}
myTopoShape = aCompound;
- myDisplayMode = GEOM_Actor::eShading;
+ //myDisplayMode = GEOM_Actor::eShading;
}
void HYDROGUI_VTKPrsShape::setFace( const TopoDS_Wire& theWire,
const bool theIsUpdateViewer )
{
myTopoShape = theFace;
- myDisplayMode = GEOM_Actor::eShading;
+ //myDisplayMode = GEOM_Actor::eShading;
}
void HYDROGUI_VTKPrsShape::setShape( const TopoDS_Shape& theShape,
const bool theIsUpdateViewer )
{
myTopoShape = theShape;
- myDisplayMode = GEOM_Actor::eShading;
+ //myDisplayMode = GEOM_Actor::eShading;
}