#include "HYDROGUI_Tool.h"
#include <AIS_Drawer.hxx>
+#include <AIS_TexturedShape.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepBuilderAPI_MakeWire.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_MaterialAspect.hxx>
-#include <HYDROData_Domain.h>
+#include <HYDROData_Channel.h>
+#include <HYDROData_Document.h>
#include <HYDROData_Image.h>
-#include <HYDROData_Polyline.h>
-
+#include <HYDROData_ImmersibleZone.h>
+#include <HYDROData_Obstacle.h>
+#include <HYDROData_PolylineXY.h>
+#include <HYDROData_Profile.h>
+#include <HYDROData_Region.h>
+#include <HYDROData_Stream.h>
+#include <HYDROData_Zone.h>
+
+#include <TopoDS.hxx>
#include <TopoDS_Wire.hxx>
#include <TopoDS_Face.hxx>
+#include <TopExp_Explorer.hxx>
+
+#include <BRep_Builder.hxx>
+
#include <Precision.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_IsoAspect.hxx>
+#include <SUIT_MessageBox.h>
+
#include <QColor>
#include <QFile>
HYDROGUI_Shape::HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext,
- const Handle(HYDROData_Object)& theObject )
+ const Handle(HYDROData_Entity)& theObject )
: myContext( theContext ),
myObject( theObject ),
myIsHighlight( false ),
HYDROGUI_Shape::~HYDROGUI_Shape()
{
- erase();
+ erase( false );
if ( !myShape.IsNull() )
myShape.Nullify();
// Try to retrieve information from object
if ( !myObject.IsNull() )
{
- if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Domain) ) )
+ Handle(HYDROData_Document) aDocument = HYDROData_Document::Document( myObject->Label() );
+
+ if ( myObject->IsKind( STANDARD_TYPE(HYDROData_ImmersibleZone) ) )
{
- Handle(HYDROData_Domain) aDomainObj =
- Handle(HYDROData_Domain)::DownCast( myObject );
+ Handle(HYDROData_ImmersibleZone) aZoneObj =
+ Handle(HYDROData_ImmersibleZone)::DownCast( myObject );
+
+ TopoDS_Shape aZoneShape = aZoneObj->GetTopShape();
+ if ( !aZoneShape.IsNull() ) {
+ if ( aZoneShape.ShapeType() == TopAbs_FACE ) {
+ TopoDS_Face aZoneFace = TopoDS::Face( aZoneShape );
+ setFace( aZoneFace, false, false );
+ } else {
+ myTopoShape = aZoneShape;
+ myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
+
+ buildShape();
+ updateShape( false, false );
+ }
+ }
- QColor aFillingColor = aDomainObj->GetFillingColor();
- QColor aBorderColor = aDomainObj->GetBorderColor();
- TopoDS_Face aDomainFace = aDomainObj->Face();
+ QColor aFillingColor = aZoneObj->GetFillingColor();
+ QColor aBorderColor = aZoneObj->GetBorderColor();
setFillingColor( aFillingColor, false, false );
setBorderColor( aBorderColor, false, false );
- setFace( aDomainFace, false, false );
}
- else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Polyline) ) )
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_PolylineXY) ) )
{
- Handle(HYDROData_Polyline) aPolyline =
- Handle(HYDROData_Polyline)::DownCast( myObject );
+ Handle(HYDROData_PolylineXY) aPolyline =
+ Handle(HYDROData_PolylineXY)::DownCast( myObject );
+
+ TopoDS_Shape aPolylineShape = aPolyline->GetShape();
+
+ if ( !aPolylineShape.IsNull() ) {
+ if ( aPolylineShape.ShapeType() == TopAbs_WIRE ) {
+ TopoDS_Wire aPolylineWire = TopoDS::Wire( aPolylineShape );
+ setWire( aPolylineWire, false, false );
+ } else {
+ myTopoShape = aPolylineShape;
+ myDisplayMode = AIS_WireFrame;
+
+ buildShape();
+ updateShape( false, false );
+ }
+ }
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Zone) ) )
+ {
+ Handle(HYDROData_Zone) aZone =
+ Handle(HYDROData_Zone)::DownCast( myObject );
- TopoDS_Wire aPolylineWire = aPolyline->Wire();
+ TopoDS_Face aZoneFace = TopoDS::Face( aZone->GetShape() );
- setWire( aPolylineWire, false, false );
+ setFace( aZoneFace, false, false );
+ if (aZone->IsMergingNeed() && aZone->GetMergeType() == HYDROData_Zone::Merge_UNKNOWN )
+ {
+ // Red color for a zone with bathymetry conflict
+ setFillingColor( Qt::red );
+ }
+ else
+ {
+ // Generate the filling color for zone
+ QStringList aGeomObjectsNames;
+
+ HYDROData_SequenceOfObjects aRefObjects = aZone->GetGeometryObjects();
+ HYDROData_SequenceOfObjects::Iterator anIter( aRefObjects );
+ for ( ; anIter.More(); anIter.Next() )
+ {
+ Handle(HYDROData_Object) aRefbject =
+ Handle(HYDROData_Object)::DownCast( anIter.Value() );
+ if ( aRefbject.IsNull() )
+ continue;
+
+ QString aRefObjectName = aRefbject->GetName();
+ if ( aRefObjectName.isEmpty() )
+ continue;
+
+ aGeomObjectsNames.append( aRefObjectName );
+ }
+
+ setFillingColor( HYDROGUI_Tool::GenerateFillingColor( aDocument, aGeomObjectsNames ) );
+ }
}
else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Image) ) )
{
int aWidth = anImage.width();
int aHeight = anImage.height();
- anImage = anImage.transformed( aTrsf, Qt::SmoothTransformation );
+ QTransform anInversion = QTransform::fromScale( -1, -1 );
+ anImage = anImage.transformed( anInversion * aTrsf, Qt::SmoothTransformation );
+
+ // Workaround: Scale the texture image to the nearest width multiple 4 due to the CASCADE bug 23813
+ int aTrsfWidth = anImage.width();
+ int aDelta = aTrsfWidth % 4;
+ if ( aDelta > 0 )
+ {
+ aTrsfWidth += ( 4 - aDelta );
+ }
+ anImage = anImage.scaledToWidth( aTrsfWidth );
// temporary optimization, to reduce the saved image size (and the texture quality)
- QImage anImageToSave = reduceTexture( anImage, 500 );
- anImageToSave.save( aTextureFileName );
+ QImage anImageToSave = anImage; //RKV:reduceTexture( anImage, 500 );
+
+ bool isSaved = anImageToSave.save( aTextureFileName );
+ if ( !isSaved ) {
+ QString aTitle = QObject::tr( "FILE_ERROR" );
+ QString aMessage = QObject::tr( "FILE_CAN_NOT_BE_CREATED" ).arg( aTextureFileName );
+ SUIT_MessageBox::warning( 0, aTitle, aMessage );
+ }
- QPointF aPoint1( 0, 0 );
- QPointF aPoint2( aWidth, 0 );
- QPointF aPoint3( aWidth, aHeight );
- QPointF aPoint4( 0, aHeight );
+ QPointF aPoint1( 0, 0 ); // 1: top left
+ QPointF aPoint2( aWidth, 0 ); // 2: top right
+ QPointF aPoint3( aWidth, aHeight ); // 3: bottom right
+ QPointF aPoint4( 0, aHeight ); // 4: bottom left
aPoint1 = aTrsf.map( aPoint1 );
aPoint2 = aTrsf.map( aPoint2 );
TopoDS_Edge anEdge4 = BRepBuilderAPI_MakeEdge( aPnt4, aPnt1 ).Edge();
TopoDS_Wire aWire = BRepBuilderAPI_MakeWire( anEdge1, anEdge2, anEdge3, anEdge4 ).Wire();
+ aWire.Closed( true );
setTextureFileName( aTextureFileName, false, false );
setFace( aWire, false, false );
}
- }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Obstacle) ) )
+ {
+ Handle(HYDROData_Obstacle) anObstacle =
+ Handle(HYDROData_Obstacle)::DownCast( myObject );
+
+ //TODO BEGIN of the block of code to be reimplemented
+ //TODO GetTopShape() to be used in future
+ myTopoShape = anObstacle->GetShape3D();
+ myDisplayMode = AIS_Shaded;
+
+ QColor aFillingColor = anObstacle->GetFillingColor();
+ QColor aBorderColor = anObstacle->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+
+ buildShape();
+ updateShape( false, false );
+ //TODO END of the block of code to be reimplemented
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Profile) ) )
+ {
+ Handle(HYDROData_Profile) aProfile =
+ Handle(HYDROData_Profile)::DownCast( myObject );
+
+ TopoDS_Wire aProfileWire;
+
+ if ( aProfile->IsValid() ) {
+ TopoDS_Shape aProfileShape = aProfile->GetShape3D();
+
+ if ( !aProfileShape.IsNull() &&
+ aProfileShape.ShapeType() == TopAbs_WIRE ) {
+ aProfileWire = TopoDS::Wire( aProfileShape );
+ }
+ }
+
+ setWire( aProfileWire, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Stream) ) )
+ {
+ Handle(HYDROData_Stream) aStream =
+ Handle(HYDROData_Stream)::DownCast( myObject );
+
+ TopoDS_Shell aStreamShape = TopoDS::Shell( aStream->GetTopShape() );
+
+ setShape( aStreamShape, false, false );
+
+ QColor aFillingColor = aStream->GetFillingColor();
+ QColor aBorderColor = aStream->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Channel) ) )
+ {
+ Handle(HYDROData_Channel) aChannel =
+ Handle(HYDROData_Channel)::DownCast( myObject );
+
+ TopoDS_Face aChannelShape = TopoDS::Face( aChannel->GetTopShape() );
+ setShape( aChannelShape, false, false );
+
+ QColor aFillingColor = aChannel->GetFillingColor();
+ QColor aBorderColor = aChannel->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+ }
+ }
+
if ( myShape.IsNull() || !isVisible() )
return;
updateShape( theToDisplay, theIsUpdateViewer );
}
+void HYDROGUI_Shape::setFaces( const TopoDS_Compound& theWires,
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
+{
+ TopExp_Explorer anExp( theWires, TopAbs_WIRE );
+ TopoDS_Compound aCompound;
+ BRep_Builder aBuilder;
+ aBuilder.MakeCompound( aCompound );
+
+ for ( ; anExp.More(); anExp.Next() ) {
+ TopoDS_Wire aWire = TopoDS::Wire( anExp.Current() );
+ if ( aWire.IsNull() ) {
+ continue;
+ }
+
+ BRepBuilderAPI_MakeFace aMakeFace( aWire, Standard_True );
+ aMakeFace.Build();
+ if( aMakeFace.IsDone() ) {
+ aBuilder.Add( aCompound, aMakeFace.Face() );
+ }
+ }
+
+ myTopoShape = aCompound;
+ myDisplayMode = AIS_Shaded;
+
+ buildShape();
+ updateShape( theToDisplay, theIsUpdateViewer );
+}
+
void HYDROGUI_Shape::setFace( const TopoDS_Wire& theWire,
const bool theToDisplay,
const bool theIsUpdateViewer )
const bool theIsUpdateViewer )
{
myTopoShape = theFace;
- myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_ExactHLR;
+ myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
+ //Note: AIS_Shaded+2 is the same as AIS_ExactHLR
+ //TODO: it would be more suitable to use TexturedShape mode from GEOM_AISShape
+
+ buildShape();
+ updateShape( theToDisplay, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::setShape( const TopoDS_Shape& theShape,
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
+{
+ myTopoShape = theShape;
+ myDisplayMode = AIS_Shaded;
buildShape();
updateShape( theToDisplay, theIsUpdateViewer );
// Erase previously created shape
erase();
- if ( myTopoShape.IsNull() )
+ if ( myTopoShape.IsNull() ) {
+ myShape.Nullify();
return;
+ }
- myShape = new AIS_TexturedShape( myTopoShape );
+ QString aTextureFileName = getTextureFileName();
+ bool anIsTexture = !aTextureFileName.isEmpty();
+
+ if ( anIsTexture )
+ {
+ myShape = new AIS_TexturedShape( myTopoShape );
+ }
+ else
+ {
+ myShape = new AIS_Shape( myTopoShape );
+ }
if ( !myObject.IsNull() )
myShape->SetOwner( myObject );
myShape->SetTransparency( 0 );
myShape->SetDisplayMode( (AIS_DisplayMode)myDisplayMode );
- QString aTextureFileName = getTextureFileName();
- if( !aTextureFileName.isEmpty() )
+ if( anIsTexture )
{
- myShape->SetTextureFileName( HYDROGUI_Tool::ToAsciiString( aTextureFileName ) );
- myShape->SetTextureMapOn();
- myShape->DisableTextureModulate();
+ Handle(AIS_TexturedShape) aTexturedShape =
+ Handle(AIS_TexturedShape)::DownCast( myShape );
+
+ aTexturedShape->SetTextureFileName( HYDROGUI_Tool::ToAsciiString( aTextureFileName ) );
+ aTexturedShape->SetTextureMapOn();
+ // Just use the texture image as is
+ aTexturedShape->DisableTextureModulate();
+ aTexturedShape->SetTextureRepeat( false ); // don't repeat the texture image on the face
}
// Init default params for shape
const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
if ( !anAttributes.IsNull() )
{
- if ( myDisplayMode == AIS_Shaded )
- {
- Handle(Prs3d_IsoAspect) anIsoAspect = anAttributes->UIsoAspect();
- if ( !anIsoAspect.IsNull() )
- anIsoAspect->SetNumber( 0 );
+ Handle(Prs3d_IsoAspect) anIsoAspect = anAttributes->UIsoAspect();
+ if ( !anIsoAspect.IsNull() ) {
+ anIsoAspect->SetNumber( 0 );
+ anAttributes->SetUIsoAspect( anIsoAspect );
+ }
- anIsoAspect = anAttributes->VIsoAspect();
- if ( !anIsoAspect.IsNull() )
- anIsoAspect->SetNumber( 0 );
+ anIsoAspect = anAttributes->VIsoAspect();
+ if ( !anIsoAspect.IsNull() ) {
+ anIsoAspect->SetNumber( 0 );
+ anAttributes->SetVIsoAspect( anIsoAspect );
+ }
+ if ( myDisplayMode == AIS_Shaded )
+ {
Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
if ( !aShadingAspect.IsNull() )
{
}
}
-QString HYDROGUI_Shape::generateTextureFileName( const Handle(HYDROData_Object)& theImageObj )
+QString HYDROGUI_Shape::generateTextureFileName( const Handle(HYDROData_Entity)& theImageObj )
{
QString aResult;
if( !theImageObj.IsNull() )