-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
bool More() const;
void Next();
int LayerId() const;
- int MaxLayer() const;
+ int TopLayer() const;
private:
std::vector<int> myZLayers;
void SetPrsZLayer( const Handle_PrsMgr_PresentableObject& thePresentableObject,
const int theMode, const int theLayerId );
void UpdateZLayersOfHilightPresentationsOfDisplayedObjects( const Handle_AIS_InteractiveContext&, int theLayer );
+void SetZLayerSettings( const Handle_V3d_Viewer&, int theLayerId, bool theIsOrdered );
+int CreateTopZLayer( const Handle_V3d_Viewer& );
#endif