int theUIANb, int theVIANb)
{
Handle(AIS_Shape) aShape = new AIS_Shape( theShape );
+ cout <<theShape;
if( theShape.ShapeType()==TopAbs_VERTEX )
aShape->Attributes()->PointAspect()->SetTypeOfMarker( Aspect_TOM_X );
if (theShape.ShapeType()==TopAbs_FACE)