#include "HYDROGUI_Shape.h"
+#include "HYDROGUI_DataObject.h"
+#include "HYDROGUI_Tool.h"
+
#include <AIS_Drawer.hxx>
+#include <AIS_TexturedShape.hxx>
+
+#include <V3d_Viewer.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepBuilderAPI_MakeWire.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_MaterialAspect.hxx>
+#include <HYDROData_Channel.h>
+#include <HYDROData_Document.h>
+#include <HYDROData_DummyObject3D.h>
+#include <HYDROData_Image.h>
+#include <HYDROData_ImmersibleZone.h>
+#include <HYDROData_Obstacle.h>
+#include <HYDROData_PolylineXY.h>
+#include <HYDROData_Polyline3D.h>
+#include <HYDROData_Profile.h>
+#include <HYDROData_Region.h>
+#include <HYDROData_ShapesGroup.h>
+#include <HYDROData_Stream.h>
+#include <HYDROData_Zone.h>
+
+#include <TopoDS.hxx>
#include <TopoDS_Wire.hxx>
#include <TopoDS_Face.hxx>
+#include <TopExp_Explorer.hxx>
+
+#include <BRep_Builder.hxx>
+
#include <Precision.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_IsoAspect.hxx>
+#include <SUIT_MessageBox.h>
+
#include <QColor>
+#include <QFile>
-HYDROGUI_Shape::HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext )
+HYDROGUI_Shape::HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext,
+ const Handle(HYDROData_Entity)& theObject,
+ const int theZLayer )
: myContext( theContext ),
+ myObject( theObject ),
+ myZLayer( theZLayer ),
myIsHighlight( false ),
- myFillingColor( Qt::green ),
+ myFillingColor( Qt::transparent ),
myBorderColor( Qt::black ),
- myHighlightColor( Qt::white )
+ myHighlightColor( Qt::white ),
+ myIsToUpdate( false ),
+ myIsVisible( true ),
+ myDisplayMode( AIS_WireFrame )
{
}
HYDROGUI_Shape::~HYDROGUI_Shape()
{
- erase();
+ erase( false );
if ( !myShape.IsNull() )
myShape.Nullify();
+
+ removeTextureFile();
}
void HYDROGUI_Shape::display( const bool theIsUpdateViewer )
{
- if ( !myContext || myShape.IsNull() )
+ if ( myContext.IsNull() || myShape.IsNull() || !isVisible() )
return;
- myContext->Display( myShape, theIsUpdateViewer );
+ displayShape( theIsUpdateViewer );
}
void HYDROGUI_Shape::erase( const bool theIsUpdateViewer )
{
- if ( !myContext || myShape.IsNull() )
+ if ( myContext.IsNull() || myShape.IsNull() )
return;
myContext->Erase( myShape, theIsUpdateViewer );
}
-void HYDROGUI_Shape::highlight( bool theIsHighlight )
+void HYDROGUI_Shape::update( const bool theIsUpdateViewer,
+ const bool theIsDisplayOnTop )
+{
+ setIsToUpdate( false );
+
+ if ( myContext.IsNull() )
+ return;
+
+ bool isDeactivateSelection = false;
+ // Try to retrieve information from object
+ if ( !myObject.IsNull() )
+ {
+ Handle(HYDROData_Document) aDocument = HYDROData_Document::Document( myObject->Label() );
+
+ if ( myObject->IsKind( STANDARD_TYPE(HYDROData_ImmersibleZone) ) )
+ {
+ Handle(HYDROData_ImmersibleZone) aZoneObj =
+ Handle(HYDROData_ImmersibleZone)::DownCast( myObject );
+
+ TopoDS_Shape aZoneShape = aZoneObj->GetTopShape();
+ if ( !aZoneShape.IsNull() ) {
+ if ( aZoneShape.ShapeType() == TopAbs_FACE ) {
+ TopoDS_Face aZoneFace = TopoDS::Face( aZoneShape );
+ setFace( aZoneFace, false, false );
+ } else {
+ myTopoShape = aZoneShape;
+ myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
+
+ buildShape();
+ updateShape( false, false );
+ }
+ }
+
+ QColor aFillingColor = aZoneObj->GetFillingColor();
+ QColor aBorderColor = aZoneObj->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_PolylineXY) ) )
+ {
+ Handle(HYDROData_PolylineXY) aPolyline =
+ Handle(HYDROData_PolylineXY)::DownCast( myObject );
+
+ TopoDS_Shape aPolylineShape = aPolyline->GetShape();
+
+ if ( !aPolylineShape.IsNull() ) {
+ if ( aPolylineShape.ShapeType() == TopAbs_WIRE ) {
+ TopoDS_Wire aPolylineWire = TopoDS::Wire( aPolylineShape );
+ setWire( aPolylineWire, false, false );
+ } else {
+ myTopoShape = aPolylineShape;
+ myDisplayMode = AIS_WireFrame;
+
+ buildShape();
+ updateShape( false, false );
+ }
+ }
+
+ QColor aWireColor = aPolyline->GetWireColor();
+ setBorderColor( aWireColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Polyline3D) ) )
+ {
+ Handle(HYDROData_Polyline3D) aPolyline =
+ Handle(HYDROData_Polyline3D)::DownCast( myObject );
+
+ TopoDS_Shape aPolylineShape = aPolyline->GetShape3D();
+
+ if ( !aPolylineShape.IsNull() ) {
+ if ( aPolylineShape.ShapeType() == TopAbs_WIRE ) {
+ TopoDS_Wire aPolylineWire = TopoDS::Wire( aPolylineShape );
+ setWire( aPolylineWire, false, false );
+ } else {
+ myTopoShape = aPolylineShape;
+ myDisplayMode = AIS_WireFrame;
+
+ buildShape();
+ updateShape( false, false );
+ }
+ }
+
+ QColor aWireColor = aPolyline->GetBorderColor();
+ setBorderColor( aWireColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Zone) ) )
+ {
+ Handle(HYDROData_Zone) aZone =
+ Handle(HYDROData_Zone)::DownCast( myObject );
+
+ TopoDS_Face aZoneFace = TopoDS::Face( aZone->GetShape() );
+
+ setFace( aZoneFace, false, false );
+ if (aZone->IsMergingNeed() && aZone->GetMergeType() == HYDROData_Zone::Merge_UNKNOWN )
+ {
+ // Red color for a zone with bathymetry conflict
+ setFillingColor( Qt::red );
+ }
+ else
+ {
+ // Generate the filling color for zone
+ QStringList aGeomObjectsNames;
+
+ HYDROData_SequenceOfObjects aRefObjects = aZone->GetGeometryObjects();
+ HYDROData_SequenceOfObjects::Iterator anIter( aRefObjects );
+ for ( ; anIter.More(); anIter.Next() )
+ {
+ Handle(HYDROData_Object) aRefbject =
+ Handle(HYDROData_Object)::DownCast( anIter.Value() );
+ if ( aRefbject.IsNull() )
+ continue;
+
+ QString aRefObjectName = aRefbject->GetName();
+ if ( aRefObjectName.isEmpty() )
+ continue;
+
+ aGeomObjectsNames.append( aRefObjectName );
+ }
+
+ setFillingColor( HYDROGUI_Tool::GenerateFillingColor( aDocument, aGeomObjectsNames ) );
+ }
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Image) ) )
+ {
+ Handle(HYDROData_Image) anImageObj =
+ Handle(HYDROData_Image)::DownCast( myObject );
+
+ removeTextureFile();
+
+ QString aTextureFileName = generateTextureFileName( anImageObj );
+
+ QImage anImage = anImageObj->Image();
+ QString aFilePath = anImageObj->GetFilePath();
+ QTransform aTrsf = anImageObj->Trsf();
+
+ int aWidth = anImage.width();
+ int aHeight = anImage.height();
+
+ QString anImageError = "";
+
+ QTransform anInversion = QTransform::fromScale( -1, -1 );
+ anImage = anImage.transformed( anInversion * aTrsf, Qt::SmoothTransformation );
+
+ if ( anImage.isNull() )
+ anImageError = QObject::tr( "IMAGE_TRANSFORMATION_CAN_NOT_BE_APPLYED" );
+ else
+ {
+ // Workaround: Scale the texture image to the nearest width multiple 4 due to the CASCADE bug 23813
+ int aTrsfWidth = anImage.width();
+ int aDelta = aTrsfWidth % 4;
+ if ( aDelta > 0 )
+ {
+ aTrsfWidth += ( 4 - aDelta );
+ }
+ anImage = anImage.scaledToWidth( aTrsfWidth );
+
+ // temporary optimization, to reduce the saved image size (and the texture quality)
+ QImage anImageToSave = anImage; //RKV:reduceTexture( anImage, 500 );
+
+ bool isSaved = anImageToSave.save( aTextureFileName );
+ if ( !isSaved )
+ anImageError = QObject::tr( "FILE_CAN_NOT_BE_CREATED" ).arg( aTextureFileName );
+ }
+
+ if ( !anImageError.isEmpty() )
+ {
+ SUIT_MessageBox::warning( 0, QObject::tr( "SHAPE_IMAGE_ERROR" ),
+ QObject::tr( "IMAGE_CAN_NOT_BE_CREATED" ) + anImageError );
+ }
+
+ QPointF aPoint1( 0, 0 ); // 1: top left
+ QPointF aPoint2( aWidth, 0 ); // 2: top right
+ QPointF aPoint3( aWidth, aHeight ); // 3: bottom right
+ QPointF aPoint4( 0, aHeight ); // 4: bottom left
+
+ aPoint1 = aTrsf.map( aPoint1 );
+ aPoint2 = aTrsf.map( aPoint2 );
+ aPoint3 = aTrsf.map( aPoint3 );
+ aPoint4 = aTrsf.map( aPoint4 );
+
+ QPolygonF aPolygon = QPolygonF() << aPoint1 << aPoint2 << aPoint3 << aPoint4;
+ QRectF aRect = aPolygon.boundingRect();
+
+ gp_Pnt aPnt1( aRect.topLeft().x(), aRect.topLeft().y(), 0 );
+ gp_Pnt aPnt2( aRect.topRight().x(), aRect.topRight().y(), 0 );
+ gp_Pnt aPnt3( aRect.bottomRight().x(), aRect.bottomRight().y(), 0 );
+ gp_Pnt aPnt4( aRect.bottomLeft().x(), aRect.bottomLeft().y(), 0 );
+
+ TopoDS_Edge anEdge1 = BRepBuilderAPI_MakeEdge( aPnt1, aPnt2 ).Edge();
+ TopoDS_Edge anEdge2 = BRepBuilderAPI_MakeEdge( aPnt2, aPnt3 ).Edge();
+ TopoDS_Edge anEdge3 = BRepBuilderAPI_MakeEdge( aPnt3, aPnt4 ).Edge();
+ TopoDS_Edge anEdge4 = BRepBuilderAPI_MakeEdge( aPnt4, aPnt1 ).Edge();
+
+ TopoDS_Wire aWire = BRepBuilderAPI_MakeWire( anEdge1, anEdge2, anEdge3, anEdge4 ).Wire();
+ aWire.Closed( true );
+
+ setTextureFileName( aTextureFileName, false, false );
+ setFace( aWire, false, false );
+ isDeactivateSelection = true;
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Profile) ) )
+ {
+ Handle(HYDROData_Profile) aProfile =
+ Handle(HYDROData_Profile)::DownCast( myObject );
+
+ TopoDS_Wire aProfileWire;
+
+ if ( aProfile->IsValid() ) {
+ TopoDS_Shape aProfileShape = aProfile->GetShape3D();
+
+ if ( !aProfileShape.IsNull() &&
+ aProfileShape.ShapeType() == TopAbs_WIRE ) {
+ aProfileWire = TopoDS::Wire( aProfileShape );
+ }
+ }
+
+ setWire( aProfileWire, false, false );
+
+ QColor aWireColor = aProfile->GetBorderColor();
+ setBorderColor( aWireColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Stream) ) ||
+ myObject->IsKind( STANDARD_TYPE(HYDROData_Channel) ) ||
+ myObject->IsKind( STANDARD_TYPE(HYDROData_Obstacle) ) )
+ {
+ Handle(HYDROData_Object) aGeomObject =
+ Handle(HYDROData_Object)::DownCast( myObject );
+
+ TopoDS_Shape anObjShape = aGeomObject->GetTopShape();
+
+ setShape( anObjShape, false, false );
+
+ QColor aFillingColor = aGeomObject->GetFillingColor();
+ QColor aBorderColor = aGeomObject->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_DummyObject3D) ) )
+ {
+ Handle(HYDROData_DummyObject3D) anObject3D =
+ Handle(HYDROData_DummyObject3D)::DownCast( myObject );
+ TopoDS_Shape aShape3D = anObject3D->GetShape();
+
+ setShape( aShape3D, false, false );
+
+ QColor aFillingColor = anObject3D->GetFillingColor();
+ QColor aBorderColor = anObject3D->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_ShapesGroup) ) )
+ {
+ Handle(HYDROData_ShapesGroup) aShapesGroup =
+ Handle(HYDROData_ShapesGroup)::DownCast( myObject );
+
+ TopTools_SequenceOfShape aShapes;
+ aShapesGroup->GetShapes( aShapes );
+
+ TopoDS_Compound aCompound;
+ BRep_Builder aCompoundBuilder;
+ aCompoundBuilder.MakeCompound( aCompound );
+
+ for ( int i = 1, n = aShapes.Length(); i <= n; ++i )
+ {
+ const TopoDS_Shape& aShape = aShapes.Value( i );
+ aCompoundBuilder.Add( aCompound, aShape );
+ }
+
+ setShape( aCompound, false, false );
+ }
+ }
+
+ if ( myShape.IsNull() || !isVisible() )
+ return;
+
+ displayShape( theIsUpdateViewer );
+ // the following code is not necessary if the Z layer is set for the shape
+ if ( myZLayer && theIsDisplayOnTop )
+ {
+ // Display the shape on the top Z layer
+ Standard_Integer aNewLayerId = -1;
+ if ( myContext->CurrentViewer() &&
+ myContext->CurrentViewer()->AddZLayer( aNewLayerId ) &&
+ aNewLayerId > 0 ) {
+ myContext->SetZLayer( myShape, aNewLayerId );
+ }
+ }
+
+ if (isDeactivateSelection)
+ myContext->Deactivate(myShape);
+}
+
+void HYDROGUI_Shape::setVisible( const bool theState,
+ const bool theIsUpdateViewer )
+{
+ myIsVisible = theState;
+
+ if ( myShape.IsNull() )
+ return;
+
+ if ( ( myIsVisible && myContext->IsDisplayed( myShape ) ) ||
+ ( !myIsVisible && !myContext->IsDisplayed( myShape ) ) )
+ return;
+
+ if ( myIsVisible ) {
+ displayShape( theIsUpdateViewer );
+ }
+ else
+ myContext->Erase( myShape, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::highlight( bool theIsHighlight, bool isUpdateViewer )
{
if ( myIsHighlight == theIsHighlight )
return;
myIsHighlight = theIsHighlight;
- if ( !myContext || myShape.IsNull() )
+ if ( myContext.IsNull() || myShape.IsNull() )
return;
colorShapeBorder( getActiveColor() );
- myContext->Display( myShape );
+ displayShape( isUpdateViewer );
}
bool HYDROGUI_Shape::isHighlighted() const
}
void HYDROGUI_Shape::setWire( const TopoDS_Wire& theWire,
- const bool theToDisplay )
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
+{
+ myTopoShape = theWire;
+ myDisplayMode = AIS_WireFrame;
+
+ buildShape();
+ updateShape( theToDisplay, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::setFaces( const TopoDS_Compound& theWires,
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
+{
+ TopExp_Explorer anExp( theWires, TopAbs_WIRE );
+ TopoDS_Compound aCompound;
+ BRep_Builder aBuilder;
+ aBuilder.MakeCompound( aCompound );
+
+ for ( ; anExp.More(); anExp.Next() ) {
+ TopoDS_Wire aWire = TopoDS::Wire( anExp.Current() );
+ if ( aWire.IsNull() ) {
+ continue;
+ }
+
+ BRepBuilderAPI_MakeFace aMakeFace( aWire, Standard_True );
+ aMakeFace.Build();
+ if( aMakeFace.IsDone() ) {
+ aBuilder.Add( aCompound, aMakeFace.Face() );
+ }
+ }
+
+ myTopoShape = aCompound;
+ myDisplayMode = AIS_Shaded;
+
+ buildShape();
+ updateShape( theToDisplay, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::setFace( const TopoDS_Wire& theWire,
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
{
BRepBuilderAPI_MakeFace aFaceBuilder( theWire, Standard_True );
aFaceBuilder.Build();
if( aFaceBuilder.IsDone() )
{
TopoDS_Face aFace = aFaceBuilder.Face();
- setFace( aFace, theToDisplay );
+ setFace( aFace, theToDisplay, theIsUpdateViewer );
}
}
void HYDROGUI_Shape::setFace( const TopoDS_Face& theFace,
- const bool theToDisplay )
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
{
- myFace = theFace;
+ myTopoShape = theFace;
+ myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
+ //Note: AIS_Shaded+2 is the same as AIS_ExactHLR
+ //TODO: it would be more suitable to use TexturedShape mode from GEOM_AISShape
+
buildShape();
- updateShape( theToDisplay );
+ updateShape( theToDisplay, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::setShape( const TopoDS_Shape& theShape,
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
+{
+ myTopoShape = theShape;
+ myDisplayMode = AIS_Shaded;
+
+ buildShape();
+ updateShape( theToDisplay, theIsUpdateViewer );
}
void HYDROGUI_Shape::setFillingColor( const QColor& theColor,
- const bool theToDisplay )
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
{
myFillingColor = theColor;
- updateShape( theToDisplay );
+ updateShape( theToDisplay, theIsUpdateViewer );
}
QColor HYDROGUI_Shape::getFillingColor() const
}
void HYDROGUI_Shape::setBorderColor( const QColor& theColor,
- const bool theToDisplay )
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
{
myBorderColor = theColor;
- updateShape( theToDisplay );
+ updateShape( theToDisplay, theIsUpdateViewer );
}
QColor HYDROGUI_Shape::getBorderColor() const
return myHighlightColor;
}
+void HYDROGUI_Shape::setTextureFileName( const QString& theFileName,
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
+{
+ myTextureFileName = theFileName;
+ updateShape( theToDisplay, theIsUpdateViewer );
+}
+
+QString HYDROGUI_Shape::getTextureFileName() const
+{
+ return myTextureFileName;
+}
+
+void HYDROGUI_Shape::setZLayer( const int theZLayer )
+{
+ if ( myZLayer == theZLayer )
+ return;
+
+ myZLayer = theZLayer;
+ if ( !myShape.IsNull() && isVisible() && !myContext.IsNull() && myZLayer >= 0 )
+ myContext->SetZLayer( myShape, myZLayer );
+}
+
void HYDROGUI_Shape::buildShape()
{
// Erase previously created shape
erase();
- if( myFace.IsNull() )
+ if ( myTopoShape.IsNull() ) {
+ myShape.Nullify();
return;
+ }
+
+ QString aTextureFileName = getTextureFileName();
+ bool anIsTexture = !aTextureFileName.isEmpty();
+
+ if ( anIsTexture )
+ {
+ myShape = new AIS_TexturedShape( myTopoShape );
+ }
+ else
+ {
+ myShape = new AIS_Shape( myTopoShape );
+ }
- myShape = new AIS_Shape( myFace );
+ myShape->SetHLRAngleAndDeviation( 0.001 );
+
+ if ( !myObject.IsNull() )
+ myShape->SetOwner( myObject );
myShape->SetTransparency( 0 );
- myShape->SetDisplayMode( AIS_Shaded );
+ myShape->SetDisplayMode( (AIS_DisplayMode)myDisplayMode );
+
+ if( anIsTexture )
+ {
+ Handle(AIS_TexturedShape) aTexturedShape =
+ Handle(AIS_TexturedShape)::DownCast( myShape );
+
+ aTexturedShape->SetTextureFileName( HYDROGUI_Tool::ToAsciiString( aTextureFileName ) );
+ aTexturedShape->SetTextureMapOn();
+ // Just use the texture image as is
+ aTexturedShape->DisableTextureModulate();
+ aTexturedShape->SetTextureRepeat( false ); // don't repeat the texture image on the face
+ }
- // Init default params for shape
+ // Init default params for shape
const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
if ( !anAttributes.IsNull() )
{
Handle(Prs3d_IsoAspect) anIsoAspect = anAttributes->UIsoAspect();
- if ( !anIsoAspect.IsNull() )
+ if ( !anIsoAspect.IsNull() ) {
anIsoAspect->SetNumber( 0 );
-
+ anAttributes->SetUIsoAspect( anIsoAspect );
+ }
+
anIsoAspect = anAttributes->VIsoAspect();
- if ( !anIsoAspect.IsNull() )
+ if ( !anIsoAspect.IsNull() ) {
anIsoAspect->SetNumber( 0 );
+ anAttributes->SetVIsoAspect( anIsoAspect );
+ }
- Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
- if ( !aShadingAspect.IsNull() )
+ if ( myDisplayMode == AIS_Shaded )
{
- Graphic3d_MaterialAspect aMatAspect;
- aMatAspect.SetAmbient( 1 );
- aMatAspect.SetDiffuse( 0 );
-
- aShadingAspect->Aspect()->SetFrontMaterial( aMatAspect );
- aShadingAspect->Aspect()->SetBackMaterial( aMatAspect );
+ Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
+ if ( !aShadingAspect.IsNull() )
+ {
+ Graphic3d_MaterialAspect aMatAspect( Graphic3d_NOM_PLASTIC );
+ //aMatAspect.SetAmbient( 1 );
+ //aMatAspect.SetDiffuse( 0 );
+
+ aShadingAspect->Aspect()->SetFrontMaterial( aMatAspect );
+ aShadingAspect->Aspect()->SetBackMaterial( aMatAspect );
+ }
+ }
+ else if ( myDisplayMode == AIS_WireFrame )
+ {
+ anAttributes->SetWireDraw( true );
}
}
}
-void HYDROGUI_Shape::updateShape( const bool theIsForce )
+void HYDROGUI_Shape::updateShape( const bool theToDisplay,
+ const bool theIsUpdateViewer )
{
if ( myShape.IsNull() )
return;
const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
if ( !anAttributes.IsNull() )
{
- // Coloring face filling
- Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
- if ( !aShadingAspect.IsNull() )
+ if ( myDisplayMode == AIS_Shaded )
+ {
+ // Coloring face filling
+ Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
+ if ( !aShadingAspect.IsNull() )
+ {
+ Quantity_Color aFillingColor( getQuantityColorVal( myFillingColor.red() ),
+ getQuantityColorVal( myFillingColor.green() ),
+ getQuantityColorVal( myFillingColor.blue() ),
+ Quantity_TOC_RGB );
+
+ aShadingAspect->SetColor( aFillingColor );
+ aShadingAspect->SetTransparency( 1 - getQuantityColorVal( myFillingColor.alpha() ) );
+ }
+ }
+ else if ( myDisplayMode == AIS_WireFrame )
{
- Quantity_Color aFillingColor( getQuantityColorVal( myFillingColor.red() ),
- getQuantityColorVal( myFillingColor.green() ),
- getQuantityColorVal( myFillingColor.blue() ),
- Quantity_TOC_RGB );
-
- aShadingAspect->SetColor( aFillingColor );
- aShadingAspect->SetTransparency( 1 - getQuantityColorVal( myFillingColor.alpha() ) );
}
// Coloring borders
colorShapeBorder( getActiveColor() );
}
- if ( !theIsForce || !myContext )
+ if ( !theToDisplay || !isVisible() || myContext.IsNull() )
return;
- myContext->Display( myShape, theIsForce );
+ displayShape( theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::displayShape( const bool theIsUpdateViewer )
+{
+ myContext->Display( myShape, Standard_False );
+
+ if ( myZLayer >= 0 )
+ myContext->SetZLayer( myShape, myZLayer );
+
+ myContext->UpdateCurrentViewer();
}
QColor HYDROGUI_Shape::getActiveColor() const
if ( anAttributes.IsNull() )
return;
- if ( theColor.alpha() == 0 )
+ Quantity_Color aBorderColor( getQuantityColorVal( theColor.red() ),
+ getQuantityColorVal( theColor.green() ),
+ getQuantityColorVal( theColor.blue() ),
+ Quantity_TOC_RGB );
+ if ( myDisplayMode == AIS_Shaded )
{
- anAttributes->SetFaceBoundaryDraw( false );
+ if ( theColor.alpha() == 0 )
+ {
+ anAttributes->SetFaceBoundaryDraw( false );
+ }
+ else
+ {
+ anAttributes->SetFaceBoundaryDraw( true );
+
+ Handle(Prs3d_LineAspect) aBoundaryAspect = anAttributes->FaceBoundaryAspect();
+ if ( !aBoundaryAspect.IsNull() )
+ {
+ aBoundaryAspect->SetColor( aBorderColor );
+ anAttributes->SetFaceBoundaryAspect( aBoundaryAspect );
+ }
+ }
}
- else
+ else if ( myDisplayMode == AIS_WireFrame )
{
- Quantity_Color aBorderColor( getQuantityColorVal( theColor.red() ),
- getQuantityColorVal( theColor.green() ),
- getQuantityColorVal( theColor.blue() ),
- Quantity_TOC_RGB );
+ myShape->SetColor( aBorderColor );
+ }
+}
- anAttributes->SetFaceBoundaryDraw( true );
+QString HYDROGUI_Shape::generateTextureFileName( const Handle(HYDROData_Entity)& theImageObj )
+{
+ QString aResult;
+ if( !theImageObj.IsNull() )
+ {
+ QString aTempDir = HYDROGUI_Tool::GetTempDir( true );
- Handle(Prs3d_LineAspect) aBoundaryAspect = anAttributes->FaceBoundaryAspect();
- if ( !aBoundaryAspect.IsNull() )
- {
- aBoundaryAspect->SetColor( aBorderColor );
- }
+ int aStudyId = HYDROGUI_Tool::GetActiveStudyId();
+ QString aPrefix = QString( "image_%1" ).arg( aStudyId );
+
+ QString anEntry = HYDROGUI_DataObject::dataObjectEntry( theImageObj, false );
+ anEntry.replace( ':', '_' );
+
+ QString anExtension = "bmp";
+
+ aResult = QString( "%1/%2_%3.%4" ).arg( aTempDir, aPrefix, anEntry, anExtension );
}
+ return aResult;
}
+void HYDROGUI_Shape::removeTextureFile() const
+{
+ QFile aFile( getTextureFileName() );
+ if( aFile.exists() )
+ aFile.remove();
+}
+QImage HYDROGUI_Shape::reduceTexture( const QImage& theImage, const int theSizeLimit )
+{
+ double aSizeLimit = (double)theSizeLimit;
+ double aWidth = (double)theImage.width();
+ double aHeight = (double)theImage.height();
+ if( aWidth > aSizeLimit || aHeight > aSizeLimit )
+ {
+ if( aWidth > aHeight )
+ {
+ aHeight /= ( aWidth / aSizeLimit );
+ aWidth = aSizeLimit;
+ }
+ else
+ {
+ aWidth /= ( aHeight / aSizeLimit );
+ aHeight = aSizeLimit;
+ }
+ }
+ return theImage.scaled( aWidth, aHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation );
+}