#include <QDir>
#include <QPainter>
#include <QHash>
+#include <TopExp_Explorer.hxx>
+#include <TopoDS.hxx>
#ifdef WIN32
#pragma warning ( default: 4251 )
<< QColor(100,100,20)
<< QColor(10,100,150);
}
- return aCV[i];
+ if (i < aCV.size())
+ return aCV[i];
+ else
+ {
+ QColor TestColor = aCV[i % aCV.size()];
+ QColor NewColor((TestColor.red() + i * 41) % 256,
+ (TestColor.green() + i * 13) % 256,
+ (TestColor.blue() + i * 23) % 256);
+ return NewColor;
+ }
}
void TestViewer::show( const Handle(AIS_InteractiveObject)& theObject,
if( theShape.IsNull() )
return;
- int i = 0;
- if( theShape.ShapeType()==TopAbs_SHELL )
+ if( theShape.ShapeType()==TopAbs_COMPOUND )
{
- TopoDS_Iterator anIt( theShape );
- for( ; anIt.More(); anIt.Next(), i++ )
- show( anIt.Value(), theMode, false, GetColor(i) );
+ TopExp_Explorer anExplorer( theShape, TopAbs_FACE );
+ for( ; anExplorer.More(); anExplorer.Next() )
+ ShowShape (anExplorer.Current(), theMode);
}
else
- show( theShape, theMode, false, GetColor(0) );
+ ShowShape(theShape, theMode);
+
if( isFitAll )
{
}
}
+void TestViewer::ShowShape(const TopoDS_Shape& theShape, int theMode)
+{
+ int i = 0;
+ if( theShape.ShapeType()==TopAbs_SHELL )
+ {
+ TopoDS_Iterator anIt( theShape );
+ for( ; anIt.More(); anIt.Next(), i++ )
+ show( anIt.Value(), theMode, false, GetColor(i) );
+ }
+ else if (theShape.ShapeType()==TopAbs_FACE ||
+ theShape.ShapeType()==TopAbs_WIRE ||
+ theShape.ShapeType()==TopAbs_EDGE ||
+ theShape.ShapeType()==TopAbs_VERTEX )
+ show( theShape, theMode, false, GetColor(0) );
+}
+
bool AreImagesEqual( const QImage& theImage1, const QImage& theImage2, double theTolerance )
{
if( theImage1.isNull() || theImage2.isNull() )
if( aColorScale.IsNull() )
return aColorScale;
- Standard_Real anXPos = 0.05; //TODO
- Standard_Real anYPos = 0.1; //TODO
- Standard_Real aWidth = 0.2; //TODO
- Standard_Real aHeight = 0.5; //TODO
- Standard_Integer aTextHeight = 14; //TODO
- Standard_Integer aNbIntervals = 30; //TODO
+ Standard_Real anXPos = 0.05;
+ Standard_Real anYPos = 0.1;
+ Standard_Real aWidth = 0.2;
+ Standard_Real aHeight = 0.5;
+ Standard_Integer aTextHeight = 14;
+ Standard_Integer aNbIntervals = 30;
aColorScale->SetXPosition( anXPos );
aColorScale->SetYPosition( anYPos );