-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
-//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
+// Copyright (C) 2014-2015 EDF-R&D
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-#include "HYDROGUI_Shape.h"
-
-#include "HYDROGUI_DataObject.h"
-#include "HYDROGUI_Tool.h"
-
-#include <AIS_Drawer.hxx>
-#include <AIS_TexturedShape.hxx>
-
-#include <V3d_Viewer.hxx>
-
-#include <BRepBuilderAPI_MakeEdge.hxx>
-#include <BRepBuilderAPI_MakeWire.hxx>
-#include <BRepBuilderAPI_MakeFace.hxx>
-
-#include <gp_Pnt.hxx>
-
-#include <Graphic3d_AspectFillArea3d.hxx>
-#include <Graphic3d_MaterialAspect.hxx>
+#include <HYDROGUI_Shape.h>
+#include <HYDROGUI_Tool.h>
+#include <HYDROGUI_Polyline.h>
#include <HYDROData_Channel.h>
#include <HYDROData_Document.h>
#include <HYDROData_DummyObject3D.h>
-#include <HYDROData_Image.h>
#include <HYDROData_ImmersibleZone.h>
#include <HYDROData_Obstacle.h>
#include <HYDROData_PolylineXY.h>
#include <HYDROData_Polyline3D.h>
#include <HYDROData_Profile.h>
-#include <HYDROData_Region.h>
#include <HYDROData_ShapesGroup.h>
#include <HYDROData_Stream.h>
#include <HYDROData_Zone.h>
+#include <HYDROData_LandCover.h>
+#include <AIS_Shape.hxx>
+#include <BRep_Builder.hxx>
+#include <BRepBuilderAPI_MakeFace.hxx>
+#include <Graphic3d_AspectFillArea3d.hxx>
+#include <Prs3d_IsoAspect.hxx>
+#include <Prs3d_ShadingAspect.hxx>
#include <TopoDS.hxx>
-#include <TopoDS_Wire.hxx>
#include <TopoDS_Face.hxx>
-
+#include <TopoDS_Wire.hxx>
#include <TopExp_Explorer.hxx>
-#include <BRep_Builder.hxx>
-
-#include <Precision.hxx>
-
-#include <Prs3d_ShadingAspect.hxx>
-#include <Prs3d_LineAspect.hxx>
-#include <Prs3d_IsoAspect.hxx>
-
-#include <SUIT_MessageBox.h>
-
-#include <QColor>
-#include <QFile>
-
HYDROGUI_Shape::HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext,
- const Handle(HYDROData_Entity)& theObject )
+ const Handle(HYDROData_Entity)& theObject,
+ const int theZLayer )
: myContext( theContext ),
myObject( theObject ),
+ myZLayer( theZLayer ),
myIsHighlight( false ),
myFillingColor( Qt::transparent ),
myBorderColor( Qt::black ),
myHighlightColor( Qt::white ),
myIsToUpdate( false ),
myIsVisible( true ),
- myDisplayMode( AIS_WireFrame )
+ myDisplayMode( AIS_Shaded )
{
}
if ( !myShape.IsNull() )
myShape.Nullify();
+}
+
+Handle(AIS_InteractiveContext) HYDROGUI_Shape::getContext() const
+{
+ return myContext;
+}
+
+Handle(HYDROData_Entity) HYDROGUI_Shape::getObject() const
+{
+ return myObject;
+}
- removeTextureFile();
+TopoDS_Shape HYDROGUI_Shape::getTopoShape() const
+{
+ return myTopoShape;
+}
+
+bool HYDROGUI_Shape::getIsToUpdate() const
+{
+ return myIsToUpdate;
+}
+
+void HYDROGUI_Shape::setIsToUpdate( bool theState )
+{
+ myIsToUpdate = theState;
+}
+
+bool HYDROGUI_Shape::isVisible() const
+{
+ return myIsVisible;
+}
+
+Handle(AIS_InteractiveObject) HYDROGUI_Shape::getAISObject() const
+{
+ return myShape;
}
void HYDROGUI_Shape::display( const bool theIsUpdateViewer )
if ( myContext.IsNull() || myShape.IsNull() || !isVisible() )
return;
- myContext->Display( myShape, theIsUpdateViewer );
+ displayShape( theIsUpdateViewer );
}
void HYDROGUI_Shape::erase( const bool theIsUpdateViewer )
myContext->Erase( myShape, theIsUpdateViewer );
}
-void HYDROGUI_Shape::update( const bool theIsUpdateViewer,
- const bool theIsDisplayOnTop )
+void HYDROGUI_Shape::update( bool isUpdateViewer,
+ bool isDeactivateSelection )
+
{
setIsToUpdate( false );
if ( myContext.IsNull() )
return;
- bool isDeactivateSelection = false;
// Try to retrieve information from object
if ( !myObject.IsNull() )
{
if ( !aZoneShape.IsNull() ) {
if ( aZoneShape.ShapeType() == TopAbs_FACE ) {
TopoDS_Face aZoneFace = TopoDS::Face( aZoneShape );
- setFace( aZoneFace, false, false );
+ setFace( aZoneFace, false, false, "" );
} else {
myTopoShape = aZoneShape;
- myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
+ //TODO: myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
+ myDisplayMode = AIS_Shaded;
buildShape();
updateShape( false, false );
setWire( aPolylineWire, false, false );
} else {
myTopoShape = aPolylineShape;
- myDisplayMode = AIS_WireFrame;
+ // Set shading mode to avoid that hilight presentation is equal to "normal" object presentation.
+ // Note that hilight presentation is always to be on top ( i.e. in the top Z layer ).
+ myDisplayMode = AIS_Shaded;
buildShape();
updateShape( false, false );
setWire( aPolylineWire, false, false );
} else {
myTopoShape = aPolylineShape;
- myDisplayMode = AIS_WireFrame;
+ // Set shading mode to avoid that hilight presentation is equal to "normal" object presentation.
+ // Note that hilight presentation is always to be on top ( i.e. in the top Z layer ).
+ myDisplayMode = AIS_Shaded;
buildShape();
updateShape( false, false );
TopoDS_Face aZoneFace = TopoDS::Face( aZone->GetShape() );
- setFace( aZoneFace, false, false );
+ setFace( aZoneFace, false, false, "" );
if (aZone->IsMergingNeed() && aZone->GetMergeType() == HYDROData_Zone::Merge_UNKNOWN )
{
// Red color for a zone with bathymetry conflict
}
else
{
- // Generate the filling color for zone
- QStringList aGeomObjectsNames;
-
- HYDROData_SequenceOfObjects aRefObjects = aZone->GetGeometryObjects();
- HYDROData_SequenceOfObjects::Iterator anIter( aRefObjects );
- for ( ; anIter.More(); anIter.Next() )
- {
- Handle(HYDROData_Object) aRefbject =
- Handle(HYDROData_Object)::DownCast( anIter.Value() );
- if ( aRefbject.IsNull() )
- continue;
-
- QString aRefObjectName = aRefbject->GetName();
- if ( aRefObjectName.isEmpty() )
- continue;
-
- aGeomObjectsNames.append( aRefObjectName );
- }
-
- setFillingColor( HYDROGUI_Tool::GenerateFillingColor( aDocument, aGeomObjectsNames ) );
- }
- }
- else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Image) ) )
- {
- Handle(HYDROData_Image) anImageObj =
- Handle(HYDROData_Image)::DownCast( myObject );
-
- removeTextureFile();
-
- QString aTextureFileName = generateTextureFileName( anImageObj );
-
- QImage anImage = anImageObj->Image();
- QString aFilePath = anImageObj->GetFilePath();
- QTransform aTrsf = anImageObj->Trsf();
-
- int aWidth = anImage.width();
- int aHeight = anImage.height();
-
- QTransform anInversion = QTransform::fromScale( -1, -1 );
- anImage = anImage.transformed( anInversion * aTrsf, Qt::SmoothTransformation );
-
- // Workaround: Scale the texture image to the nearest width multiple 4 due to the CASCADE bug 23813
- int aTrsfWidth = anImage.width();
- int aDelta = aTrsfWidth % 4;
- if ( aDelta > 0 )
- {
- aTrsfWidth += ( 4 - aDelta );
- }
- anImage = anImage.scaledToWidth( aTrsfWidth );
-
- // temporary optimization, to reduce the saved image size (and the texture quality)
- QImage anImageToSave = anImage; //RKV:reduceTexture( anImage, 500 );
-
- bool isSaved = anImageToSave.save( aTextureFileName );
- if ( !isSaved ) {
- QString aTitle = QObject::tr( "FILE_ERROR" );
- QString aMessage = QObject::tr( "FILE_CAN_NOT_BE_CREATED" ).arg( aTextureFileName );
- SUIT_MessageBox::warning( 0, aTitle, aMessage );
+ // Set the filling color for zone
+ setFillingColor( aZone->GetColor( Qt::darkBlue ) );
}
-
- QPointF aPoint1( 0, 0 ); // 1: top left
- QPointF aPoint2( aWidth, 0 ); // 2: top right
- QPointF aPoint3( aWidth, aHeight ); // 3: bottom right
- QPointF aPoint4( 0, aHeight ); // 4: bottom left
-
- aPoint1 = aTrsf.map( aPoint1 );
- aPoint2 = aTrsf.map( aPoint2 );
- aPoint3 = aTrsf.map( aPoint3 );
- aPoint4 = aTrsf.map( aPoint4 );
-
- QPolygonF aPolygon = QPolygonF() << aPoint1 << aPoint2 << aPoint3 << aPoint4;
- QRectF aRect = aPolygon.boundingRect();
-
- gp_Pnt aPnt1( aRect.topLeft().x(), aRect.topLeft().y(), 0 );
- gp_Pnt aPnt2( aRect.topRight().x(), aRect.topRight().y(), 0 );
- gp_Pnt aPnt3( aRect.bottomRight().x(), aRect.bottomRight().y(), 0 );
- gp_Pnt aPnt4( aRect.bottomLeft().x(), aRect.bottomLeft().y(), 0 );
-
- TopoDS_Edge anEdge1 = BRepBuilderAPI_MakeEdge( aPnt1, aPnt2 ).Edge();
- TopoDS_Edge anEdge2 = BRepBuilderAPI_MakeEdge( aPnt2, aPnt3 ).Edge();
- TopoDS_Edge anEdge3 = BRepBuilderAPI_MakeEdge( aPnt3, aPnt4 ).Edge();
- TopoDS_Edge anEdge4 = BRepBuilderAPI_MakeEdge( aPnt4, aPnt1 ).Edge();
-
- TopoDS_Wire aWire = BRepBuilderAPI_MakeWire( anEdge1, anEdge2, anEdge3, anEdge4 ).Wire();
- aWire.Closed( true );
-
- setTextureFileName( aTextureFileName, false, false );
- setFace( aWire, false, false );
- isDeactivateSelection = true;
}
else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Profile) ) )
{
if ( myShape.IsNull() || !isVisible() )
return;
- myContext->Display( myShape, theIsUpdateViewer );
-
- if ( theIsDisplayOnTop ) {
- // Display the shape on the top Z layer
- Standard_Integer aNewLayerId = -1;
- if ( myContext->CurrentViewer() &&
- myContext->CurrentViewer()->AddZLayer( aNewLayerId ) &&
- aNewLayerId > 0 ) {
- myContext->SetZLayer( myShape, aNewLayerId );
- }
- }
+ displayShape( isUpdateViewer );
if (isDeactivateSelection)
myContext->Deactivate(myShape);
void HYDROGUI_Shape::setVisible( const bool theState,
const bool theIsUpdateViewer )
{
- if ( myIsVisible == theState )
- return;
-
myIsVisible = theState;
if ( myShape.IsNull() )
return;
- if ( myIsVisible )
- myContext->Display( myShape, theIsUpdateViewer );
+ if ( ( myIsVisible && myContext->IsDisplayed( myShape ) ) ||
+ ( !myIsVisible && !myContext->IsDisplayed( myShape ) ) )
+ return;
+
+ if ( myIsVisible ) {
+ displayShape( theIsUpdateViewer );
+ }
else
myContext->Erase( myShape, theIsUpdateViewer );
}
return;
colorShapeBorder( getActiveColor() );
- myContext->Display( myShape, isUpdateViewer );
+ displayShape( isUpdateViewer );
}
bool HYDROGUI_Shape::isHighlighted() const
const bool theIsUpdateViewer )
{
myTopoShape = theWire;
- myDisplayMode = AIS_WireFrame;
+ // To avoid that hilight presentation is equal to "normal" object presentation.
+ // Note that hilight presentation is always to be on top ( i.e. in the top Z layer ).
+ myDisplayMode = AIS_Shaded;
buildShape();
updateShape( theToDisplay, theIsUpdateViewer );
void HYDROGUI_Shape::setFace( const TopoDS_Wire& theWire,
const bool theToDisplay,
- const bool theIsUpdateViewer )
+ const bool theIsUpdateViewer,
+ const QString& theTextureFileName )
{
BRepBuilderAPI_MakeFace aFaceBuilder( theWire, Standard_True );
aFaceBuilder.Build();
if( aFaceBuilder.IsDone() )
{
TopoDS_Face aFace = aFaceBuilder.Face();
- setFace( aFace, theToDisplay, theIsUpdateViewer );
+ setFace( aFace, theToDisplay, theIsUpdateViewer, theTextureFileName );
}
}
void HYDROGUI_Shape::setFace( const TopoDS_Face& theFace,
const bool theToDisplay,
- const bool theIsUpdateViewer )
+ const bool theIsUpdateViewer,
+ const QString& theTextureFileName )
{
myTopoShape = theFace;
- myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
+ myDisplayMode = theTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
//Note: AIS_Shaded+2 is the same as AIS_ExactHLR
//TODO: it would be more suitable to use TexturedShape mode from GEOM_AISShape
void HYDROGUI_Shape::setBorderColor( const QColor& theColor,
const bool theToDisplay,
const bool theIsUpdateViewer )
-{
+{
myBorderColor = theColor;
updateShape( theToDisplay, theIsUpdateViewer );
}
return myHighlightColor;
}
-void HYDROGUI_Shape::setTextureFileName( const QString& theFileName,
- const bool theToDisplay,
- const bool theIsUpdateViewer )
+void HYDROGUI_Shape::setZLayer( const int theZLayer )
{
- myTextureFileName = theFileName;
- updateShape( theToDisplay, theIsUpdateViewer );
+ if ( myZLayer == theZLayer )
+ return;
+
+ myZLayer = theZLayer;
+ if ( !myShape.IsNull() && isVisible() && !myContext.IsNull() && myZLayer >= 0 )
+ myContext->SetZLayer( myShape, myZLayer );
}
-QString HYDROGUI_Shape::getTextureFileName() const
+Handle_AIS_InteractiveObject HYDROGUI_Shape::createShape() const
{
- return myTextureFileName;
+ if( myTopoShape.IsNull() ) {
+ return Handle_AIS_InteractiveObject();
+ }
+
+ TopAbs_ShapeEnum aShapeType = myTopoShape.ShapeType();
+ bool IsWireEdgeCompound = aShapeType==TopAbs_COMPOUND;
+ if (IsWireEdgeCompound) {
+ TopoDS_Iterator itr(myTopoShape);
+ while (itr.More() && IsWireEdgeCompound) {
+ if (itr.Value().ShapeType() != TopAbs_WIRE && itr.Value().ShapeType() != TopAbs_EDGE)
+ IsWireEdgeCompound = false;
+ itr.Next();
+ }
+ }
+
+ if ( aShapeType==TopAbs_EDGE || aShapeType==TopAbs_WIRE || IsWireEdgeCompound) {
+ return new HYDROGUI_Polyline( myTopoShape );
+ } else {
+ return new AIS_Shape( myTopoShape );
+ }
}
void HYDROGUI_Shape::buildShape()
// Erase previously created shape
erase();
- if ( myTopoShape.IsNull() ) {
- myShape.Nullify();
+ myShape = createShape();
+ if( myShape.IsNull() )
return;
- }
-
- QString aTextureFileName = getTextureFileName();
- bool anIsTexture = !aTextureFileName.isEmpty();
-
- if ( anIsTexture )
- {
- myShape = new AIS_TexturedShape( myTopoShape );
- }
- else
- {
- myShape = new AIS_Shape( myTopoShape );
- }
- myShape->SetHLRAngleAndDeviation( 0.0001 );
+ Handle_AIS_Shape anAISShape = Handle_AIS_Shape::DownCast( myShape );
+ if( !anAISShape.IsNull() )
+ anAISShape ->SetHLRAngleAndDeviation( 0.001 );
if ( !myObject.IsNull() )
myShape->SetOwner( myObject );
myShape->SetTransparency( 0 );
myShape->SetDisplayMode( (AIS_DisplayMode)myDisplayMode );
- if( anIsTexture )
- {
- Handle(AIS_TexturedShape) aTexturedShape =
- Handle(AIS_TexturedShape)::DownCast( myShape );
-
- aTexturedShape->SetTextureFileName( HYDROGUI_Tool::ToAsciiString( aTextureFileName ) );
- aTexturedShape->SetTextureMapOn();
- // Just use the texture image as is
- aTexturedShape->DisableTextureModulate();
- aTexturedShape->SetTextureRepeat( false ); // don't repeat the texture image on the face
- }
-
// Init default params for shape
- const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
+ const Handle(Prs3d_Drawer)& anAttributes = myShape->Attributes();
if ( !anAttributes.IsNull() )
{
Handle(Prs3d_IsoAspect) anIsoAspect = anAttributes->UIsoAspect();
if ( myShape.IsNull() )
return;
- const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
+ const Handle(Prs3d_Drawer)& anAttributes = myShape->Attributes();
if ( !anAttributes.IsNull() )
{
if ( myDisplayMode == AIS_Shaded )
if ( !theToDisplay || !isVisible() || myContext.IsNull() )
return;
- myContext->Display( myShape, theIsUpdateViewer );
+ displayShape( theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::displayShape( const bool theIsUpdateViewer )
+{
+ myContext->Display( myShape, Standard_False );
+
+ if ( myZLayer >= 0 )
+ myContext->SetZLayer( myShape, myZLayer );
+
+ if ( theIsUpdateViewer ) {
+ myContext->UpdateCurrentViewer();
+ }
}
QColor HYDROGUI_Shape::getActiveColor() const
if ( myShape.IsNull() )
return;
- const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
+ const Handle(Prs3d_Drawer)& anAttributes = myShape->Attributes();
if ( anAttributes.IsNull() )
return;
getQuantityColorVal( theColor.green() ),
getQuantityColorVal( theColor.blue() ),
Quantity_TOC_RGB );
- if ( myDisplayMode == AIS_Shaded )
+
+ if( !myTopoShape.IsNull() )
{
- if ( theColor.alpha() == 0 )
+ if ( myTopoShape.ShapeType() == TopAbs_WIRE ) // Note that we display polylines in shaded mode
{
- anAttributes->SetFaceBoundaryDraw( false );
+ myShape->SetColor( aBorderColor );
}
- else
+ else if ( myDisplayMode == AIS_Shaded )
{
- anAttributes->SetFaceBoundaryDraw( true );
-
- Handle(Prs3d_LineAspect) aBoundaryAspect = anAttributes->FaceBoundaryAspect();
- if ( !aBoundaryAspect.IsNull() )
+ if ( theColor.alpha() == 0 )
{
- aBoundaryAspect->SetColor( aBorderColor );
- anAttributes->SetFaceBoundaryAspect( aBoundaryAspect );
+ anAttributes->SetFaceBoundaryDraw( false );
+ }
+ else
+ {
+ anAttributes->SetFaceBoundaryDraw( true );
+
+ Handle(Prs3d_LineAspect) aBoundaryAspect = anAttributes->FaceBoundaryAspect();
+ if ( !aBoundaryAspect.IsNull() )
+ {
+ aBoundaryAspect->SetColor( aBorderColor );
+ anAttributes->SetFaceBoundaryAspect( aBoundaryAspect );
+ }
+ Handle(Prs3d_LineAspect) aWireAspect = anAttributes->WireAspect();
+ if ( !aWireAspect.IsNull() )
+ {
+ aWireAspect->SetColor( aBorderColor );
+ anAttributes->SetWireAspect( aWireAspect );
+ }
}
}
+ else if ( myDisplayMode == AIS_WireFrame )
+ {
+ myShape->SetColor( aBorderColor );
+ }
}
- else if ( myDisplayMode == AIS_WireFrame )
- {
- myShape->SetColor( aBorderColor );
- }
-}
-
-QString HYDROGUI_Shape::generateTextureFileName( const Handle(HYDROData_Entity)& theImageObj )
-{
- QString aResult;
- if( !theImageObj.IsNull() )
- {
- QString aTempDir = HYDROGUI_Tool::GetTempDir( true );
-
- int aStudyId = HYDROGUI_Tool::GetActiveStudyId();
- QString aPrefix = QString( "image_%1" ).arg( aStudyId );
-
- QString anEntry = HYDROGUI_DataObject::dataObjectEntry( theImageObj, false );
- anEntry.replace( ':', '_' );
-
- QString anExtension = "bmp";
-
- aResult = QString( "%1/%2_%3.%4" ).arg( aTempDir, aPrefix, anEntry, anExtension );
- }
- return aResult;
}
-void HYDROGUI_Shape::removeTextureFile() const
+void HYDROGUI_Shape::setDisplayMode( int theDisplayMode )
{
- QFile aFile( getTextureFileName() );
- if( aFile.exists() )
- aFile.remove();
-}
-
-QImage HYDROGUI_Shape::reduceTexture( const QImage& theImage, const int theSizeLimit )
-{
- double aSizeLimit = (double)theSizeLimit;
- double aWidth = (double)theImage.width();
- double aHeight = (double)theImage.height();
- if( aWidth > aSizeLimit || aHeight > aSizeLimit )
- {
- if( aWidth > aHeight )
- {
- aHeight /= ( aWidth / aSizeLimit );
- aWidth = aSizeLimit;
- }
- else
- {
- aWidth /= ( aHeight / aSizeLimit );
- aHeight = aSizeLimit;
- }
- }
- return theImage.scaled( aWidth, aHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation );
+ myDisplayMode = theDisplayMode;
}