#include <HYDROGUI_Shape.h>
#include <HYDROGUI_Tool.h>
+#include <HYDROGUI_Polyline.h>
+
#include <HYDROData_Channel.h>
#include <HYDROData_Document.h>
#include <HYDROData_DummyObject3D.h>
#include <HYDROData_ShapesGroup.h>
#include <HYDROData_Stream.h>
#include <HYDROData_Zone.h>
-#include <HYDROGUI_Polyline.h>
+#include <HYDROData_LandCover.h>
#include <AIS_Shape.hxx>
#include <BRep_Builder.hxx>
setShape( aCompound, false, false );
}
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_LandCover) ) )
+ {
+ Handle(HYDROData_LandCover) aLandCoverObj =
+ Handle(HYDROData_LandCover)::DownCast( myObject );
+
+ TopoDS_Shape aLandCoverShape = aLandCoverObj->GetShape();
+ if ( !aLandCoverShape.IsNull() ) {
+ setShape( aLandCoverShape, false, false );
+ }
+
+ QColor aFillingColor = aLandCoverObj->GetFillingColor();
+ QColor aBorderColor = aLandCoverObj->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+ }
}
if ( myShape.IsNull() || !isVisible() )
void HYDROGUI_Shape::setBorderColor( const QColor& theColor,
const bool theToDisplay,
const bool theIsUpdateViewer )
-{
+{
myBorderColor = theColor;
updateShape( theToDisplay, theIsUpdateViewer );
}
Handle_AIS_InteractiveObject HYDROGUI_Shape::createShape() const
{
- if( myTopoShape.IsNull() )
+ if( myTopoShape.IsNull() ) {
return Handle_AIS_InteractiveObject();
-
+ }
+
TopAbs_ShapeEnum aShapeType = myTopoShape.ShapeType();
bool IsWireEdgeCompound = aShapeType==TopAbs_COMPOUND;
if (IsWireEdgeCompound) {
if ( myZLayer >= 0 )
myContext->SetZLayer( myShape, myZLayer );
- myContext->UpdateCurrentViewer();
+ if ( theIsUpdateViewer ) {
+ myContext->UpdateCurrentViewer();
+ }
}
QColor HYDROGUI_Shape::getActiveColor() const