HYDROGUI_Shape::~HYDROGUI_Shape()
{
erase( false );
-
- if ( !myShape.IsNull() )
- myShape.Nullify();
}
Handle(AIS_InteractiveContext) HYDROGUI_Shape::getContext() const
return myIsVisible;
}
-Handle(AIS_InteractiveObject) HYDROGUI_Shape::getAISObject() const
+QList<Handle(AIS_InteractiveObject)> HYDROGUI_Shape::getAISObjects() const
{
- return myShape;
+ return myShapes;
}
void HYDROGUI_Shape::display( const bool theIsUpdateViewer )
{
- if ( myContext.IsNull() || myShape.IsNull() || !isVisible() )
+ if ( myContext.IsNull() || myShapes.empty() || !isVisible() )
return;
displayShape( theIsUpdateViewer );
void HYDROGUI_Shape::erase( const bool theIsUpdateViewer )
{
- if ( myContext.IsNull() || myShape.IsNull() )
+ if ( myContext.IsNull() || myShapes.empty() )
return;
eraseShape( theIsUpdateViewer );
}
}
- if ( myShape.IsNull() || !isVisible() )
+ if ( myShapes.empty() || !isVisible() )
return;
displayShape( isUpdateViewer );
if (isDeactivateSelection)
- myContext->Deactivate(myShape);
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
+ myContext->Deactivate( aShape );
}
void HYDROGUI_Shape::setVisible( const bool theState,
{
myIsVisible = theState;
- if ( myShape.IsNull() )
+ if ( myShapes.empty() )
return;
- if ( ( myIsVisible && myContext->IsDisplayed( myShape ) ) ||
- ( !myIsVisible && !myContext->IsDisplayed( myShape ) ) )
+ if ( ( myIsVisible && myContext->IsDisplayed( myShapes[0] ) ) ||
+ ( !myIsVisible && !myContext->IsDisplayed( myShapes[0] ) ) )
return;
if ( myIsVisible ) {
myIsHighlight = theIsHighlight;
- if ( myContext.IsNull() || myShape.IsNull() )
+ if ( myContext.IsNull() || myShapes.empty() )
return;
colorShapeBorder( getActiveColor() );
return;
myZLayer = theZLayer;
- if ( !myShape.IsNull() && isVisible() && !myContext.IsNull() && myZLayer >= 0 )
- myContext->SetZLayer( myShape, myZLayer );
+ if( isVisible() && !myContext.IsNull() && myZLayer >= 0 )
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
+ myContext->SetZLayer( aShape, myZLayer );
}
-Handle(AIS_InteractiveObject) HYDROGUI_Shape::createShape() const
+QList<Handle(AIS_InteractiveObject)> HYDROGUI_Shape::createShape() const
{
+ QList<Handle(AIS_InteractiveObject)> shapes;
if( myTopoShape.IsNull() ) {
- return Handle(AIS_InteractiveObject)();
+ return shapes;
}
TopAbs_ShapeEnum aShapeType = myTopoShape.ShapeType();
}
}
- if ( aShapeType==TopAbs_EDGE || aShapeType==TopAbs_WIRE || IsWireEdgeCompound) {
- return new HYDROGUI_Polyline( myTopoShape );
- } else {
- return new HYDROGUI_AISShape( myTopoShape );
+ if ( aShapeType==TopAbs_EDGE || aShapeType==TopAbs_WIRE || IsWireEdgeCompound)
+ {
+ shapes.append( HYDROGUI_Polyline::createPresentations( myTopoShape ) );
+ }
+ else
+ {
+ shapes.append( new HYDROGUI_AISShape( myTopoShape ) );
}
+ return shapes;
}
void HYDROGUI_Shape::buildShape()
// Erase previously created shape
erase(false);
- myShape = createShape();
- if( myShape.IsNull() )
+ myShapes = createShape();
+ if( myShapes.empty() )
return;
- Handle(AIS_Shape) anAISShape = Handle(AIS_Shape)::DownCast( myShape );
- if( !anAISShape.IsNull() )
- anAISShape ->SetHLRAngleAndDeviation( 0.001 );
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
+ {
+ Handle(AIS_Shape) anAISShape = Handle(AIS_Shape)::DownCast( aShape );
+ if( !anAISShape.IsNull() )
+ anAISShape ->SetHLRAngleAndDeviation( 0.001 );
- if ( !myObject.IsNull() )
- myShape->SetOwner( myObject );
+ if ( !myObject.IsNull() )
+ aShape->SetOwner( myObject );
- if ( !myObject.IsNull() && !myObject->IsKind( STANDARD_TYPE(HYDROData_LandCoverMap) ) )
- myShape->SetTransparency( 0 );
- myShape->SetDisplayMode( (AIS_DisplayMode)myDisplayMode );
+ if ( !myObject.IsNull() && !myObject->IsKind( STANDARD_TYPE(HYDROData_LandCoverMap) ) )
+ aShape->SetTransparency( 0 );
+ aShape->SetDisplayMode( (AIS_DisplayMode)myDisplayMode );
- // Init default params for shape
- const Handle(Prs3d_Drawer)& anAttributes = myShape->Attributes();
- if ( !anAttributes.IsNull() )
- {
- Handle(Prs3d_IsoAspect) anIsoAspect = anAttributes->UIsoAspect();
- if ( !anIsoAspect.IsNull() ) {
- anIsoAspect->SetNumber( 0 );
- anAttributes->SetUIsoAspect( anIsoAspect );
- }
-
- anIsoAspect = anAttributes->VIsoAspect();
- if ( !anIsoAspect.IsNull() )
+ // Init default params for shape
+ const Handle(Prs3d_Drawer)& anAttributes = aShape->Attributes();
+ if ( !anAttributes.IsNull() )
{
- anIsoAspect->SetNumber( 0 );
- anAttributes->SetVIsoAspect( anIsoAspect );
- }
+ Handle(Prs3d_IsoAspect) anIsoAspect = anAttributes->UIsoAspect();
+ if ( !anIsoAspect.IsNull() ) {
+ anIsoAspect->SetNumber( 0 );
+ anAttributes->SetUIsoAspect( anIsoAspect );
+ }
+
+ anIsoAspect = anAttributes->VIsoAspect();
+ if ( !anIsoAspect.IsNull() )
+ {
+ anIsoAspect->SetNumber( 0 );
+ anAttributes->SetVIsoAspect( anIsoAspect );
+ }
- if ( myDisplayMode == AIS_Shaded )
- {
- myShape->SetMaterial( Graphic3d_NOM_PLASTIC );
- }
- else if ( myDisplayMode == AIS_WireFrame )
- {
- anAttributes->SetWireDraw( true );
+ if ( myDisplayMode == AIS_Shaded )
+ {
+ aShape->SetMaterial( Graphic3d_NOM_PLASTIC );
+ }
+ else if ( myDisplayMode == AIS_WireFrame )
+ {
+ anAttributes->SetWireDraw( true );
+ }
}
}
}
void HYDROGUI_Shape::updateShape( const bool theToDisplay,
const bool theIsUpdateViewer )
{
- if ( myShape.IsNull() )
- return;
-
- const Handle(Prs3d_Drawer)& anAttributes = myShape->Attributes();
- if ( !anAttributes.IsNull() )
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
{
- if ( myDisplayMode == AIS_Shaded && myFillingColor.isValid() )
- {
- Quantity_Color aFillingColor( getQuantityColorVal( myFillingColor.red() ),
- getQuantityColorVal( myFillingColor.green() ),
- getQuantityColorVal( myFillingColor.blue() ),
- Quantity_TOC_RGB );
-
- myShape->SetColor( aFillingColor );
- myShape->SetTransparency( 1 - getQuantityColorVal( myFillingColor.alpha() ) );
- }
- else if ( myDisplayMode == AIS_WireFrame )
+ const Handle(Prs3d_Drawer)& anAttributes = aShape->Attributes();
+ if ( !anAttributes.IsNull() )
{
+ if ( myDisplayMode == AIS_Shaded && myFillingColor.isValid() )
+ {
+ Quantity_Color aFillingColor( getQuantityColorVal( myFillingColor.red() ),
+ getQuantityColorVal( myFillingColor.green() ),
+ getQuantityColorVal( myFillingColor.blue() ),
+ Quantity_TOC_RGB );
+
+ aShape->SetColor( aFillingColor );
+ aShape->SetTransparency( 1 - getQuantityColorVal( myFillingColor.alpha() ) );
+ }
+ else if ( myDisplayMode == AIS_WireFrame )
+ {
+ }
+
+ // Coloring borders
}
-
- // Coloring borders
- colorShapeBorder( myBorderColor );
}
-
+
+ colorShapeBorder( myBorderColor );
if ( !theToDisplay || !isVisible() || myContext.IsNull() )
return;
if ( myContext->HasOpenedContext() && mySelectionMode > 0 )
myContext->CloseLocalContext();
- if ( mySelectionMode > 0 )
- // Display object in local context with selection
- myContext->Display( myShape, myDisplayMode, mySelectionMode, Standard_False, Standard_False );
- else
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
{
- if ( !myContext->HasOpenedContext() )
- // Ordinary display of object published in the Object Browser
- myContext->Display( myShape, Standard_False );
+ if ( mySelectionMode > 0 )
+ // Display object in local context with selection
+ myContext->Display( aShape, myDisplayMode, mySelectionMode, Standard_False, Standard_False );
else
- // Display object in local context without selection
- myContext->Display( myShape, myDisplayMode, -1, Standard_False, Standard_False );
+ {
+ if ( !myContext->HasOpenedContext() )
+ // Ordinary display of object published in the Object Browser
+ myContext->Display( aShape, Standard_False );
+ else
+ // Display object in local context without selection
+ myContext->Display( aShape, myDisplayMode, -1, Standard_False, Standard_False );
+ }
}
if ( mySelectionMode > 0 )
{
myContext->OpenLocalContext();
- myContext->Activate( myShape, mySelectionMode, Standard_True );
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
+ myContext->Activate( aShape, mySelectionMode, Standard_True );
}
if ( myZLayer >= 0 )
- myContext->SetZLayer( myShape, myZLayer );
+ {
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
+ myContext->SetZLayer( aShape, myZLayer );
+ }
if ( theIsUpdateViewer ) {
myContext->UpdateCurrentViewer();
if ( myContext->HasOpenedContext() && mySelectionMode > 0 )
myContext->CloseLocalContext();
- myContext->Erase( myShape, theIsUpdateViewer );
+ foreach( Handle(AIS_InteractiveObject) aShape, myShapes )
+ myContext->Erase( aShape, Standard_False );
+
+ if( theIsUpdateViewer )
+ myContext->UpdateCurrentViewer();
}
QColor HYDROGUI_Shape::getActiveColor() const
void HYDROGUI_Shape::colorShapeBorder( const QColor& theColor )
{
- if ( myShape.IsNull() )
- return;
-
- const Handle(Prs3d_Drawer)& anAttributes = myShape->Attributes();
- if ( anAttributes.IsNull() )
- return;
+ foreach( Handle(AIS_InteractiveObject) aShape1, myShapes )
+ {
+ const Handle(Prs3d_Drawer)& anAttributes = aShape1->Attributes();
+ if ( anAttributes.IsNull() )
+ continue;
- Quantity_Color aBorderColor( getQuantityColorVal( theColor.red() ),
- getQuantityColorVal( theColor.green() ),
- getQuantityColorVal( theColor.blue() ),
- Quantity_TOC_RGB );
+ Quantity_Color aBorderColor( getQuantityColorVal( theColor.red() ),
+ getQuantityColorVal( theColor.green() ),
+ getQuantityColorVal( theColor.blue() ),
+ Quantity_TOC_RGB );
- if( !myTopoShape.IsNull() )
- {
- if ( myTopoShape.ShapeType() == TopAbs_WIRE ) // Note that we display polylines in shaded mode
- {
- myShape->SetColor( aBorderColor );
- }
- else if ( myDisplayMode == AIS_Shaded )
+ if( !myTopoShape.IsNull() )
{
- Handle(HYDROGUI_AISShape) aShape = Handle(HYDROGUI_AISShape)::DownCast( myShape );
- if( !aShape.IsNull() )
- aShape->SetBorderColor( aBorderColor );
- }
- else if ( myDisplayMode == AIS_WireFrame )
- {
- myShape->SetColor( aBorderColor );
+ if ( myTopoShape.ShapeType() == TopAbs_WIRE ) // Note that we display polylines in shaded mode
+ {
+ aShape1->SetColor( aBorderColor );
+ }
+ else if ( myDisplayMode == AIS_Shaded )
+ {
+ Handle(HYDROGUI_AISShape) aShape = Handle(HYDROGUI_AISShape)::DownCast( aShape1 );
+ if( !aShape.IsNull() )
+ aShape->SetBorderColor( aBorderColor );
+ }
+ else if ( myDisplayMode == AIS_WireFrame )
+ {
+ aShape1->SetColor( aBorderColor );
+ }
}
}
}