#include "HYDROGUI_UpdateObjectOp.h"
#include "HYDROGUI_Module.h"
-#include "HYDROGUI_Tool.h"
+#include "HYDROGUI_Tool2.h"
#include "HYDROGUI_UpdateFlags.h"
#include <HYDROData_Document.h>
updateObject( anObject, theMapOfTreated );
}
- if ( !myIsForced && !theObject->IsMustBeUpdated() )
+ if ( !myIsForced && !theObject->IsMustBeUpdated( HYDROData_Entity::Geom_All ) )
return;
theObject->Update();