-#include<test_HYDROGUI_ZLevelsModel.h>
+#undef HYDROGUI_EXPORTS
+#include <test_HYDROGUI_ZLevelsModel.h>
+#include <HYDROData_Document.h>
+#include <HYDROGUI_ZLevelsModel.h>
+
+Handle_HYDROData_Document GetDocument()
+{
+ return HYDROData_Document::Document( 0 );
+}
+
+HYDROGUI_ZLevelsModel::Object2VisibleList CreateTestObjects( int theObjCount )
+{
+ HYDROGUI_ZLevelsModel::Object2VisibleList anObjects;
+
+ for( int i=0; i<theObjCount; i++ )
+ {
+ Handle_HYDROData_Entity anObj = GetDocument()->CreateObject( KIND_IMMERSIBLE_ZONE );
+
+ std::string aName = " ";
+ aName[0] = 'A' + i;
+ anObj->SetName( QString::fromStdString( aName ) );
+
+ bool isVisible = i%2==0;
+
+ anObjects.append( HYDROGUI_ZLevelsModel::Object2Visible( anObj, isVisible ) );
+ }
+ return anObjects;
+}
+
+std::string test_HYDROGUI_ZLevelsModel::GetObjects( HYDROGUI_ZLevelsModel* theModel ) const
+{
+ std::string anObjects;
+ for( int i=0, n=theModel->myObjects.size(); i<n; i++ )
+ {
+ std::string anObjName = theModel->myObjects[i].first->GetName().toStdString();
+ if( theModel->isObjectVisible( i ) )
+ anObjName = "*" + anObjName;
+ if( i>0 )
+ anObjects += ", ";
+ anObjects += anObjName;
+ }
+ return anObjects;
+}
+
+/**
+ Test move up algorithm.
+*/
void test_HYDROGUI_ZLevelsModel::testMoveUp()
{
- CPPUNIT_ASSERT(1 == 2);
+ HYDROGUI_ZLevelsModel* aModel = new HYDROGUI_ZLevelsModel();
+ aModel->setObjects( CreateTestObjects( 6 ) );
+ const HYDROGUI_ZLevelsModel::OpType anUp = HYDROGUI_ZLevelsModel::Up;
+
+ // 0. Check the initial state
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 1. [ *A ] / ALL OBJECTS
+ aModel->move( QList<int>() << 0, anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 2. [ *A, B ] / ALL OBJECTS
+ aModel->move( QList<int>() << 0 << 1, anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 3. [ *A, *C ] / ALL OBJECTS
+ aModel->move( QList<int>() << 0 << 2, anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 4. [ *A, F ] / ALL OBJECTS
+ aModel->move( QList<int>() << 0 << 5, anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 5. [ F ] X 6 times / ALL OBJECTS
+ aModel->move( QList<int>() << 5, anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, F, *E" ), GetObjects( aModel ) );
+ aModel->move( QList<int>() << 4, anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, F, D, *E" ), GetObjects( aModel ) );
+ aModel->move( QList<int>() << 3, anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, F, *C, D, *E" ), GetObjects( aModel ) );
+ aModel->move( QList<int>() << 2, anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, F, B, *C, D, *E" ), GetObjects( aModel ) );
+ aModel->move( QList<int>() << 1, anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "F, *A, B, *C, D, *E" ), GetObjects( aModel ) );
+ aModel->move( QList<int>() << 0, anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "F, *A, B, *C, D, *E" ), GetObjects( aModel ) );
+
+ // 6. [ *A, B ] / ALL OBJECTS
+ aModel->move( QList<int>() << 1 << 2, anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, F, *C, D, *E" ), GetObjects( aModel ) );
+
+ // 7. [ B, *C, *E ] / ALL OBJECTS
+ aModel->move( QList<int>() << 1 << 3 << 5, anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "B, *A, *C, F, *E, D" ), GetObjects( aModel ) );
+
+ // 8. [ *A, *C, F, *E, D ] / ALL OBJECTS
+ aModel->move( QList<int>() << 1 << 2 << 3 << 4 << 5, anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, *C, F, *E, D, B" ), GetObjects( aModel ) );
+
+ // 9. [ *E ] / VISIBLE OBJECTS
+ aModel->move( QList<int>() << 3, anUp, true );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, *E, *C, F, D, B" ), GetObjects( aModel ) );
+
+ // 10. [ *E, *C ] / VISIBLE OBJECTS
+ aModel->move( QList<int>() << 1 << 2, anUp, true );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*E, *C, *A, F, D, B" ), GetObjects( aModel ) );
+
+ // 11. [ *A, F ] / ALL OBJECTS
+ aModel->move( QList<int>() << 2 << 3, anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*E, *A, F, *C, D, B" ), GetObjects( aModel ) );
+
+ // 12. [ *A, *C ] / VISIBLE OBJECTS
+ aModel->move( QList<int>() << 1 << 3, anUp, true );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, *C, *E, F, D, B" ), GetObjects( aModel ) );
+
+ // 13. [] / ALL OBJECTS
+ aModel->move( QList<int>(), anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, *C, *E, F, D, B"), GetObjects( aModel ) );
+
+ // 14. [ *A, *C, *E, F, D, B ] / ALL OBJECTS
+ aModel->move( QList<int>() << 0 << 1 << 2 << 3 << 4 << 5, anUp, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, *C, *E, F, D, B"), GetObjects( aModel ) );
+
+ delete aModel;
+}
+
+/**
+ Test move on top algorithm.
+*/
+void test_HYDROGUI_ZLevelsModel::testMoveOnTop()
+{
+ HYDROGUI_ZLevelsModel* aModel = new HYDROGUI_ZLevelsModel();
+ aModel->setObjects( CreateTestObjects( 6 ) );
+ const HYDROGUI_ZLevelsModel::OpType aTop = HYDROGUI_ZLevelsModel::Top;
+
+ // 0. Check the initial state
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 1. [ *A ] / ALL OBJECTS
+ aModel->move( QList<int>() << 0, aTop, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 2. [ *A ] / VISIBLE OBJECTS
+ aModel->move( QList<int>() << 0, aTop, true );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 3. [ F ] / ALL OBJECTS
+ aModel->move( QList<int>() << 5, aTop, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "F, *A, B, *C, D, *E" ), GetObjects( aModel ) );
+
+ // 4. [ *E ] / VISIBLE OBJECTS
+ aModel->move( QList<int>() << 5, aTop, true );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*E, F, *A, B, *C, D" ), GetObjects( aModel ) );
+
+ // 5. [ *E, F ] / ALL OBJECTS
+ aModel->move( QList<int>() << 0 << 1, aTop, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*E, F, *A, B, *C, D" ), GetObjects( aModel ) );
+
+ // 6. [ *E, *A ] / ALL OBJECTS
+ aModel->move( QList<int>() << 0 << 2, aTop, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*E, *A, F, B, *C, D" ), GetObjects( aModel ) );
+
+ // 7. [ *A, F, *C ] / ALL OBJECTS
+ aModel->move( QList<int>() << 1 << 2 << 4, aTop, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, F, *C, *E, B, D" ), GetObjects( aModel ) );
+
+ // 8. [ F, *C, *E, B, D ] / ALL OBJECTS
+ aModel->move( QList<int>() << 1 << 2 << 3 << 4 << 5, aTop, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "F, *C, *E, B, D, *A" ), GetObjects( aModel ) );
+
+ // 9. [] / ALL OBJECTS
+ aModel->move( QList<int>(), aTop, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "F, *C, *E, B, D, *A" ), GetObjects( aModel ) );
+
+ // 10. [*F, *C, *E, B, D, *A] / ALL OBJECTS
+ aModel->move( QList<int>() << 0 << 1 << 2 << 3 << 4 << 5, aTop, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "F, *C, *E, B, D, *A" ), GetObjects( aModel ) );
+
+ delete aModel;
}
+
+/**
+ Test move down algorithm.
+*/
+void test_HYDROGUI_ZLevelsModel::testMoveDown()
+{
+ HYDROGUI_ZLevelsModel* aModel = new HYDROGUI_ZLevelsModel();
+ aModel->setObjects( CreateTestObjects( 6 ) );
+ const HYDROGUI_ZLevelsModel::OpType aDown = HYDROGUI_ZLevelsModel::Down;
+
+ // 0. Check the initial state
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 1. [ F ] / ALL OBJECTS
+ aModel->move( QList<int>() << 5, aDown, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 2. [ *E, F ] / ALL OBJECTS
+ aModel->move( QList<int>() << 4 << 5, aDown, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 3. [ D, F ] / ALL OBJECTS
+ aModel->move( QList<int>() << 3 << 5, aDown, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 4. [ *A, F ] / ALL OBJECTS
+ aModel->move( QList<int>() << 0 << 5, aDown, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 5. [ *A ] X 6 times / ALL OBJECTS
+ aModel->move( QList<int>() << 0, aDown, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "B, *A, *C, D, *E, F" ), GetObjects( aModel ) );
+ aModel->move( QList<int>() << 1, aDown, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "B, *C, *A, D, *E, F" ), GetObjects( aModel ) );
+ aModel->move( QList<int>() << 2, aDown, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "B, *C, D, *A, *E, F" ), GetObjects( aModel ) );
+ aModel->move( QList<int>() << 3, aDown, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "B, *C, D, *E, *A, F" ), GetObjects( aModel ) );
+ aModel->move( QList<int>() << 4, aDown, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "B, *C, D, *E, F, *A" ), GetObjects( aModel ) );
+ aModel->move( QList<int>() << 5, aDown, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "B, *C, D, *E, F, *A" ), GetObjects( aModel ) );
+
+ // 6. [ *E, *F ] / ALL OBJECTS
+ aModel->move( QList<int>() << 3 << 4, aDown, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "B, *C, D, *A, *E, F" ), GetObjects( aModel ) );
+
+ // 7. [ B, D, *E ] / ALL OBJECTS
+ aModel->move( QList<int>() << 0 << 2 << 4, aDown, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*C, B, *A, D, F, *E" ), GetObjects( aModel ) );
+
+ // 8. [ *C, B, *A, D, F ] / ALL OBJECTS
+ aModel->move( QList<int>() << 0 << 1 << 2 << 3 << 4, aDown, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*E, *C, B, *A, D, F" ), GetObjects( aModel ) );
+
+ // 9. [ *C ] / VISIBLE OBJECTS
+ aModel->move( QList<int>() << 1, aDown, true );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*E, B, *A, *C, D, F" ), GetObjects( aModel ) );
+
+ // 10. [ *E, *A ] / VISIBLE OBJECTS
+ aModel->move( QList<int>() << 0 << 2, aDown, true );
+ CPPUNIT_ASSERT_EQUAL( std::string( "B, *C, *E, *A, D, F" ), GetObjects( aModel ) );
+
+ // 11. [ *E, *A ] / VISIBLE OBJECTS
+ aModel->move( QList<int>() << 2 << 3, aDown, true );
+ CPPUNIT_ASSERT_EQUAL( std::string( "B, *C, *E, *A, D, F" ), GetObjects( aModel ) );
+
+ // 12. [ *C, *E, *A ] / VISIBLE OBJECTS
+ aModel->move( QList<int>() << 1 << 2 << 3, aDown, true );
+ CPPUNIT_ASSERT_EQUAL( std::string( "B, *C, *E, *A, D, F" ), GetObjects( aModel ) );
+
+ // 13. [] / ALL OBJECTS
+ aModel->move( QList<int>(), aDown, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "B, *C, *E, *A, D, F"), GetObjects( aModel ) );
+
+ // 14. [ B, *C, *E, *A, D, F ] / ALL OBJECTS
+ aModel->move( QList<int>() << 0 << 1 << 2 << 3 << 4 << 5, aDown, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "B, *C, *E, *A, D, F"), GetObjects( aModel ) );
+
+ delete aModel;
+}
+
+/**
+ Test move on bottom algorithm.
+*/
+void test_HYDROGUI_ZLevelsModel::testMoveOnBottom()
+{
+ HYDROGUI_ZLevelsModel* aModel = new HYDROGUI_ZLevelsModel();
+ aModel->setObjects( CreateTestObjects( 6 ) );
+ const HYDROGUI_ZLevelsModel::OpType aBottom = HYDROGUI_ZLevelsModel::Bottom;
+
+ // 0. Check the initial state
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 1. [ F ] / ALL OBJECTS
+ aModel->move( QList<int>() << 5, aBottom, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 2. [ F ] / VISIBLE OBJECTS
+ aModel->move( QList<int>() << 5, aBottom, true );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, B, *C, D, *E, F" ), GetObjects( aModel ) );
+
+ // 3. [ *A ] / ALL OBJECTS
+ aModel->move( QList<int>() << 0, aBottom, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "B, *C, D, *E, F, *A" ), GetObjects( aModel ) );
+
+ // 4. [ *C ] / VISIBLE OBJECTS
+ aModel->move( QList<int>() << 1, aBottom, true );
+ CPPUNIT_ASSERT_EQUAL( std::string( "B, D, *E, F, *A, *C" ), GetObjects( aModel ) );
+
+ // 5. [ B, D ] / ALL OBJECTS
+ aModel->move( QList<int>() << 0 << 1, aBottom, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*E, F, *A, *C, B, D" ), GetObjects( aModel ) );
+
+ // 6. [ *C, *D ] / ALL OBJECTS
+ aModel->move( QList<int>() << 3 << 5, aBottom, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*E, F, *A, B, *C, D" ), GetObjects( aModel ) );
+
+ // 7. [ *E, *A, *C ] / ALL OBJECTS
+ aModel->move( QList<int>() << 0 << 2 << 4, aBottom, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "F, B, D, *E, *A, *C" ), GetObjects( aModel ) );
+
+ // 8. [ B, D, *E, *A ] / ALL OBJECTS
+ aModel->move( QList<int>() << 1 << 2 << 3 << 4 , aBottom, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "F, *C, B, D, *E, *A" ), GetObjects( aModel ) );
+
+ // 9. [] / ALL OBJECTS
+ aModel->move( QList<int>(), aBottom, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "F, *C, B, D, *E, *A" ), GetObjects( aModel ) );
+
+ // 10. [F, *C, B, D, *E, *A] / ALL OBJECTS
+ aModel->move( QList<int>() << 0 << 1 << 2 << 3 << 4 << 5, aBottom, false );
+ CPPUNIT_ASSERT_EQUAL( std::string( "F, *C, B, D, *E, *A" ), GetObjects( aModel ) );
+
+ delete aModel;
+}
+
+/**
+ Test drag and drop algorithm.
+*/
+void test_HYDROGUI_ZLevelsModel::testDragAndDrop()
+{
+ HYDROGUI_ZLevelsModel* aModel = new HYDROGUI_ZLevelsModel();
+ aModel->setObjects( CreateTestObjects( 8 ) );
+ const HYDROGUI_ZLevelsModel::OpType aDnD = HYDROGUI_ZLevelsModel::DragAndDrop;
+
+ // 0. Check the initial state
+ std::string anInitialState = std::string( "*A, B, *C, D, *E, F, *G, H" );
+ CPPUNIT_ASSERT_EQUAL( anInitialState, GetObjects( aModel ) );
+
+ // 1. [] -> B ( i=1 )
+ bool aRes = aModel->move( QList<int>(), aDnD, false, 1 );
+ CPPUNIT_ASSERT_EQUAL( false, aRes );
+ CPPUNIT_ASSERT_EQUAL( anInitialState, GetObjects( aModel ) );
+
+ // 2. ALL -> B ( i=1 )
+ QList<int> anAll;
+ anAll << 0 << 1 << 2 << 3 << 4 << 5 << 6 << 7;
+ aRes = aModel->move( anAll, aDnD, false, 1 );
+ CPPUNIT_ASSERT_EQUAL( false, aRes );
+ CPPUNIT_ASSERT_EQUAL( anInitialState, GetObjects( aModel ) );
+
+ // 3. [D, *E, *G] -> D : drop item is among dragged items ( at the beginning )
+ aRes = aModel->move( QList<int>() << 3 << 4 << 6, aDnD, false, 3 );
+ CPPUNIT_ASSERT_EQUAL( false, aRes );
+ CPPUNIT_ASSERT_EQUAL( anInitialState, GetObjects( aModel ) );
+
+ // 4. [D, *E, *G] -> *E : drop item is among dragged items ( in the middle )
+ aRes = aModel->move( QList<int>() << 3 << 4 << 6, aDnD, false, 4 );
+ CPPUNIT_ASSERT_EQUAL( false, aRes );
+ CPPUNIT_ASSERT_EQUAL( anInitialState, GetObjects( aModel ) );
+
+ // 5. [D, *E, *G] -> *G : drop item is among dragged items ( at the end )
+ aRes = aModel->move( QList<int>() << 3 << 4 << 6, aDnD, false, 6 );
+ CPPUNIT_ASSERT_EQUAL( false, aRes );
+ CPPUNIT_ASSERT_EQUAL( anInitialState, GetObjects( aModel ) );
+
+ // 6. [D, *E, *G] -> -1 : drop item index is out of range ( less than zero )
+ aRes = aModel->move( QList<int>() << 3 << 4 << 6, aDnD, false, -1 );
+ CPPUNIT_ASSERT_EQUAL( false, aRes );
+ CPPUNIT_ASSERT_EQUAL( anInitialState, GetObjects( aModel ) );
+
+ // 7. [D, *E, *G] -> -1 : drop item index is out of range ( more than than (list length - 1) )
+ aRes = aModel->move( QList<int>() << 3 << 4 << 6, aDnD, false, 8 );
+ CPPUNIT_ASSERT_EQUAL( false, aRes );
+ CPPUNIT_ASSERT_EQUAL( anInitialState, GetObjects( aModel ) );
+
+ // 8. [D, *E, *G] -> B ( i = 1 )
+ aRes = aModel->move( QList<int>() << 3 << 4 << 6, aDnD, false, 1 );
+ CPPUNIT_ASSERT_EQUAL( true, aRes );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, D, *E, *G, B, *C, F, H" ), GetObjects( aModel ) );
+
+ // 9. [*E, F] -> *G
+ aRes = aModel->move( QList<int>() << 2 << 6, aDnD, false, 3 );
+ CPPUNIT_ASSERT_EQUAL( true, aRes );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, D, *E, F, *G, B, *C, H" ), GetObjects( aModel ) );
+
+ // 10. [*E, F, *G] -> *A
+ aRes = aModel->move( QList<int>() << 2 << 3 << 4, aDnD, false, 0 );
+ CPPUNIT_ASSERT_EQUAL( true, aRes );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*E, F, *G, *A, D, B, *C, H" ), GetObjects( aModel ) );
+
+ // 11. [*G, D, *C, H] -> B
+ aRes = aModel->move( QList<int>() << 2 << 4 << 6 << 7, aDnD, false, 5 );
+ CPPUNIT_ASSERT_EQUAL( true, aRes );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*E, F, *A, *G, D, *C, H, B" ), GetObjects( aModel ) );
+
+ // 12. [F, *A, *G, D, *C, H, B] -> *E
+ QList<int> anAllWithoutFirst;
+ anAllWithoutFirst << 1 << 2 << 3 << 4 << 5 << 6 << 7;
+ aRes = aModel->move( anAllWithoutFirst, aDnD, false, 0 );
+ CPPUNIT_ASSERT_EQUAL( true, aRes );
+ CPPUNIT_ASSERT_EQUAL( std::string( "F, *A, *G, D, *C, H, B, *E" ), GetObjects( aModel ) );
+
+ // 13. [*A, *G] -> D : no changes
+ aRes = aModel->move( QList<int>() << 1 << 2, aDnD, false, 3 );
+ CPPUNIT_ASSERT_EQUAL( true, aRes );
+ CPPUNIT_ASSERT_EQUAL( std::string( "F, *A, *G, D, *C, H, B, *E" ), GetObjects( aModel ) );
+
+ // 14. [F, *G] -> D
+ aRes = aModel->move( QList<int>() << 0 << 2, aDnD, false, 3 );
+ CPPUNIT_ASSERT_EQUAL( true, aRes );
+ CPPUNIT_ASSERT_EQUAL( std::string( "*A, F, *G, D, *C, H, B, *E" ), GetObjects( aModel ) );
+
+ // 15. [*A, *G, *C, H, *E] -> D
+ aRes = aModel->move( QList<int>() << 0 << 2 << 4 << 5 << 7, aDnD, false, 3 );
+ CPPUNIT_ASSERT_EQUAL( true, aRes );
+ CPPUNIT_ASSERT_EQUAL( std::string( "F, *A, *G, *C, H, *E, D, B" ), GetObjects( aModel ) );
+}
\ No newline at end of file