& addCoo, std::map<INTERP_KERNEL::Node *,int> mapAddCoo) const
-{
-  int tmp[2];
-  _start->fillGlobalInfoAbs(mapThis,mapOther,offset1,offset2,fact,baryX,baryY,addCoo,mapAddCoo,tmp);
-  _end->fillGlobalInfoAbs(mapThis,mapOther,offset1,offset2,fact,baryX,baryY,addCoo,mapAddCoo,tmp+1);
-  if(direction)
-    {
-      edgesThis.push_back(tmp[0]);
-      edgesThis.push_back(tmp[1]);
-    }
-  else
-    {
-      edgesThis.push_back(tmp[1]);
-      edgesThis.push_back(tmp[0]);
-    }
-}
-
-void EdgeArcCircle::fillGlobalInfoAbs2(const std::map<INTERP_KERNEL::Node *,int>& mapThis, const std::map<INTERP_KERNEL::Node *,int>& mapOther, int offset1, int offset2, double fact, double baryX, double baryY,
-                                       std::vector<int>& edgesOther, std::vector<double>& addCoo, std::map<INTERP_KERNEL::Node *,int>& mapAddCoo) const
-{
-  _start->fillGlobalInfoAbs2(mapThis,mapOther,offset1,offset2,fact,baryX,baryY,addCoo,mapAddCoo,edgesOther);
-  _end->fillGlobalInfoAbs2(mapThis,mapOther,offset1,offset2,fact,baryX,baryY,addCoo,mapAddCoo,edgesOther);
-}