if( aVisualState.IsNull() )
return false;
- QString aName = HYDROGUI_Tool::GenerateObjectName( module(), "VisualState" );
+ QString aName = HYDROGUI_Tool::GenerateObjectName( module(), tr( "DEFAULT_VISUAL_STATE_NAME" ) );
aVisualState->SetName( aName );
}
for( int anObjIndex = 1, aLength = aSeq.Length(); anObjIndex <= aLength; anObjIndex++ )
{
- Handle(HYDROData_Object) anObject = aSeq.Value( anObjIndex );
+ Handle(HYDROData_Entity) anObject = aSeq.Value( anObjIndex );
if( !anObject.IsNull() )
{
// Format: "Name|Visibility[|CoordX|CoordY]"
//printf( "--- SetState -----------\n" );
//printf( "%s\n", qPrintable( aState ) );
//printf( "------------------------\n" );
- aVisualState->SetState( aState );
+ aVisualState->SetState( aState.toStdString() );
module()->update( UF_Model );
if( aVisualState.IsNull() )
return false;
- QString aState = aVisualState->GetState();
+ QString aState = QString::fromStdString( aVisualState->GetState() );
//printf( "--- GetState -----------\n" );
//printf( "%s\n", qPrintable( aState ) );
//printf( "------------------------\n" );
for( int anObjIndex = 1, aLength = aSeq.Length(); anObjIndex <= aLength; anObjIndex++ )
{
- Handle(HYDROData_Object) anObject = aSeq.Value( anObjIndex );
+ Handle(HYDROData_Entity) anObject = aSeq.Value( anObjIndex );
if( !anObject.IsNull() )
{
QString aName = anObject->GetName();