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Initial merge of branch 'BR_HYDRO_IMPS_2016' into BR_PORTING_OCCT_7
[modules/hydro.git] / src / HYDROGUI / HYDROGUI_ZLayers.cxx
index edeb89d939025ccec2d6a3864a7a11f0a9184795..4cd49e8b055dd0218ae9cd15150ed444e1c372be 100644 (file)
@@ -23,7 +23,7 @@
 
 void SetZLayerForPrs( const Handle(PrsMgr_Presentation)& thePrs, int theLayerId );
 
-void SetPrsZLayer( const Handle_PrsMgr_PresentableObject& thePresentableObject,
+void SetPrsZLayer( const Handle(PrsMgr_PresentableObject)& thePresentableObject,
                    const int theMode, const int theLayerId )
 {
   PrsMgr_Presentations& aPresentations = thePresentableObject->Presentations();
@@ -37,9 +37,10 @@ void SetPrsZLayer( const Handle_PrsMgr_PresentableObject& thePresentableObject,
   }
 }
 
-void SetZLayerSettings( const Handle_V3d_Viewer& theViewer3d, int theLayerId, bool theIsOrdered )
+void SetZLayerSettings( const Handle(V3d_Viewer)& theViewer3d, int theLayerId, bool theIsOrdered )
 {
-  if ( theViewer3d.IsNull() || theLayerId < 0 ) {
+  if ( theViewer3d.IsNull() /*|| theLayerId < 0*/ )
+  {
     return;
   }
 
@@ -64,7 +65,7 @@ void SetZLayerSettings( const Handle_V3d_Viewer& theViewer3d, int theLayerId, bo
   theViewer3d->SetZLayerSettings( theLayerId, aSettings );
 }
 
-int CreateTopZLayer( const Handle_V3d_Viewer& theViewer3d )
+int CreateTopZLayer( const Handle(V3d_Viewer)& theViewer3d )
 {
   int aTopZLayer = -1;
 
@@ -76,7 +77,7 @@ int CreateTopZLayer( const Handle_V3d_Viewer& theViewer3d )
 }
 
 
-HYDROGUI_ZLayersIterator::HYDROGUI_ZLayersIterator( const Handle_V3d_Viewer& theViewer )
+HYDROGUI_ZLayersIterator::HYDROGUI_ZLayersIterator( const Handle(V3d_Viewer)& theViewer )
   : myIndex( 0 ), myNewZLayer( -1 ), myViewer( theViewer )
 {
   Init( theViewer );
@@ -86,15 +87,18 @@ HYDROGUI_ZLayersIterator::~HYDROGUI_ZLayersIterator()
 {
 }
 
-void HYDROGUI_ZLayersIterator::Init( const Handle_V3d_Viewer& theViewer )
+void HYDROGUI_ZLayersIterator::Init( const Handle(V3d_Viewer)& theViewer )
 {
   TColStd_SequenceOfInteger anExistingZLayers;
   theViewer->GetAllZLayers( anExistingZLayers );
   
   int n = anExistingZLayers.Length();
-  myZLayers.resize( n );
-  for( int i=1; i<=n; i++ )
-    myZLayers[i-1] = anExistingZLayers( i );
+  for( int i=1; i<=n; i++ ) {
+    int aLayerId = anExistingZLayers( i );
+    if ( aLayerId >= 0 ) {
+      myZLayers.push_back( aLayerId );
+    }
+  }
 
   myIndex = 0;
 }