#include <NCollection_Map.hxx>
-class Handle_HYDROData_Entity;
+class HYDROData_Entity;
class HYDROGUI_UpdateObjectOp : public HYDROGUI_Operation
{
virtual void startOperation();
- virtual void updateObject( const Handle_HYDROData_Entity& theObject,
+ virtual void updateObject( const Handle(HYDROData_Entity)& theObject,
NCollection_Map<Handle(HYDROData_Entity)>& theMapOfTreated ) const;
private: