void SetZLayerForPrs( const Handle(PrsMgr_Presentation)& thePrs, int theLayerId );
-void SetPrsZLayer( const Handle_PrsMgr_PresentableObject& thePresentableObject,
+void SetPrsZLayer( const Handle(PrsMgr_PresentableObject)& thePresentableObject,
const int theMode, const int theLayerId )
{
PrsMgr_Presentations& aPresentations = thePresentableObject->Presentations();
}
}
-void SetZLayerSettings( const Handle_V3d_Viewer& theViewer3d, int theLayerId, bool theIsOrdered )
+void SetZLayerSettings( const Handle(V3d_Viewer)& theViewer3d, int theLayerId, bool theIsOrdered )
{
if ( theViewer3d.IsNull() /*|| theLayerId < 0*/ )
{
theViewer3d->SetZLayerSettings( theLayerId, aSettings );
}
-int CreateTopZLayer( const Handle_V3d_Viewer& theViewer3d )
+int CreateTopZLayer( const Handle(V3d_Viewer)& theViewer3d )
{
int aTopZLayer = -1;
}
-HYDROGUI_ZLayersIterator::HYDROGUI_ZLayersIterator( const Handle_V3d_Viewer& theViewer )
+HYDROGUI_ZLayersIterator::HYDROGUI_ZLayersIterator( const Handle(V3d_Viewer)& theViewer )
: myIndex( 0 ), myNewZLayer( -1 ), myViewer( theViewer )
{
Init( theViewer );
{
}
-void HYDROGUI_ZLayersIterator::Init( const Handle_V3d_Viewer& theViewer )
+void HYDROGUI_ZLayersIterator::Init( const Handle(V3d_Viewer)& theViewer )
{
TColStd_SequenceOfInteger anExistingZLayers;
theViewer->GetAllZLayers( anExistingZLayers );