-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
-//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
+// Copyright (C) 2014-2015 EDF-R&D
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
void SetZLayerSettings( const Handle_V3d_Viewer& theViewer3d, int theLayerId, bool theIsOrdered )
{
- if ( theViewer3d.IsNull() || theLayerId < 0 ) {
+ if ( theViewer3d.IsNull() /*|| theLayerId < 0*/ )
+ {
return;
}
theViewer->GetAllZLayers( anExistingZLayers );
int n = anExistingZLayers.Length();
- myZLayers.resize( n );
- for( int i=1; i<=n; i++ )
- myZLayers[i-1] = anExistingZLayers( i );
+ for( int i=1; i<=n; i++ ) {
+ int aLayerId = anExistingZLayers( i );
+ if ( aLayerId >= 0 ) {
+ myZLayers.push_back( aLayerId );
+ }
+ }
myIndex = 0;
}