virtual void setShape( const TopoDS_Shape& theShape,
const bool theToDisplay = true,
- const bool theIsUpdateViewer = true );
+ const bool theIsUpdateViewer = true,
+ const int theDisplayMode = AIS_Shaded );
virtual void setFillingColor( const QColor& theColor,
const bool theToDisplay = true,
void setZLayer( const int theZLayer );
+ void setSelectionMode( int theSelectionMode );
+
protected:
virtual void buildShape();
virtual void updateShape( const bool theToDisplay = true,
const bool theIsUpdateViewer = true );
virtual void displayShape( const bool theIsUpdateViewer );
+ virtual void eraseShape( const bool theIsUpdateViewer );
virtual QColor getActiveColor() const;
- virtual Handle_AIS_InteractiveObject createShape() const;
+ virtual Handle(AIS_InteractiveObject) createShape() const;
void setDisplayMode( int theDisplayMode );
bool myIsHighlight;
TopoDS_Shape myTopoShape;
int myDisplayMode;
+ int mySelectionMode;
QColor myFillingColor;
QColor myBorderColor;