bool More() const;
void Next();
int LayerId() const;
- int MaxLayer() const;
+ int TopLayer() const;
private:
std::vector<int> myZLayers;
void SetPrsZLayer( const Handle_PrsMgr_PresentableObject& thePresentableObject,
const int theMode, const int theLayerId );
void UpdateZLayersOfHilightPresentationsOfDisplayedObjects( const Handle_AIS_InteractiveContext&, int theLayer );
+void SetZLayerSettings( const Handle_V3d_Viewer&, int theLayerId, bool theIsOrdered );
+int CreateTopZLayer( const Handle_V3d_Viewer& );
#endif