-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
-//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
+// Copyright (C) 2014-2015 EDF-R&D
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
#include <HYDROGUI_Shape.h>
#include <HYDROGUI_Tool.h>
+#include <HYDROGUI_Polyline.h>
+#include <HYDROGUI_AISShape.h>
+
#include <HYDROData_Channel.h>
#include <HYDROData_Document.h>
#include <HYDROData_DummyObject3D.h>
#include <HYDROData_ShapesGroup.h>
#include <HYDROData_Stream.h>
#include <HYDROData_Zone.h>
+#include <HYDROData_LandCoverMap.h>
-#include <AIS_Shape.hxx>
#include <BRep_Builder.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
-#include <Graphic3d_AspectFillArea3d.hxx>
#include <Prs3d_IsoAspect.hxx>
-#include <Prs3d_ShadingAspect.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Wire.hxx>
#include <TopExp_Explorer.hxx>
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_Session.h>
+
HYDROGUI_Shape::HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext,
const Handle(HYDROData_Entity)& theObject,
const int theZLayer )
myHighlightColor( Qt::white ),
myIsToUpdate( false ),
myIsVisible( true ),
- myDisplayMode( AIS_Shaded )
+ myDisplayMode( AIS_Shaded ),
+ mySelectionMode( AIS_Shape::SelectionMode( TopAbs_SHAPE ) )
{
}
HYDROGUI_Shape::~HYDROGUI_Shape()
{
erase( false );
-
- if ( !myShape.IsNull() )
- myShape.Nullify();
}
Handle(AIS_InteractiveContext) HYDROGUI_Shape::getContext() const
return myIsVisible;
}
-Handle(AIS_InteractiveObject) HYDROGUI_Shape::getAISObject() const
+QList<Handle(AIS_InteractiveObject)> HYDROGUI_Shape::getAISObjects() const
{
- return myShape;
+ return myShapes;
}
void HYDROGUI_Shape::display( const bool theIsUpdateViewer )
{
- if ( myContext.IsNull() || myShape.IsNull() || !isVisible() )
+ if ( myContext.IsNull() || myShapes.empty() || !isVisible() )
return;
displayShape( theIsUpdateViewer );
void HYDROGUI_Shape::erase( const bool theIsUpdateViewer )
{
- if ( myContext.IsNull() || myShape.IsNull() )
+ if ( myContext.IsNull() || myShapes.empty() )
return;
- myContext->Erase( myShape, theIsUpdateViewer );
+ eraseShape( theIsUpdateViewer );
}
void HYDROGUI_Shape::update( bool isUpdateViewer,
TopoDS_Shape aPolylineShape = aPolyline->GetShape();
- if ( !aPolylineShape.IsNull() ) {
- if ( aPolylineShape.ShapeType() == TopAbs_WIRE ) {
+ if ( !aPolylineShape.IsNull() )
+ {
+ if ( aPolylineShape.ShapeType() == TopAbs_WIRE )
+ {
TopoDS_Wire aPolylineWire = TopoDS::Wire( aPolylineShape );
setWire( aPolylineWire, false, false );
- } else {
+ }
+ else
+ {
myTopoShape = aPolylineShape;
// Set shading mode to avoid that hilight presentation is equal to "normal" object presentation.
// Note that hilight presentation is always to be on top ( i.e. in the top Z layer ).
TopoDS_Face aZoneFace = TopoDS::Face( aZone->GetShape() );
setFace( aZoneFace, false, false, "" );
- if (aZone->IsMergingNeed() && aZone->GetMergeType() == HYDROData_Zone::Merge_UNKNOWN )
+ if( aZone->IsMergingNeed() && aZone->GetMergeType() == HYDROData_Zone::Merge_UNKNOWN )
{
// Red color for a zone with bathymetry conflict
setFillingColor( Qt::red );
}
else
{
- // Generate the filling color for zone
- QStringList aGeomObjectsNames;
-
- HYDROData_SequenceOfObjects aRefObjects = aZone->GetGeometryObjects();
- HYDROData_SequenceOfObjects::Iterator anIter( aRefObjects );
- for ( ; anIter.More(); anIter.Next() )
- {
- Handle(HYDROData_Object) aRefbject =
- Handle(HYDROData_Object)::DownCast( anIter.Value() );
- if ( aRefbject.IsNull() )
- continue;
-
- QString aRefObjectName = aRefbject->GetName();
- if ( aRefObjectName.isEmpty() )
- continue;
-
- aGeomObjectsNames.append( aRefObjectName );
- }
-
- setFillingColor( HYDROGUI_Tool::GenerateFillingColor( aDocument, aGeomObjectsNames ) );
+ // Set the filling color for zone
+ setFillingColor( aZone->GetColor( Qt::darkBlue ) );
}
}
else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Profile) ) )
}
}
- if ( myShape.IsNull() || !isVisible() )
+ if ( myShapes.empty() || !isVisible() )
return;
displayShape( isUpdateViewer );
if (isDeactivateSelection)
- myContext->Deactivate(myShape);
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
+ myContext->Deactivate( aShape );
}
void HYDROGUI_Shape::setVisible( const bool theState,
{
myIsVisible = theState;
- if ( myShape.IsNull() )
+ if ( myShapes.empty() )
return;
- if ( ( myIsVisible && myContext->IsDisplayed( myShape ) ) ||
- ( !myIsVisible && !myContext->IsDisplayed( myShape ) ) )
+ if ( ( myIsVisible && myContext->IsDisplayed( myShapes[0] ) ) ||
+ ( !myIsVisible && !myContext->IsDisplayed( myShapes[0] ) ) )
return;
if ( myIsVisible ) {
displayShape( theIsUpdateViewer );
}
else
- myContext->Erase( myShape, theIsUpdateViewer );
+ eraseShape( theIsUpdateViewer );
}
void HYDROGUI_Shape::highlight( bool theIsHighlight, bool isUpdateViewer )
myIsHighlight = theIsHighlight;
- if ( myContext.IsNull() || myShape.IsNull() )
+ if ( myContext.IsNull() || myShapes.empty() )
return;
colorShapeBorder( getActiveColor() );
void HYDROGUI_Shape::setShape( const TopoDS_Shape& theShape,
const bool theToDisplay,
- const bool theIsUpdateViewer )
+ const bool theIsUpdateViewer,
+ const int theDisplayMode )
{
myTopoShape = theShape;
- myDisplayMode = AIS_Shaded;
+ myDisplayMode = theDisplayMode;
buildShape();
updateShape( theToDisplay, theIsUpdateViewer );
void HYDROGUI_Shape::setBorderColor( const QColor& theColor,
const bool theToDisplay,
const bool theIsUpdateViewer )
-{
+{
myBorderColor = theColor;
updateShape( theToDisplay, theIsUpdateViewer );
}
return;
myZLayer = theZLayer;
- if ( !myShape.IsNull() && isVisible() && !myContext.IsNull() && myZLayer >= 0 )
- myContext->SetZLayer( myShape, myZLayer );
+ if( isVisible() && !myContext.IsNull() && myZLayer >= 0 )
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
+ myContext->SetZLayer( aShape, myZLayer );
}
-Handle_AIS_InteractiveObject HYDROGUI_Shape::createShape() const
+QList<Handle(AIS_InteractiveObject)> HYDROGUI_Shape::createShape() const
{
- if( myTopoShape.IsNull() )
- return Handle_AIS_InteractiveObject();
+ QList<Handle(AIS_InteractiveObject)> shapes;
+ if( myTopoShape.IsNull() ) {
+ return shapes;
+ }
+
+ TopAbs_ShapeEnum aShapeType = myTopoShape.ShapeType();
+ bool IsWireEdgeCompound = aShapeType==TopAbs_COMPOUND;
+ if (IsWireEdgeCompound) {
+ TopoDS_Iterator itr(myTopoShape);
+ while (itr.More() && IsWireEdgeCompound) {
+ if (itr.Value().ShapeType() != TopAbs_WIRE && itr.Value().ShapeType() != TopAbs_EDGE)
+ IsWireEdgeCompound = false;
+ itr.Next();
+ }
+ }
+
+ if ( aShapeType==TopAbs_EDGE || aShapeType==TopAbs_WIRE || IsWireEdgeCompound)
+ {
+ SUIT_ResourceMgr* aResMgr = 0;
+ SUIT_Session* aSession = SUIT_Session::session();
+ if ( aSession )
+ aResMgr = SUIT_Session::session()->resourceMgr();
+
+ int aType = -1;
+ int aSize = -1;
+ if( aResMgr )
+ {
+ aResMgr->value( "polyline", "arrow_type", aType );
+ aResMgr->value( "polyline", "arrow_size", aSize );
+ }
+
+ shapes.append( HYDROGUI_Polyline::createPresentations( myTopoShape, aType, aSize ) );
+ }
else
- return new AIS_Shape( myTopoShape );
+ {
+ shapes.append( new HYDROGUI_AISShape( myTopoShape ) );
+ }
+ return shapes;
}
void HYDROGUI_Shape::buildShape()
{
// Erase previously created shape
- erase();
+ erase(false);
- myShape = createShape();
- if( myShape.IsNull() )
+ myShapes = createShape();
+ if( myShapes.empty() )
return;
- Handle_AIS_Shape anAISShape = Handle_AIS_Shape::DownCast( myShape );
- if( !anAISShape.IsNull() )
- anAISShape ->SetHLRAngleAndDeviation( 0.001 );
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
+ {
+ Handle(AIS_Shape) anAISShape = Handle(AIS_Shape)::DownCast( aShape );
+ if( !anAISShape.IsNull() )
+ anAISShape ->SetHLRAngleAndDeviation( 0.001 );
- if ( !myObject.IsNull() )
- myShape->SetOwner( myObject );
+ if ( !myObject.IsNull() )
+ aShape->SetOwner( myObject );
- myShape->SetTransparency( 0 );
- myShape->SetDisplayMode( (AIS_DisplayMode)myDisplayMode );
+ if ( !myObject.IsNull() && !myObject->IsKind( STANDARD_TYPE(HYDROData_LandCoverMap) ) )
+ aShape->SetTransparency( 0 );
+ aShape->SetDisplayMode( (AIS_DisplayMode)myDisplayMode );
// Init default params for shape
- const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
- if ( !anAttributes.IsNull() )
- {
- Handle(Prs3d_IsoAspect) anIsoAspect = anAttributes->UIsoAspect();
- if ( !anIsoAspect.IsNull() ) {
- anIsoAspect->SetNumber( 0 );
- anAttributes->SetUIsoAspect( anIsoAspect );
- }
-
- anIsoAspect = anAttributes->VIsoAspect();
- if ( !anIsoAspect.IsNull() ) {
- anIsoAspect->SetNumber( 0 );
- anAttributes->SetVIsoAspect( anIsoAspect );
- }
-
- if ( myDisplayMode == AIS_Shaded )
+ const Handle(Prs3d_Drawer)& anAttributes = aShape->Attributes();
+ if ( !anAttributes.IsNull() )
{
- Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
- if ( !aShadingAspect.IsNull() )
+ Handle(Prs3d_IsoAspect) anIsoAspect = anAttributes->UIsoAspect();
+ if ( !anIsoAspect.IsNull() ) {
+ anIsoAspect->SetNumber( 0 );
+ anAttributes->SetUIsoAspect( anIsoAspect );
+ }
+
+ anIsoAspect = anAttributes->VIsoAspect();
+ if ( !anIsoAspect.IsNull() )
{
- Graphic3d_MaterialAspect aMatAspect( Graphic3d_NOM_PLASTIC );
- //aMatAspect.SetAmbient( 1 );
- //aMatAspect.SetDiffuse( 0 );
+ anIsoAspect->SetNumber( 0 );
+ anAttributes->SetVIsoAspect( anIsoAspect );
+ }
- aShadingAspect->Aspect()->SetFrontMaterial( aMatAspect );
- aShadingAspect->Aspect()->SetBackMaterial( aMatAspect );
+ if ( myDisplayMode == AIS_Shaded )
+ {
+ aShape->SetMaterial( Graphic3d_NOM_PLASTIC );
+ }
+ else if ( myDisplayMode == AIS_WireFrame )
+ {
+ anAttributes->SetWireDraw( true );
}
- }
- else if ( myDisplayMode == AIS_WireFrame )
- {
- anAttributes->SetWireDraw( true );
}
}
}
void HYDROGUI_Shape::updateShape( const bool theToDisplay,
const bool theIsUpdateViewer )
{
- if ( myShape.IsNull() )
- return;
-
- const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
- if ( !anAttributes.IsNull() )
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
{
- if ( myDisplayMode == AIS_Shaded )
+ const Handle(Prs3d_Drawer)& anAttributes = aShape->Attributes();
+ if ( !anAttributes.IsNull() )
{
- // Coloring face filling
- Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
- if ( !aShadingAspect.IsNull() )
+ if ( myDisplayMode == AIS_Shaded && myFillingColor.isValid() )
{
Quantity_Color aFillingColor( getQuantityColorVal( myFillingColor.red() ),
getQuantityColorVal( myFillingColor.green() ),
getQuantityColorVal( myFillingColor.blue() ),
Quantity_TOC_RGB );
-
- aShadingAspect->SetColor( aFillingColor );
- aShadingAspect->SetTransparency( 1 - getQuantityColorVal( myFillingColor.alpha() ) );
+
+ aShape->SetColor( aFillingColor );
+ aShape->SetTransparency( 1 - getQuantityColorVal( myFillingColor.alpha() ) );
}
+ else if ( myDisplayMode == AIS_WireFrame )
+ {
+ }
+
+ // Coloring borders
}
- else if ( myDisplayMode == AIS_WireFrame )
- {
- }
-
- // Coloring borders
- colorShapeBorder( getActiveColor() );
}
-
+
+ colorShapeBorder( myBorderColor );
if ( !theToDisplay || !isVisible() || myContext.IsNull() )
return;
void HYDROGUI_Shape::displayShape( const bool theIsUpdateViewer )
{
- myContext->Display( myShape, Standard_False );
+ if ( myContext->HasOpenedContext() && mySelectionMode > 0 )
+ myContext->CloseLocalContext();
+
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
+ {
+ if ( mySelectionMode > 0 )
+ // Display object in local context with selection
+ myContext->Display( aShape, myDisplayMode, mySelectionMode, Standard_False, Standard_False );
+ else
+ {
+ if ( !myContext->HasOpenedContext() )
+ // Ordinary display of object published in the Object Browser
+ myContext->Display( aShape, Standard_False );
+ else
+ // Display object in local context without selection
+ myContext->Display( aShape, myDisplayMode, -1, Standard_False, Standard_False );
+ }
+ }
+
+ if ( mySelectionMode > 0 )
+ {
+ myContext->OpenLocalContext();
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
+ myContext->Activate( aShape, mySelectionMode, Standard_True );
+ }
if ( myZLayer >= 0 )
- myContext->SetZLayer( myShape, myZLayer );
+ {
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
+ myContext->SetZLayer( aShape, myZLayer );
+ }
- myContext->UpdateCurrentViewer();
+ if ( theIsUpdateViewer ) {
+ myContext->UpdateCurrentViewer();
+ }
+}
+
+void HYDROGUI_Shape::eraseShape( const bool theIsUpdateViewer )
+{
+ if ( myContext->HasOpenedContext() && mySelectionMode > 0 )
+ myContext->CloseLocalContext();
+
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
+ myContext->Erase( aShape, Standard_False );
+
+ if( theIsUpdateViewer )
+ myContext->UpdateCurrentViewer();
}
QColor HYDROGUI_Shape::getActiveColor() const
void HYDROGUI_Shape::colorShapeBorder( const QColor& theColor )
{
- if ( myShape.IsNull() )
- return;
-
- const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
- if ( anAttributes.IsNull() )
- return;
+ foreach( Handle(AIS_InteractiveObject) aShape1, myShapes )
+ {
+ const Handle(Prs3d_Drawer)& anAttributes = aShape1->Attributes();
+ if ( anAttributes.IsNull() )
+ continue;
- Quantity_Color aBorderColor( getQuantityColorVal( theColor.red() ),
- getQuantityColorVal( theColor.green() ),
- getQuantityColorVal( theColor.blue() ),
- Quantity_TOC_RGB );
+ Quantity_Color aBorderColor( getQuantityColorVal( theColor.red() ),
+ getQuantityColorVal( theColor.green() ),
+ getQuantityColorVal( theColor.blue() ),
+ Quantity_TOC_RGB );
- if( !myTopoShape.IsNull() )
- {
- if ( myTopoShape.ShapeType() == TopAbs_WIRE ) // Note that we display polylines in shaded mode
+ if( !myTopoShape.IsNull() )
{
- myShape->SetColor( aBorderColor );
- }
- else if ( myDisplayMode == AIS_Shaded )
- {
- if ( theColor.alpha() == 0 )
+ if ( myTopoShape.ShapeType() == TopAbs_WIRE ) // Note that we display polylines in shaded mode
{
- anAttributes->SetFaceBoundaryDraw( false );
+ aShape1->SetColor( aBorderColor );
}
- else
+ else if ( myDisplayMode == AIS_Shaded )
{
- anAttributes->SetFaceBoundaryDraw( true );
-
- Handle(Prs3d_LineAspect) aBoundaryAspect = anAttributes->FaceBoundaryAspect();
- if ( !aBoundaryAspect.IsNull() )
- {
- aBoundaryAspect->SetColor( aBorderColor );
- anAttributes->SetFaceBoundaryAspect( aBoundaryAspect );
- }
- Handle(Prs3d_LineAspect) aWireAspect = anAttributes->WireAspect();
- if ( !aWireAspect.IsNull() )
- {
- aWireAspect->SetColor( aBorderColor );
- anAttributes->SetWireAspect( aWireAspect );
- }
+ Handle(HYDROGUI_AISShape) aShape = Handle(HYDROGUI_AISShape)::DownCast( aShape1 );
+ if( !aShape.IsNull() )
+ aShape->SetBorderColor( aBorderColor );
+ }
+ else if ( myDisplayMode == AIS_WireFrame )
+ {
+ aShape1->SetColor( aBorderColor );
}
- }
- else if ( myDisplayMode == AIS_WireFrame )
- {
- myShape->SetColor( aBorderColor );
}
}
}
{
myDisplayMode = theDisplayMode;
}
+
+void HYDROGUI_Shape::setSelectionMode( int theSelectionMode )
+{
+ mySelectionMode = theSelectionMode;
+}