thePrs = new HYDROGUI_VTKPrsShape( theObj );
HYDROGUI_VTKPrsShape* aPrsShape = (HYDROGUI_VTKPrsShape*)thePrs;
- // Update global colors table during compute if necessary
- aPrsShape->setLookupTable( myScalarBar->GetLookupTable() );
aPrsShape->compute();
return true;