#include <HYDROGUI_Shape.h>
#include <HYDROGUI_Tool.h>
+#include <HYDROGUI_Polyline.h>
+
#include <HYDROData_Channel.h>
#include <HYDROData_Document.h>
#include <HYDROData_DummyObject3D.h>
#include <HYDROData_ShapesGroup.h>
#include <HYDROData_Stream.h>
#include <HYDROData_Zone.h>
+#include <HYDROData_LandCover.h>
#include <AIS_Shape.hxx>
#include <BRep_Builder.hxx>
}
else
{
- // Generate the filling color for zone
- QStringList aGeomObjectsNames;
-
- HYDROData_SequenceOfObjects aRefObjects = aZone->GetGeometryObjects();
- HYDROData_SequenceOfObjects::Iterator anIter( aRefObjects );
- for ( ; anIter.More(); anIter.Next() )
- {
- Handle(HYDROData_Object) aRefbject =
- Handle(HYDROData_Object)::DownCast( anIter.Value() );
- if ( aRefbject.IsNull() )
- continue;
-
- QString aRefObjectName = aRefbject->GetName();
- if ( aRefObjectName.isEmpty() )
- continue;
-
- aGeomObjectsNames.append( aRefObjectName );
- }
-
- setFillingColor( HYDROGUI_Tool::GenerateFillingColor( aDocument, aGeomObjectsNames ) );
+ // Set the filling color for zone
+ setFillingColor( aZone->GetColor(HYDROData_ImmersibleZone::DefaultFillingColor()) );
}
}
else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Profile) ) )
setShape( aCompound, false, false );
}
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_LandCover) ) )
+ {
+ Handle(HYDROData_LandCover) aLandCoverObj =
+ Handle(HYDROData_LandCover)::DownCast( myObject );
+
+ TopoDS_Shape aLandCoverShape = aLandCoverObj->GetShape();
+ if ( !aLandCoverShape.IsNull() ) {
+ setShape( aLandCoverShape, false, false );
+ }
+
+ QColor aFillingColor = aLandCoverObj->GetFillingColor();
+ QColor aBorderColor = aLandCoverObj->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+ }
}
if ( myShape.IsNull() || !isVisible() )
{
if( myTopoShape.IsNull() )
return Handle_AIS_InteractiveObject();
- else
+
+ TopAbs_ShapeEnum aShapeType = myTopoShape.ShapeType();
+ if ( aShapeType==TopAbs_EDGE || aShapeType==TopAbs_WIRE ) {
+ return new HYDROGUI_Polyline( myTopoShape );
+ } else {
return new AIS_Shape( myTopoShape );
+ }
}
void HYDROGUI_Shape::buildShape()