CPPUNIT_ASSERT_EQUAL( false, isOK( f, aDoc, KIND_NATURAL_OBJECT ) );
CPPUNIT_ASSERT_EQUAL( false, isOK( f, aDoc, KIND_DUMMY_3D ) );
CPPUNIT_ASSERT_EQUAL( false, isOK( f, aDoc, KIND_SHAPES_GROUP ) );
- CPPUNIT_ASSERT_EQUAL( false, isOK( f, aDoc, KIND_SPLITTED_GROUP ) );
+ CPPUNIT_ASSERT_EQUAL( false, isOK( f, aDoc, KIND_SPLIT_GROUP ) );
CPPUNIT_ASSERT_EQUAL( false, isOK( f, aDoc, KIND_STREAM_ALTITUDE ) );
CPPUNIT_ASSERT_EQUAL( false, isOK( f, aDoc, KIND_OBSTACLE_ALTITUDE ) );
CPPUNIT_ASSERT_EQUAL( false, isOK( f, aDoc, KIND_STRICKLER_TABLE ) );