#include "HYDROGUI_UpdateFlags.h"
#include <HYDROData_Iterator.h>
-#include <HYDROData_Object.h>
+#include <HYDROData_Entity.h>
#include <LightApp_Application.h>
HYDROData_Iterator anIterator( doc() );
for( ; anIterator.More(); anIterator.Next() )
{
- Handle(HYDROData_Object) anObject = anIterator.Current();
+ Handle(HYDROData_Entity) anObject = anIterator.Current();
if( !anObject.IsNull() )
module()->setObjectVisible( aViewId, anObject, aVisibility );
}
bool aVisibility = myId == ShowId || myId == ShowOnlyId;
for( Standard_Integer anIndex = 1, aLength = aSeq.Length(); anIndex <= aLength; anIndex++ )
{
- Handle(HYDROData_Object) anObject = aSeq.Value( anIndex );
+ Handle(HYDROData_Entity) anObject = aSeq.Value( anIndex );
if( !anObject.IsNull() )
module()->setObjectVisible( aViewId, anObject, aVisibility );
}