#include <HYDROGUI_Shape.h>
#include <HYDROGUI_Tool.h>
+#include <HYDROGUI_Polyline.h>
+
#include <HYDROData_Channel.h>
#include <HYDROData_Document.h>
#include <HYDROData_DummyObject3D.h>
#include <HYDROData_ShapesGroup.h>
#include <HYDROData_Stream.h>
#include <HYDROData_Zone.h>
-#include <HYDROGUI_Polyline.h>
+#include <HYDROData_LandCover.h>
#include <AIS_Shape.hxx>
#include <BRep_Builder.hxx>
setShape( aCompound, false, false );
}
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_LandCover) ) )
+ {
+ Handle(HYDROData_LandCover) aLandCoverObj =
+ Handle(HYDROData_LandCover)::DownCast( myObject );
+
+ TopoDS_Shape aLandCoverShape = aLandCoverObj->GetShape();
+ if ( !aLandCoverShape.IsNull() ) {
+ setShape( aLandCoverShape, false, false );
+ }
+
+ QColor aFillingColor = aLandCoverObj->GetFillingColor();
+ QColor aBorderColor = aLandCoverObj->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+ }
}
if ( myShape.IsNull() || !isVisible() )
{
if( myTopoShape.IsNull() )
return Handle_AIS_InteractiveObject();
- else
- if ( myObject->IsKind( STANDARD_TYPE(HYDROData_PolylineXY) ) ||
- myObject->IsKind( STANDARD_TYPE(HYDROData_Polyline3D)) ||
- myObject->IsKind( STANDARD_TYPE(HYDROData_Profile) ))
- return new HYDROGUI_Polyline(myTopoShape);
- else
- return new AIS_Shape( myTopoShape );
+
+ TopAbs_ShapeEnum aShapeType = myTopoShape.ShapeType();
+ if ( aShapeType==TopAbs_EDGE || aShapeType==TopAbs_WIRE ) {
+ return new HYDROGUI_Polyline( myTopoShape );
+ } else {
+ return new AIS_Shape( myTopoShape );
+ }
}
void HYDROGUI_Shape::buildShape()