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Fit All after was added stream selection and displaying in embedded viewer.
[modules/hydro.git] / src / HYDROGUI / HYDROGUI_Shape.h
index 4e1ef2120d42f68be7990590ee1f51702d41ff29..397096cd2e13e9954ebbe2036552ace9c2ba459d 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2007-2013  CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2015  CEA/DEN, EDF R&D, OPEN CASCADE
 //
 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@ -6,7 +6,7 @@
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
 // License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
 //
 // This library is distributed in the hope that it will be useful,
 // but WITHOUT ANY WARRANTY; without even the implied warranty of
 #ifndef HYDROGUI_SHAPE_H
 #define HYDROGUI_SHAPE_H
 
+#include <HYDROData_Entity.h>
+
 #include <AIS_InteractiveContext.hxx>
-#include <AIS_Shape.hxx>
+#include <TopoDS_Shape.hxx>
 
 #include <QColor>
-#include <QPainterPath>
+
+class TopoDS_Compound;
+class TopoDS_Face;
+class TopoDS_Wire;
 
 class HYDROGUI_Shape
 {
 public:
-  HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext );
-  ~HYDROGUI_Shape();
+  HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext,
+                  const Handle(HYDROData_Entity)&       theObject,
+                  const int                             theZLayer = -1 );
+  virtual ~HYDROGUI_Shape();
 
 public:
-  virtual void               display();
-  virtual void               erase();
+  virtual void               display( const bool theIsUpdateViewer = true );
+  virtual void               erase( const bool theIsUpdateViewer = true );
 
-  virtual void               highlight( bool theIsHighlight );
+  virtual void               highlight( bool theIsHighlight, bool isUpdateViewer );
   virtual bool               isHighlighted() const;
 
-  virtual void               setPath( const QPainterPath& thePath,
-                                      const bool          theToDisplay = true );
-  virtual QPainterPath       getPath() const;
+  Handle(AIS_InteractiveContext) getContext() const;
+  Handle(HYDROData_Entity)   getObject() const;
+  TopoDS_Shape               getTopoShape() const;
+
+  virtual void               update( bool isUpdateViewer,
+                                     bool isDeactivateSelection );
+
+  virtual bool               getIsToUpdate() const;
+  virtual void               setIsToUpdate( bool theState );
+
+  virtual bool               isVisible() const;
+  virtual void               setVisible( const bool theState,
+                                         const bool theIsUpdateViewer = true );
+
+  virtual void               setWire( const TopoDS_Wire& theWire,
+                                      const bool         theToDisplay = true,
+                                      const bool         theIsUpdateViewer = true );
+
+  virtual void               setFaces( const TopoDS_Compound& theWires,
+                                       const bool             theToDisplay = true,
+                                       const bool             theIsUpdateViewer = true );
 
-  virtual void               setZIndex( const double theZIndex,
-                                        const bool   theToDisplay = true );
-  virtual double             getZIndex() const;
+  virtual void               setFace( const TopoDS_Wire& theWire,
+                                      const bool         theToDisplay,
+                                      const bool         theIsUpdateViewer,
+                                      const QString&     theTextureFileName );
+
+  virtual void               setFace( const TopoDS_Face& theFace,
+                                      const bool         theToDisplay,
+                                      const bool         theIsUpdateViewer,
+                                      const QString&     theTextureFileName );
+
+  virtual void               setShape( const TopoDS_Shape& theShape,
+                                       const bool          theToDisplay = true,
+                                       const bool          theIsUpdateViewer = true );
 
   virtual void               setFillingColor( const QColor& theColor,
-                                              const bool    theToDisplay = true );
+                                              const bool    theToDisplay = true,
+                                              const bool    theIsUpdateViewer = true );
   virtual QColor             getFillingColor() const;
 
   virtual void               setBorderColor( const QColor& theColor,
-                                             const bool    theToDisplay = true );
+                                             const bool    theToDisplay = true,
+                                             const bool    theIsUpdateViewer = true );
   virtual QColor             getBorderColor() const;
 
   virtual void               setHighlightColor( const QColor& theColor );
   virtual QColor             getHighlightColor() const;
 
+  virtual Handle(AIS_InteractiveObject)  getAISObject() const;
+
+  void                       setZLayer( const int theZLayer );
+
 protected:
   virtual void               buildShape();
-  virtual void               updateShape( const bool theIsForce = true );
+  virtual void               updateShape( const bool theToDisplay      = true,
+                                          const bool theIsUpdateViewer = true );
+  virtual void               displayShape( const bool theIsUpdateViewer );
+
   virtual QColor             getActiveColor() const;
+  virtual Handle_AIS_InteractiveObject createShape() const;
 
 private:
   static double              getQuantityColorVal( const int theColorVal );
@@ -72,12 +117,18 @@ private:
 
 private:
   Handle(AIS_InteractiveContext) myContext;
-  Handle(AIS_Shape)              myShape;
+  Handle(HYDROData_Entity)       myObject;
+  Handle(AIS_InteractiveObject)  myShape;
+
+  int                            myZLayer;
+
+  bool                           myIsToUpdate;
+  bool                           myIsVisible;
 
   bool                           myIsHighlight;
-  QPainterPath                   myPath;
+  TopoDS_Shape                   myTopoShape;
+  int                            myDisplayMode;
   
-  double                         myZIndex;
   QColor                         myFillingColor;
   QColor                         myBorderColor;
   QColor                         myHighlightColor;