#include <QFile>
HYDROGUI_Shape::HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext,
- const Handle(HYDROData_Entity)& theObject )
+ const Handle(HYDROData_Entity)& theObject,
+ const int theZLayer )
: myContext( theContext ),
myObject( theObject ),
+ myZLayer( theZLayer ),
myIsHighlight( false ),
myFillingColor( Qt::transparent ),
myBorderColor( Qt::black ),
if ( myContext.IsNull() || myShape.IsNull() || !isVisible() )
return;
- myContext->Display( myShape, theIsUpdateViewer );
+ displayShape( theIsUpdateViewer );
}
void HYDROGUI_Shape::erase( const bool theIsUpdateViewer )
int aWidth = anImage.width();
int aHeight = anImage.height();
+ QString anImageError = "";
+
QTransform anInversion = QTransform::fromScale( -1, -1 );
anImage = anImage.transformed( anInversion * aTrsf, Qt::SmoothTransformation );
- // Workaround: Scale the texture image to the nearest width multiple 4 due to the CASCADE bug 23813
- int aTrsfWidth = anImage.width();
- int aDelta = aTrsfWidth % 4;
- if ( aDelta > 0 )
+ if ( anImage.isNull() )
+ anImageError = QObject::tr( "IMAGE_TRANSFORMATION_CAN_NOT_BE_APPLYED" );
+ else
{
- aTrsfWidth += ( 4 - aDelta );
- }
- anImage = anImage.scaledToWidth( aTrsfWidth );
+ // Workaround: Scale the texture image to the nearest width multiple 4 due to the CASCADE bug 23813
+ int aTrsfWidth = anImage.width();
+ int aDelta = aTrsfWidth % 4;
+ if ( aDelta > 0 )
+ {
+ aTrsfWidth += ( 4 - aDelta );
+ }
+ anImage = anImage.scaledToWidth( aTrsfWidth );
- // temporary optimization, to reduce the saved image size (and the texture quality)
- QImage anImageToSave = anImage; //RKV:reduceTexture( anImage, 500 );
+ // temporary optimization, to reduce the saved image size (and the texture quality)
+ QImage anImageToSave = anImage; //RKV:reduceTexture( anImage, 500 );
- bool isSaved = anImageToSave.save( aTextureFileName );
- if ( !isSaved ) {
- QString aTitle = QObject::tr( "FILE_ERROR" );
- QString aMessage = QObject::tr( "FILE_CAN_NOT_BE_CREATED" ).arg( aTextureFileName );
- SUIT_MessageBox::warning( 0, aTitle, aMessage );
+ bool isSaved = anImageToSave.save( aTextureFileName );
+ if ( !isSaved )
+ anImageError = QObject::tr( "FILE_CAN_NOT_BE_CREATED" ).arg( aTextureFileName );
+ }
+
+ if ( !anImageError.isEmpty() )
+ {
+ SUIT_MessageBox::warning( 0, QObject::tr( "SHAPE_IMAGE_ERROR" ),
+ QObject::tr( "IMAGE_CAN_NOT_BE_CREATED" ) + anImageError );
}
QPointF aPoint1( 0, 0 ); // 1: top left
if ( myShape.IsNull() || !isVisible() )
return;
- myContext->Display( myShape, theIsUpdateViewer );
-
- if ( theIsDisplayOnTop ) {
+ displayShape( theIsUpdateViewer );
+ // the following code is not necessary if the Z layer is set for the shape
+ if ( myZLayer && theIsDisplayOnTop )
+ {
// Display the shape on the top Z layer
Standard_Integer aNewLayerId = -1;
if ( myContext->CurrentViewer() &&
void HYDROGUI_Shape::setVisible( const bool theState,
const bool theIsUpdateViewer )
{
- if ( myIsVisible == theState )
- return;
-
myIsVisible = theState;
if ( myShape.IsNull() )
return;
- if ( myIsVisible )
- myContext->Display( myShape, theIsUpdateViewer );
+ if ( ( myIsVisible && myContext->IsDisplayed( myShape ) ) ||
+ ( !myIsVisible && !myContext->IsDisplayed( myShape ) ) )
+ return;
+
+ if ( myIsVisible ) {
+ displayShape( theIsUpdateViewer );
+ }
else
myContext->Erase( myShape, theIsUpdateViewer );
}
return;
colorShapeBorder( getActiveColor() );
- myContext->Display( myShape, isUpdateViewer );
+ displayShape( isUpdateViewer );
}
bool HYDROGUI_Shape::isHighlighted() const
return myTextureFileName;
}
+void HYDROGUI_Shape::setZLayer( const int theZLayer )
+{
+ if ( myZLayer == theZLayer )
+ return;
+
+ myZLayer = theZLayer;
+ if ( !myShape.IsNull() && isVisible() && !myContext.IsNull() && myZLayer >= 0 )
+ myContext->SetZLayer( myShape, myZLayer );
+}
+
void HYDROGUI_Shape::buildShape()
{
// Erase previously created shape
myShape = new AIS_Shape( myTopoShape );
}
- myShape->SetHLRAngleAndDeviation( 0.0001 );
+ myShape->SetHLRAngleAndDeviation( 0.001 );
if ( !myObject.IsNull() )
myShape->SetOwner( myObject );
if ( !theToDisplay || !isVisible() || myContext.IsNull() )
return;
- myContext->Display( myShape, theIsUpdateViewer );
+ displayShape( theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::displayShape( const bool theIsUpdateViewer )
+{
+ myContext->Display( myShape, Standard_False );
+
+ if ( myZLayer >= 0 )
+ myContext->SetZLayer( myShape, myZLayer );
+
+ myContext->UpdateCurrentViewer();
}
QColor HYDROGUI_Shape::getActiveColor() const