#include <AIS_InteractiveContext.hxx>
#include <AIS_Shape.hxx>
-#include <HYDROData_Object.h>
+#include <HYDROData_Entity.h>
#include <QColor>
+#include <QImage>
#include <TopoDS_Face.hxx>
#include <TopoDS_Wire.hxx>
+#include <TopoDS_Compound.hxx>
class HYDROGUI_Shape
{
public:
HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext,
- const Handle(HYDROData_Object)& theObject );
+ const Handle(HYDROData_Entity)& theObject,
+ const int theZLayer = -1 );
~HYDROGUI_Shape();
public:
virtual void display( const bool theIsUpdateViewer = true );
virtual void erase( const bool theIsUpdateViewer = true );
- virtual void highlight( bool theIsHighlight );
+ virtual void highlight( bool theIsHighlight, bool isUpdateViewer );
virtual bool isHighlighted() const;
- Handle(HYDROData_Object) getObject() const { return myObject; }
+ Handle(HYDROData_Entity) getObject() const { return myObject; }
virtual void update( const bool theIsUpdateViewer = true );
const bool theToDisplay = true,
const bool theIsUpdateViewer = true );
+ virtual void setFaces( const TopoDS_Compound& theWires,
+ const bool theToDisplay = true,
+ const bool theIsUpdateViewer = true );
+
+ virtual void setFace( const TopoDS_Wire& theWire,
+ const bool theToDisplay = true,
+ const bool theIsUpdateViewer = true );
+
virtual void setFace( const TopoDS_Face& theFace,
const bool theToDisplay = true,
const bool theIsUpdateViewer = true );
+ virtual void setShape( const TopoDS_Shape& theShape,
+ const bool theToDisplay = true,
+ const bool theIsUpdateViewer = true );
+
virtual void setFillingColor( const QColor& theColor,
const bool theToDisplay = true,
const bool theIsUpdateViewer = true );
virtual void setHighlightColor( const QColor& theColor );
virtual QColor getHighlightColor() const;
+ virtual void setTextureFileName( const QString& theFileName,
+ const bool theToDisplay = true,
+ const bool theIsUpdateViewer = true );
+ virtual QString getTextureFileName() const;
+
+ virtual Handle(AIS_Shape) getAISShape() const { return myShape; }
+
+ void setZLayer( const int theZLayer );
+
protected:
virtual void buildShape();
virtual void updateShape( const bool theToDisplay = true,
const bool theIsUpdateViewer = true );
+ void displayShape( const bool theIsUpdateViewer );
+
virtual QColor getActiveColor() const;
private:
static double getQuantityColorVal( const int theColorVal );
void colorShapeBorder( const QColor& theColor );
+ static QString generateTextureFileName( const Handle(HYDROData_Entity)& theImageObj );
+ void removeTextureFile() const;
+
+ static QImage reduceTexture( const QImage& theImage, const int theSizeLimit );
+
private:
Handle(AIS_InteractiveContext) myContext;
- Handle(HYDROData_Object) myObject;
+ Handle(HYDROData_Entity) myObject;
Handle(AIS_Shape) myShape;
+ int myZLayer;
+
bool myIsToUpdate;
bool myIsVisible;
bool myIsHighlight;
- TopoDS_Face myFace;
+ TopoDS_Shape myTopoShape;
+ int myDisplayMode;
QColor myFillingColor;
QColor myBorderColor;
QColor myHighlightColor;
+
+ QString myTextureFileName;
};
#endif