#include "HYDROGUI_Shape.h"
+#include "HYDROGUI_DataObject.h"
+#include "HYDROGUI_Tool.h"
+
#include <AIS_Drawer.hxx>
+#include <AIS_TexturedShape.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepBuilderAPI_MakeWire.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_MaterialAspect.hxx>
-#include <HYDROData_Domain.h>
+#include <HYDROData_Document.h>
+#include <HYDROData_Image.h>
+#include <HYDROData_ImmersibleZone.h>
#include <HYDROData_Polyline.h>
+#include <HYDROData_Region.h>
+#include <HYDROData_Zone.h>
+#include <HYDROData_Obstacle.h>
+#include <TopoDS.hxx>
#include <TopoDS_Wire.hxx>
#include <TopoDS_Face.hxx>
+#include <TopExp_Explorer.hxx>
+
+#include <BRep_Builder.hxx>
+
#include <Precision.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <Prs3d_IsoAspect.hxx>
#include <QColor>
+#include <QFile>
HYDROGUI_Shape::HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext,
- const Handle(HYDROData_Object)& theObject )
+ const Handle(HYDROData_Entity)& theObject )
: myContext( theContext ),
myObject( theObject ),
myIsHighlight( false ),
myBorderColor( Qt::black ),
myHighlightColor( Qt::white ),
myIsToUpdate( false ),
- myIsVisible( true )
+ myIsVisible( true ),
+ myDisplayMode( AIS_WireFrame )
{
}
if ( !myShape.IsNull() )
myShape.Nullify();
+
+ removeTextureFile();
}
void HYDROGUI_Shape::display( const bool theIsUpdateViewer )
{
- if ( myContext.IsNull() || myShape.IsNull() )
+ if ( myContext.IsNull() || myShape.IsNull() || !isVisible() )
return;
myContext->Display( myShape, theIsUpdateViewer );
// Try to retrieve information from object
if ( !myObject.IsNull() )
{
- if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Domain) ) )
+ Handle(HYDROData_Document) aDocument = HYDROData_Document::Document( myObject->Label() );
+
+ if ( myObject->IsKind( STANDARD_TYPE(HYDROData_ImmersibleZone) ) )
{
- Handle(HYDROData_Domain) aDomainObj =
- Handle(HYDROData_Domain)::DownCast( myObject );
-
- QColor aFillingColor = aDomainObj->GetFillingColor();
- QColor aBorderColor = aDomainObj->GetBorderColor();
- TopoDS_Face aDomainFace = aDomainObj->Face();
+ Handle(HYDROData_ImmersibleZone) aZoneObj =
+ Handle(HYDROData_ImmersibleZone)::DownCast( myObject );
+
+ TopoDS_Shape aZoneShape = aZoneObj->GetTopShape();
+ if ( !aZoneShape.IsNull() ) {
+ if ( aZoneShape.ShapeType() == TopAbs_FACE ) {
+ TopoDS_Face aZoneFace = TopoDS::Face( aZoneShape );
+ setFace( aZoneFace, false, false );
+ } else {
+ myTopoShape = aZoneShape;
+ myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
+
+ buildShape();
+ updateShape( false, false );
+ }
+ }
+
+ QColor aFillingColor = aZoneObj->GetFillingColor();
+ QColor aBorderColor = aZoneObj->GetBorderColor();
setFillingColor( aFillingColor, false, false );
setBorderColor( aBorderColor, false, false );
- setFace( aDomainFace, false, false );
}
else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Polyline) ) )
{
Handle(HYDROData_Polyline) aPolyline =
Handle(HYDROData_Polyline)::DownCast( myObject );
- TopoDS_Wire aPolylineWire = aPolyline->Wire();
+ TopoDS_Shape aPolylineShape = aPolyline->GetTopShape();
- setWire( aPolylineWire, false, false );
+ if ( !aPolylineShape.IsNull() ) {
+ if ( aPolylineShape.ShapeType() == TopAbs_WIRE ) {
+ TopoDS_Wire aPolylineWire = TopoDS::Wire( aPolylineShape );
+ setWire( aPolylineWire, false, false );
+ } else {
+ myTopoShape = aPolylineShape;
+ myDisplayMode = AIS_WireFrame;
+
+ buildShape();
+ updateShape( false, false );
+ }
+ }
}
- }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Zone) ) )
+ {
+ Handle(HYDROData_Zone) aZone =
+ Handle(HYDROData_Zone)::DownCast( myObject );
+
+ TopoDS_Face aZoneFace = TopoDS::Face( aZone->GetShape() );
+
+ // Generate the filling color for zone
+ QStringList aGeomObjectsNames;
+
+ HYDROData_SequenceOfObjects aRefObjects = aZone->GetGeometryObjects();
+ HYDROData_SequenceOfObjects::Iterator anIter( aRefObjects );
+ for ( ; anIter.More(); anIter.Next() )
+ {
+ Handle(HYDROData_Object) aRefbject =
+ Handle(HYDROData_Object)::DownCast( anIter.Value() );
+ if ( aRefbject.IsNull() )
+ continue;
+
+ QString aRefObjectName = aRefbject->GetName();
+ if ( aRefObjectName.isEmpty() )
+ continue;
+
+ aGeomObjectsNames.append( aRefObjectName );
+ }
+
+ setFace( aZoneFace, false, false );
+ if (aZone->IsMergingNeed() && aZone->GetMergeType() == HYDROData_Zone::Merge_UNKNOWN )
+ {
+ // Red color for a zone with bathymetry conflict
+ setFillingColor( Qt::red );
+ }
+ else
+ {
+ setFillingColor( HYDROGUI_Tool::GenerateFillingColor( aDocument, aGeomObjectsNames ) );
+ }
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Image) ) )
+ {
+ Handle(HYDROData_Image) anImageObj =
+ Handle(HYDROData_Image)::DownCast( myObject );
- if ( myShape.IsNull() )
+ removeTextureFile();
+
+ QString aTextureFileName = generateTextureFileName( anImageObj );
+
+ QImage anImage = anImageObj->Image();
+ QString aFilePath = anImageObj->GetFilePath();
+ QTransform aTrsf = anImageObj->Trsf();
+
+ int aWidth = anImage.width();
+ int aHeight = anImage.height();
+
+ QTransform anInversion = QTransform::fromScale( -1, -1 );
+ anImage = anImage.transformed( anInversion * aTrsf, Qt::SmoothTransformation );
+
+ // temporary optimization, to reduce the saved image size (and the texture quality)
+ QImage anImageToSave = reduceTexture( anImage, 500 );
+ anImageToSave.save( aTextureFileName );
+
+ QPointF aPoint1( 0, 0 );
+ QPointF aPoint2( aWidth, 0 );
+ QPointF aPoint3( aWidth, aHeight );
+ QPointF aPoint4( 0, aHeight );
+
+ aPoint1 = aTrsf.map( aPoint1 );
+ aPoint2 = aTrsf.map( aPoint2 );
+ aPoint3 = aTrsf.map( aPoint3 );
+ aPoint4 = aTrsf.map( aPoint4 );
+
+ QPolygonF aPolygon = QPolygonF() << aPoint1 << aPoint2 << aPoint3 << aPoint4;
+ QRectF aRect = aPolygon.boundingRect();
+
+ gp_Pnt aPnt1( aRect.topLeft().x(), aRect.topLeft().y(), 0 );
+ gp_Pnt aPnt2( aRect.topRight().x(), aRect.topRight().y(), 0 );
+ gp_Pnt aPnt3( aRect.bottomRight().x(), aRect.bottomRight().y(), 0 );
+ gp_Pnt aPnt4( aRect.bottomLeft().x(), aRect.bottomLeft().y(), 0 );
+
+ TopoDS_Edge anEdge1 = BRepBuilderAPI_MakeEdge( aPnt1, aPnt2 ).Edge();
+ TopoDS_Edge anEdge2 = BRepBuilderAPI_MakeEdge( aPnt2, aPnt3 ).Edge();
+ TopoDS_Edge anEdge3 = BRepBuilderAPI_MakeEdge( aPnt3, aPnt4 ).Edge();
+ TopoDS_Edge anEdge4 = BRepBuilderAPI_MakeEdge( aPnt4, aPnt1 ).Edge();
+
+ TopoDS_Wire aWire = BRepBuilderAPI_MakeWire( anEdge1, anEdge2, anEdge3, anEdge4 ).Wire();
+
+ setTextureFileName( aTextureFileName, false, false );
+ setFace( aWire, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Obstacle) ) )
+ {
+ Handle(HYDROData_Obstacle) anObstacle =
+ Handle(HYDROData_Obstacle)::DownCast( myObject );
+
+ //TODO BEGIN of the block of code to be reimplemented
+ //TODO GetTopShape() to be used in future
+ myTopoShape = anObstacle->GetShape3D();
+ myDisplayMode = AIS_Shaded;
+
+ QColor aFillingColor = anObstacle->GetFillingColor();
+ QColor aBorderColor = anObstacle->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+
+ buildShape();
+ updateShape( false, false );
+ //TODO END of the block of code to be reimplemented
+ }
+ }
+
+ if ( myShape.IsNull() || !isVisible() )
return;
myContext->Display( myShape, theIsUpdateViewer );
void HYDROGUI_Shape::setWire( const TopoDS_Wire& theWire,
const bool theToDisplay,
const bool theIsUpdateViewer )
+{
+ myTopoShape = theWire;
+ myDisplayMode = AIS_WireFrame;
+
+ buildShape();
+ updateShape( theToDisplay, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::setFaces( const TopoDS_Compound& theWires,
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
+{
+ TopExp_Explorer anExp( theWires, TopAbs_WIRE );
+ TopoDS_Compound aCompound;
+ BRep_Builder aBuilder;
+ aBuilder.MakeCompound( aCompound );
+
+ for ( ; anExp.More(); anExp.Next() ) {
+ TopoDS_Wire aWire = TopoDS::Wire( anExp.Current() );
+ if ( aWire.IsNull() ) {
+ continue;
+ }
+
+ BRepBuilderAPI_MakeFace aMakeFace( aWire, Standard_True );
+ aMakeFace.Build();
+ if( aMakeFace.IsDone() ) {
+ aBuilder.Add( aCompound, aMakeFace.Face() );
+ }
+ }
+
+ myTopoShape = aCompound;
+ myDisplayMode = AIS_Shaded;
+
+ buildShape();
+ updateShape( theToDisplay, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::setFace( const TopoDS_Wire& theWire,
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
{
BRepBuilderAPI_MakeFace aFaceBuilder( theWire, Standard_True );
aFaceBuilder.Build();
const bool theToDisplay,
const bool theIsUpdateViewer )
{
- myFace = theFace;
+ myTopoShape = theFace;
+ myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
+ //Note: AIS_Shaded+2 is the same as AIS_ExactHLR
+ //TODO: it would be more suitable to use TexturedShape mode from GEOM_AISShape
+
+ buildShape();
+ updateShape( theToDisplay, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::setShape( const TopoDS_Shape& theShape,
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
+{
+ myTopoShape = theShape;
+ myDisplayMode = AIS_Shaded;
+
buildShape();
updateShape( theToDisplay, theIsUpdateViewer );
}
return myHighlightColor;
}
+void HYDROGUI_Shape::setTextureFileName( const QString& theFileName,
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
+{
+ myTextureFileName = theFileName;
+ updateShape( theToDisplay, theIsUpdateViewer );
+}
+
+QString HYDROGUI_Shape::getTextureFileName() const
+{
+ return myTextureFileName;
+}
+
void HYDROGUI_Shape::buildShape()
{
// Erase previously created shape
erase();
- if( myFace.IsNull() )
+ if ( myTopoShape.IsNull() )
return;
- myShape = new AIS_Shape( myFace );
+ QString aTextureFileName = getTextureFileName();
+ bool anIsTexture = !aTextureFileName.isEmpty();
+
+ if ( anIsTexture )
+ {
+ myShape = new AIS_TexturedShape( myTopoShape );
+ }
+ else
+ {
+ myShape = new AIS_Shape( myTopoShape );
+ }
if ( !myObject.IsNull() )
myShape->SetOwner( myObject );
myShape->SetTransparency( 0 );
- myShape->SetDisplayMode( AIS_Shaded );
+ myShape->SetDisplayMode( (AIS_DisplayMode)myDisplayMode );
+
+ if( anIsTexture )
+ {
+ Handle(AIS_TexturedShape) aTexturedShape =
+ Handle(AIS_TexturedShape)::DownCast( myShape );
- // Init default params for shape
+ aTexturedShape->SetTextureFileName( HYDROGUI_Tool::ToAsciiString( aTextureFileName ) );
+ aTexturedShape->SetTextureMapOn();
+ aTexturedShape->DisableTextureModulate();
+ }
+
+ // Init default params for shape
const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
if ( !anAttributes.IsNull() )
{
- Handle(Prs3d_IsoAspect) anIsoAspect = anAttributes->UIsoAspect();
- if ( !anIsoAspect.IsNull() )
- anIsoAspect->SetNumber( 0 );
-
- anIsoAspect = anAttributes->VIsoAspect();
- if ( !anIsoAspect.IsNull() )
- anIsoAspect->SetNumber( 0 );
-
- Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
- if ( !aShadingAspect.IsNull() )
+ if ( myDisplayMode == AIS_Shaded )
{
- Graphic3d_MaterialAspect aMatAspect;
- aMatAspect.SetAmbient( 1 );
- aMatAspect.SetDiffuse( 0 );
-
- aShadingAspect->Aspect()->SetFrontMaterial( aMatAspect );
- aShadingAspect->Aspect()->SetBackMaterial( aMatAspect );
+ Handle(Prs3d_IsoAspect) anIsoAspect = anAttributes->UIsoAspect();
+ if ( !anIsoAspect.IsNull() )
+ anIsoAspect->SetNumber( 0 );
+
+ anIsoAspect = anAttributes->VIsoAspect();
+ if ( !anIsoAspect.IsNull() )
+ anIsoAspect->SetNumber( 0 );
+
+ Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
+ if ( !aShadingAspect.IsNull() )
+ {
+ Graphic3d_MaterialAspect aMatAspect;
+ aMatAspect.SetAmbient( 1 );
+ aMatAspect.SetDiffuse( 0 );
+
+ aShadingAspect->Aspect()->SetFrontMaterial( aMatAspect );
+ aShadingAspect->Aspect()->SetBackMaterial( aMatAspect );
+ }
+ }
+ else if ( myDisplayMode == AIS_WireFrame )
+ {
+ anAttributes->SetWireDraw( true );
}
}
}
const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
if ( !anAttributes.IsNull() )
{
- // Coloring face filling
- Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
- if ( !aShadingAspect.IsNull() )
+ if ( myDisplayMode == AIS_Shaded )
+ {
+ // Coloring face filling
+ Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
+ if ( !aShadingAspect.IsNull() )
+ {
+ Quantity_Color aFillingColor( getQuantityColorVal( myFillingColor.red() ),
+ getQuantityColorVal( myFillingColor.green() ),
+ getQuantityColorVal( myFillingColor.blue() ),
+ Quantity_TOC_RGB );
+
+ aShadingAspect->SetColor( aFillingColor );
+ aShadingAspect->SetTransparency( 1 - getQuantityColorVal( myFillingColor.alpha() ) );
+ }
+ }
+ else if ( myDisplayMode == AIS_WireFrame )
{
- Quantity_Color aFillingColor( getQuantityColorVal( myFillingColor.red() ),
- getQuantityColorVal( myFillingColor.green() ),
- getQuantityColorVal( myFillingColor.blue() ),
- Quantity_TOC_RGB );
-
- aShadingAspect->SetColor( aFillingColor );
- aShadingAspect->SetTransparency( 1 - getQuantityColorVal( myFillingColor.alpha() ) );
}
// Coloring borders
colorShapeBorder( getActiveColor() );
}
- if ( !theToDisplay || myContext.IsNull() )
+ if ( !theToDisplay || !isVisible() || myContext.IsNull() )
return;
myContext->Display( myShape, theIsUpdateViewer );
if ( anAttributes.IsNull() )
return;
- if ( theColor.alpha() == 0 )
+ Quantity_Color aBorderColor( getQuantityColorVal( theColor.red() ),
+ getQuantityColorVal( theColor.green() ),
+ getQuantityColorVal( theColor.blue() ),
+ Quantity_TOC_RGB );
+ if ( myDisplayMode == AIS_Shaded )
{
- anAttributes->SetFaceBoundaryDraw( false );
+ if ( theColor.alpha() == 0 )
+ {
+ anAttributes->SetFaceBoundaryDraw( false );
+ }
+ else
+ {
+ anAttributes->SetFaceBoundaryDraw( true );
+
+ Handle(Prs3d_LineAspect) aBoundaryAspect = anAttributes->FaceBoundaryAspect();
+ if ( !aBoundaryAspect.IsNull() )
+ aBoundaryAspect->SetColor( aBorderColor );
+ }
}
- else
+ else if ( myDisplayMode == AIS_WireFrame )
{
- Quantity_Color aBorderColor( getQuantityColorVal( theColor.red() ),
- getQuantityColorVal( theColor.green() ),
- getQuantityColorVal( theColor.blue() ),
- Quantity_TOC_RGB );
+ myShape->SetColor( aBorderColor );
+ }
+}
- anAttributes->SetFaceBoundaryDraw( true );
+QString HYDROGUI_Shape::generateTextureFileName( const Handle(HYDROData_Entity)& theImageObj )
+{
+ QString aResult;
+ if( !theImageObj.IsNull() )
+ {
+ QString aTempDir = HYDROGUI_Tool::GetTempDir( true );
- Handle(Prs3d_LineAspect) aBoundaryAspect = anAttributes->FaceBoundaryAspect();
- if ( !aBoundaryAspect.IsNull() )
- {
- aBoundaryAspect->SetColor( aBorderColor );
- }
+ int aStudyId = HYDROGUI_Tool::GetActiveStudyId();
+ QString aPrefix = QString( "image_%1" ).arg( aStudyId );
+
+ QString anEntry = HYDROGUI_DataObject::dataObjectEntry( theImageObj, false );
+ anEntry.replace( ':', '_' );
+
+ QString anExtension = "bmp";
+
+ aResult = QString( "%1/%2_%3.%4" ).arg( aTempDir, aPrefix, anEntry, anExtension );
}
+ return aResult;
}
+void HYDROGUI_Shape::removeTextureFile() const
+{
+ QFile aFile( getTextureFileName() );
+ if( aFile.exists() )
+ aFile.remove();
+}
+QImage HYDROGUI_Shape::reduceTexture( const QImage& theImage, const int theSizeLimit )
+{
+ double aSizeLimit = (double)theSizeLimit;
+ double aWidth = (double)theImage.width();
+ double aHeight = (double)theImage.height();
+ if( aWidth > aSizeLimit || aHeight > aSizeLimit )
+ {
+ if( aWidth > aHeight )
+ {
+ aHeight /= ( aWidth / aSizeLimit );
+ aWidth = aSizeLimit;
+ }
+ else
+ {
+ aWidth /= ( aHeight / aSizeLimit );
+ aHeight = aSizeLimit;
+ }
+ }
+ return theImage.scaled( aWidth, aHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation );
+}