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refs #568: use ordered list view with selection synchronized with object browser...
[modules/hydro.git] / src / HYDROGUI / HYDROGUI_Shape.cxx
index b973cefd80d9a8f9d7f5d262653f75ff9810f3a0..339f9453e054787e8a4f54925a84b2563de992f3 100644 (file)
@@ -1,12 +1,8 @@
-// Copyright (C) 2007-2013  CEA/DEN, EDF R&D, OPEN CASCADE
-//
-// Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
+// Copyright (C) 2014-2015  EDF-R&D
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
 // License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
 //
 // This library is distributed in the hope that it will be useful,
 // but WITHOUT ANY WARRANTY; without even the implied warranty of
 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
 //
 
-#include "HYDROGUI_Shape.h"
-
-#include <AIS_Drawer.hxx>
-
-#include <BRepBuilderAPI_MakeEdge.hxx>
-#include <BRepBuilderAPI_MakeWire.hxx>
+#include <HYDROGUI_Shape.h>
+#include <HYDROGUI_Tool.h>
+#include <HYDROGUI_Polyline.h>
+
+#include <HYDROData_Channel.h>
+#include <HYDROData_Document.h>
+#include <HYDROData_DummyObject3D.h>
+#include <HYDROData_ImmersibleZone.h>
+#include <HYDROData_Obstacle.h>
+#include <HYDROData_PolylineXY.h>
+#include <HYDROData_Polyline3D.h>
+#include <HYDROData_Profile.h>
+#include <HYDROData_ShapesGroup.h>
+#include <HYDROData_Stream.h>
+#include <HYDROData_Zone.h>
+#include <HYDROData_LandCover.h>
+
+#include <AIS_Shape.hxx>
+#include <BRep_Builder.hxx>
 #include <BRepBuilderAPI_MakeFace.hxx>
-
-#include <gp_Pnt.hxx>
-
 #include <Graphic3d_AspectFillArea3d.hxx>
-#include <Graphic3d_MaterialAspect.hxx>
-
-#include <TopoDS_Wire.hxx>
-#include <TopoDS_Face.hxx>
-
-#include <Precision.hxx>
-
-#include <Prs3d_ShadingAspect.hxx>
-#include <Prs3d_LineAspect.hxx>
 #include <Prs3d_IsoAspect.hxx>
+#include <Prs3d_ShadingAspect.hxx>
+#include <TopoDS.hxx>
+#include <TopoDS_Face.hxx>
+#include <TopoDS_Wire.hxx>
+#include <TopExp_Explorer.hxx>
 
-#include <QColor>
-
-HYDROGUI_Shape::HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext )
+HYDROGUI_Shape::HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext,
+                                const Handle(HYDROData_Entity)&       theObject,
+                                const int                             theZLayer )
 : myContext( theContext ),
+  myObject( theObject ),
+  myZLayer( theZLayer ),
   myIsHighlight( false ),
-  myFillingColor( Qt::green ),
+  myFillingColor( Qt::transparent ),
   myBorderColor( Qt::black ),
-  myHighlightColor( Qt::white )
+  myHighlightColor( Qt::white ),
+  myIsToUpdate( false ),
+  myIsVisible( true ),
+  myDisplayMode( AIS_Shaded )
 {
 }
 
 HYDROGUI_Shape::~HYDROGUI_Shape()
 {
-  erase();
+  erase( false );
 
   if ( !myShape.IsNull() )
     myShape.Nullify();
 }
 
+Handle(AIS_InteractiveContext) HYDROGUI_Shape::getContext() const
+{
+  return myContext;
+}
+
+Handle(HYDROData_Entity) HYDROGUI_Shape::getObject() const
+{
+  return myObject;
+}
+
+TopoDS_Shape HYDROGUI_Shape::getTopoShape() const
+{
+  return myTopoShape;
+}
+
+bool HYDROGUI_Shape::getIsToUpdate() const
+{
+  return myIsToUpdate;
+}
+
+void HYDROGUI_Shape::setIsToUpdate( bool theState )
+{
+  myIsToUpdate = theState;
+}
+
+bool HYDROGUI_Shape::isVisible() const
+{
+  return myIsVisible;
+}
+
+Handle(AIS_InteractiveObject) HYDROGUI_Shape::getAISObject() const
+{
+  return myShape;
+}
+
 void HYDROGUI_Shape::display( const bool theIsUpdateViewer )
 {
-  if ( !myContext || myShape.IsNull() )
+  if ( myContext.IsNull() || myShape.IsNull() || !isVisible() )
     return;
 
-  myContext->Display( myShape, theIsUpdateViewer );
+  displayShape( theIsUpdateViewer );
 }
 
 void HYDROGUI_Shape::erase( const bool theIsUpdateViewer )
 {
-  if ( !myContext || myShape.IsNull() )
+  if ( myContext.IsNull() || myShape.IsNull() )
     return;
 
   myContext->Erase( myShape, theIsUpdateViewer );
 }
 
-void HYDROGUI_Shape::highlight( bool theIsHighlight )
+void HYDROGUI_Shape::update( bool isUpdateViewer,
+                             bool isDeactivateSelection )
+
+{
+  setIsToUpdate( false );
+
+  if ( myContext.IsNull() )
+    return;
+
+  // Try to retrieve information from object
+  if ( !myObject.IsNull() )
+  {
+    Handle(HYDROData_Document) aDocument = HYDROData_Document::Document( myObject->Label() );
+  
+    if ( myObject->IsKind( STANDARD_TYPE(HYDROData_ImmersibleZone) ) )
+    {
+      Handle(HYDROData_ImmersibleZone) aZoneObj =
+        Handle(HYDROData_ImmersibleZone)::DownCast( myObject );
+
+      TopoDS_Shape aZoneShape = aZoneObj->GetTopShape();
+      if ( !aZoneShape.IsNull() ) {
+        if ( aZoneShape.ShapeType() == TopAbs_FACE ) {
+          TopoDS_Face aZoneFace = TopoDS::Face( aZoneShape );
+          setFace( aZoneFace, false, false, "" );
+        } else {
+          myTopoShape = aZoneShape;
+          //TODO: myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
+          myDisplayMode = AIS_Shaded;
+
+          buildShape();
+          updateShape( false, false );
+        }
+      }
+
+      QColor aFillingColor = aZoneObj->GetFillingColor();
+      QColor aBorderColor = aZoneObj->GetBorderColor();
+
+      setFillingColor( aFillingColor, false, false );
+      setBorderColor( aBorderColor, false, false );
+    }
+    else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_PolylineXY) ) )
+    {
+      Handle(HYDROData_PolylineXY) aPolyline =
+        Handle(HYDROData_PolylineXY)::DownCast( myObject );
+
+      TopoDS_Shape aPolylineShape = aPolyline->GetShape();
+
+      if ( !aPolylineShape.IsNull() ) {
+        if ( aPolylineShape.ShapeType() == TopAbs_WIRE ) {
+          TopoDS_Wire aPolylineWire = TopoDS::Wire( aPolylineShape );
+          setWire( aPolylineWire, false, false );  
+        } else {
+          myTopoShape = aPolylineShape;
+          // Set shading mode to avoid that hilight presentation is equal to "normal" object presentation.
+          // Note that hilight presentation is always to be on top ( i.e. in the top Z layer ).
+          myDisplayMode = AIS_Shaded;
+
+          buildShape();
+          updateShape( false, false );
+        }
+      }
+
+      QColor aWireColor = aPolyline->GetWireColor();
+      setBorderColor( aWireColor, false, false );
+    }
+    else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Polyline3D) ) )
+    {
+      Handle(HYDROData_Polyline3D) aPolyline =
+        Handle(HYDROData_Polyline3D)::DownCast( myObject );
+
+      TopoDS_Shape aPolylineShape = aPolyline->GetShape3D();
+
+      if ( !aPolylineShape.IsNull() ) {
+        if ( aPolylineShape.ShapeType() == TopAbs_WIRE ) {
+          TopoDS_Wire aPolylineWire = TopoDS::Wire( aPolylineShape );
+          setWire( aPolylineWire, false, false );  
+        } else {
+          myTopoShape = aPolylineShape;
+          // Set shading mode to avoid that hilight presentation is equal to "normal" object presentation.
+          // Note that hilight presentation is always to be on top ( i.e. in the top Z layer ).
+          myDisplayMode = AIS_Shaded;
+
+          buildShape();
+          updateShape( false, false );
+        }
+      }
+
+      QColor aWireColor = aPolyline->GetBorderColor();
+      setBorderColor( aWireColor, false, false );
+    }
+    else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Zone) ) )
+    {
+      Handle(HYDROData_Zone) aZone =
+        Handle(HYDROData_Zone)::DownCast( myObject );
+
+      TopoDS_Face aZoneFace = TopoDS::Face( aZone->GetShape() );
+
+      setFace( aZoneFace, false, false, "" );
+      if (aZone->IsMergingNeed() && aZone->GetMergeType() == HYDROData_Zone::Merge_UNKNOWN )
+      {
+        // Red color for a zone with bathymetry conflict
+        setFillingColor( Qt::red );
+      }
+      else
+      {
+               // Set the filling color for zone
+               setFillingColor( aZone->GetColor(HYDROData_ImmersibleZone::DefaultFillingColor()) );
+      }
+    }
+    else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Profile) ) )
+    {
+      Handle(HYDROData_Profile) aProfile =
+        Handle(HYDROData_Profile)::DownCast( myObject );
+
+      TopoDS_Wire aProfileWire;
+
+      if ( aProfile->IsValid() ) {
+        TopoDS_Shape aProfileShape = aProfile->GetShape3D();
+
+        if ( !aProfileShape.IsNull() && 
+             aProfileShape.ShapeType() == TopAbs_WIRE ) {
+          aProfileWire = TopoDS::Wire( aProfileShape );
+        }
+      }
+
+      setWire( aProfileWire, false, false );  
+
+      QColor aWireColor = aProfile->GetBorderColor();
+      setBorderColor( aWireColor, false, false );
+    }
+    else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Stream) ) ||
+              myObject->IsKind( STANDARD_TYPE(HYDROData_Channel) ) ||
+              myObject->IsKind( STANDARD_TYPE(HYDROData_Obstacle) ) )
+    {
+      Handle(HYDROData_Object) aGeomObject =
+        Handle(HYDROData_Object)::DownCast( myObject );
+
+      TopoDS_Shape anObjShape = aGeomObject->GetTopShape();
+
+      setShape( anObjShape, false, false );
+
+      QColor aFillingColor = aGeomObject->GetFillingColor();
+      QColor aBorderColor = aGeomObject->GetBorderColor();
+
+      setFillingColor( aFillingColor, false, false );
+      setBorderColor( aBorderColor, false, false );
+    }
+    else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_DummyObject3D) ) )
+    {
+      Handle(HYDROData_DummyObject3D) anObject3D =
+        Handle(HYDROData_DummyObject3D)::DownCast( myObject );
+      TopoDS_Shape aShape3D = anObject3D->GetShape();
+
+      setShape( aShape3D, false, false );
+
+      QColor aFillingColor = anObject3D->GetFillingColor();
+      QColor aBorderColor = anObject3D->GetBorderColor();
+
+      setFillingColor( aFillingColor, false, false );
+      setBorderColor( aBorderColor, false, false );
+    }
+    else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_ShapesGroup) ) )
+    {
+      Handle(HYDROData_ShapesGroup) aShapesGroup =
+        Handle(HYDROData_ShapesGroup)::DownCast( myObject );
+
+      TopTools_SequenceOfShape aShapes;
+      aShapesGroup->GetShapes( aShapes );
+
+      TopoDS_Compound aCompound;
+      BRep_Builder aCompoundBuilder;
+      aCompoundBuilder.MakeCompound( aCompound );
+
+      for ( int i = 1, n = aShapes.Length(); i <= n; ++i )
+      {
+        const TopoDS_Shape& aShape = aShapes.Value( i );
+        aCompoundBuilder.Add( aCompound, aShape );
+      }
+
+      setShape( aCompound, false, false );  
+    }
+    else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_LandCover) ) )
+    {
+      Handle(HYDROData_LandCover) aLandCoverObj =
+        Handle(HYDROData_LandCover)::DownCast( myObject );
+
+      TopoDS_Shape aLandCoverShape = aLandCoverObj->GetShape();
+      if ( !aLandCoverShape.IsNull() ) {
+        setShape( aLandCoverShape, false, false );
+      }
+
+      QColor aFillingColor = aLandCoverObj->GetFillingColor();
+      QColor aBorderColor = aLandCoverObj->GetBorderColor();
+
+      setFillingColor( aFillingColor, false, false );
+      setBorderColor( aBorderColor, false, false );
+    }
+  }
+  if ( myShape.IsNull() || !isVisible() )
+    return;
+
+  displayShape( isUpdateViewer );
+
+  if (isDeactivateSelection)
+    myContext->Deactivate(myShape);
+}
+
+void HYDROGUI_Shape::setVisible( const bool theState,
+                                 const bool theIsUpdateViewer )
+{
+  myIsVisible = theState;
+
+  if ( myShape.IsNull() )
+    return;
+
+  if ( ( myIsVisible && myContext->IsDisplayed( myShape ) ) ||
+       ( !myIsVisible && !myContext->IsDisplayed( myShape ) ) )
+    return;
+
+  if ( myIsVisible ) {
+    displayShape( theIsUpdateViewer );
+  }
+  else
+    myContext->Erase( myShape, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::highlight( bool theIsHighlight, bool isUpdateViewer )
 {
   if ( myIsHighlight == theIsHighlight )
     return;
 
   myIsHighlight = theIsHighlight;
 
-  if ( !myContext || myShape.IsNull() )
+  if ( myContext.IsNull() || myShape.IsNull() )
     return;
 
   colorShapeBorder( getActiveColor() );
-  myContext->Display( myShape );
+  displayShape( isUpdateViewer );
 }
 
 bool HYDROGUI_Shape::isHighlighted() const
@@ -97,30 +366,92 @@ bool HYDROGUI_Shape::isHighlighted() const
 }
 
 void HYDROGUI_Shape::setWire( const TopoDS_Wire& theWire,
-                              const bool         theToDisplay )
+                              const bool         theToDisplay,
+                              const bool         theIsUpdateViewer )
+{
+  myTopoShape = theWire;
+  // To avoid that hilight presentation is equal to "normal" object presentation.
+  // Note that hilight presentation is always to be on top ( i.e. in the top Z layer ).
+  myDisplayMode = AIS_Shaded;
+
+  buildShape();
+  updateShape( theToDisplay, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::setFaces( const TopoDS_Compound& theWires,
+                               const bool             theToDisplay,
+                               const bool             theIsUpdateViewer )
+{
+  TopExp_Explorer anExp( theWires, TopAbs_WIRE );
+  TopoDS_Compound aCompound;
+  BRep_Builder aBuilder;
+    aBuilder.MakeCompound( aCompound );
+
+  for ( ; anExp.More(); anExp.Next() ) {
+    TopoDS_Wire aWire = TopoDS::Wire( anExp.Current() );
+    if ( aWire.IsNull() ) {
+      continue;
+    }
+
+    BRepBuilderAPI_MakeFace aMakeFace( aWire, Standard_True );
+    aMakeFace.Build();
+    if( aMakeFace.IsDone() ) {
+      aBuilder.Add( aCompound, aMakeFace.Face() );
+    }
+  }
+
+  myTopoShape = aCompound;
+  myDisplayMode = AIS_Shaded;
+
+  buildShape();
+  updateShape( theToDisplay, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::setFace( const TopoDS_Wire& theWire,
+                              const bool         theToDisplay,
+                              const bool         theIsUpdateViewer,
+                              const QString&     theTextureFileName )
 {
   BRepBuilderAPI_MakeFace aFaceBuilder( theWire, Standard_True );
   aFaceBuilder.Build();
   if( aFaceBuilder.IsDone() )
   {
     TopoDS_Face aFace = aFaceBuilder.Face();
-    setFace( aFace, theToDisplay );
+    setFace( aFace, theToDisplay, theIsUpdateViewer, theTextureFileName );
   }
 }
 
 void HYDROGUI_Shape::setFace( const TopoDS_Face& theFace,
-                              const bool         theToDisplay )
+                              const bool         theToDisplay,
+                              const bool         theIsUpdateViewer,
+                              const QString&     theTextureFileName )
 {
-  myFace = theFace;
+  myTopoShape = theFace;
+  myDisplayMode = theTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
+  //Note: AIS_Shaded+2 is the same as AIS_ExactHLR
+  //TODO: it would be more suitable to use TexturedShape mode from GEOM_AISShape
+
   buildShape();
-  updateShape( theToDisplay );
+  updateShape( theToDisplay, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::setShape( const TopoDS_Shape& theShape,
+                               const bool          theToDisplay,
+                               const bool          theIsUpdateViewer )
+{
+  myTopoShape = theShape;
+  myDisplayMode = AIS_Shaded;
+
+  buildShape();
+  updateShape( theToDisplay, theIsUpdateViewer );
 }
 
 void HYDROGUI_Shape::setFillingColor( const QColor& theColor,
-                                      const bool    theToDisplay )
+                                      const bool    theToDisplay,
+                                      const bool    theIsUpdateViewer )
 {
   myFillingColor = theColor;
-  updateShape( theToDisplay );
+  updateShape( theToDisplay, theIsUpdateViewer );
 }
 
 QColor HYDROGUI_Shape::getFillingColor() const
@@ -129,10 +460,11 @@ QColor HYDROGUI_Shape::getFillingColor() const
 }
 
 void HYDROGUI_Shape::setBorderColor( const QColor& theColor,
-                                     const bool    theToDisplay )
+                                     const bool    theToDisplay,
+                                     const bool    theIsUpdateViewer )
 {
   myBorderColor = theColor;
-  updateShape( theToDisplay );
+  updateShape( theToDisplay, theIsUpdateViewer );
 }
 
 QColor HYDROGUI_Shape::getBorderColor() const
@@ -150,73 +482,130 @@ QColor HYDROGUI_Shape::getHighlightColor() const
   return myHighlightColor;
 }
 
+void HYDROGUI_Shape::setZLayer( const int theZLayer )
+{
+  if ( myZLayer == theZLayer )
+    return;
+
+  myZLayer = theZLayer;
+  if ( !myShape.IsNull() && isVisible() && !myContext.IsNull() && myZLayer >= 0 )
+    myContext->SetZLayer( myShape, myZLayer );
+}
+
+Handle_AIS_InteractiveObject HYDROGUI_Shape::createShape() const
+{
+  if( myTopoShape.IsNull() )
+    return Handle_AIS_InteractiveObject();
+  
+  TopAbs_ShapeEnum aShapeType = myTopoShape.ShapeType();
+  if ( aShapeType==TopAbs_EDGE || aShapeType==TopAbs_WIRE ) {
+    return new HYDROGUI_Polyline( myTopoShape );
+  } else {
+    return new AIS_Shape( myTopoShape );
+  }
+}
+
 void HYDROGUI_Shape::buildShape()
 {
   // Erase previously created shape
   erase();
 
-  if( myFace.IsNull() )
+  myShape = createShape();
+  if( myShape.IsNull() )
     return;
 
-  myShape = new AIS_Shape( myFace );
+  Handle_AIS_Shape anAISShape = Handle_AIS_Shape::DownCast( myShape );
+  if( !anAISShape.IsNull() )
+    anAISShape ->SetHLRAngleAndDeviation( 0.001 );
+
+  if ( !myObject.IsNull() )
+    myShape->SetOwner( myObject );
 
   myShape->SetTransparency( 0 );
-  myShape->SetDisplayMode( AIS_Shaded );
+  myShape->SetDisplayMode( (AIS_DisplayMode)myDisplayMode );
 
-  // Init default params for shape
-  const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
+    // Init default params for shape
+  const Handle(Prs3d_Drawer)& anAttributes = myShape->Attributes();
   if ( !anAttributes.IsNull() )
   {
     Handle(Prs3d_IsoAspect) anIsoAspect = anAttributes->UIsoAspect();
-    if ( !anIsoAspect.IsNull() )
+    if ( !anIsoAspect.IsNull() ) {
       anIsoAspect->SetNumber( 0 );
-    
+      anAttributes->SetUIsoAspect( anIsoAspect );
+    }
+      
     anIsoAspect = anAttributes->VIsoAspect();
-    if ( !anIsoAspect.IsNull() )
+    if ( !anIsoAspect.IsNull() ) {
       anIsoAspect->SetNumber( 0 );
+      anAttributes->SetVIsoAspect( anIsoAspect );
+    }
 
-    Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
-    if ( !aShadingAspect.IsNull() )
+    if ( myDisplayMode == AIS_Shaded )
     {
-      Graphic3d_MaterialAspect aMatAspect;
-      aMatAspect.SetAmbient( 1 );
-      aMatAspect.SetDiffuse( 0 );
-
-      aShadingAspect->Aspect()->SetFrontMaterial( aMatAspect );
-      aShadingAspect->Aspect()->SetBackMaterial( aMatAspect );
+      Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
+      if ( !aShadingAspect.IsNull() )
+      {
+        Graphic3d_MaterialAspect aMatAspect( Graphic3d_NOM_PLASTIC );
+        //aMatAspect.SetAmbient( 1 );
+        //aMatAspect.SetDiffuse( 0 );
+
+        aShadingAspect->Aspect()->SetFrontMaterial( aMatAspect );
+        aShadingAspect->Aspect()->SetBackMaterial( aMatAspect );
+      }
+    }
+    else if ( myDisplayMode == AIS_WireFrame )
+    {
+      anAttributes->SetWireDraw( true );
     }
   }
 }
 
-void HYDROGUI_Shape::updateShape( const bool theIsForce )
+void HYDROGUI_Shape::updateShape( const bool theToDisplay,
+                                  const bool theIsUpdateViewer )
 {
   if ( myShape.IsNull() )
     return;
 
-  const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
+  const Handle(Prs3d_Drawer)& anAttributes = myShape->Attributes();
   if ( !anAttributes.IsNull() )
   {
-    // Coloring face filling
-    Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
-    if ( !aShadingAspect.IsNull() )
+    if ( myDisplayMode == AIS_Shaded )
+    {
+      // Coloring face filling
+      Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
+      if ( !aShadingAspect.IsNull() )
+      {
+        Quantity_Color aFillingColor( getQuantityColorVal( myFillingColor.red() ), 
+                                      getQuantityColorVal( myFillingColor.green() ),
+                                      getQuantityColorVal( myFillingColor.blue() ),
+                                      Quantity_TOC_RGB );
+
+        aShadingAspect->SetColor( aFillingColor );
+        aShadingAspect->SetTransparency( 1 - getQuantityColorVal( myFillingColor.alpha() ) );
+      }
+    }
+    else if ( myDisplayMode == AIS_WireFrame )
     {
-      Quantity_Color aFillingColor( getQuantityColorVal( myFillingColor.red() ), 
-                                    getQuantityColorVal( myFillingColor.green() ),
-                                    getQuantityColorVal( myFillingColor.blue() ),
-                                    Quantity_TOC_RGB );
-
-      aShadingAspect->SetColor( aFillingColor );
-      aShadingAspect->SetTransparency( 1 - getQuantityColorVal( myFillingColor.alpha() ) );
     }
 
     // Coloring borders
     colorShapeBorder( getActiveColor() );
   }
 
-  if ( !theIsForce || !myContext )
+  if ( !theToDisplay || !isVisible() || myContext.IsNull() )
     return;
   
-  myContext->Display( myShape, theIsForce );
+  displayShape( theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::displayShape( const bool theIsUpdateViewer )
+{
+  myContext->Display( myShape, Standard_False );
+
+  if ( myZLayer >= 0 )
+    myContext->SetZLayer( myShape, myZLayer );
+
+  myContext->UpdateCurrentViewer();
 }
 
 QColor HYDROGUI_Shape::getActiveColor() const
@@ -234,29 +623,53 @@ void HYDROGUI_Shape::colorShapeBorder( const QColor& theColor )
   if ( myShape.IsNull() )
     return;
 
-  const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
+  const Handle(Prs3d_Drawer)& anAttributes = myShape->Attributes();
   if ( anAttributes.IsNull() )
     return;
 
-  if ( theColor.alpha() == 0 )
-  {
-    anAttributes->SetFaceBoundaryDraw( false );
-  }
-  else
+  Quantity_Color aBorderColor( getQuantityColorVal( theColor.red() ), 
+                               getQuantityColorVal( theColor.green() ),
+                               getQuantityColorVal( theColor.blue() ),
+                               Quantity_TOC_RGB );
+  
+  if( !myTopoShape.IsNull() )
   {
-    Quantity_Color aBorderColor( getQuantityColorVal( theColor.red() ), 
-                                 getQuantityColorVal( theColor.green() ),
-                                 getQuantityColorVal( theColor.blue() ),
-                                 Quantity_TOC_RGB );
-
-    anAttributes->SetFaceBoundaryDraw( true );
-
-    Handle(Prs3d_LineAspect) aBoundaryAspect = anAttributes->FaceBoundaryAspect();
-    if ( !aBoundaryAspect.IsNull() )
+    if ( myTopoShape.ShapeType() == TopAbs_WIRE ) // Note that we display polylines in shaded mode
     {
-      aBoundaryAspect->SetColor( aBorderColor );
+      myShape->SetColor( aBorderColor );
+    }
+    else if ( myDisplayMode == AIS_Shaded )
+    {
+      if ( theColor.alpha() == 0 )
+      {
+        anAttributes->SetFaceBoundaryDraw( false );
+      }
+      else
+      {
+        anAttributes->SetFaceBoundaryDraw( true );
+  
+        Handle(Prs3d_LineAspect) aBoundaryAspect = anAttributes->FaceBoundaryAspect();
+        if ( !aBoundaryAspect.IsNull() )
+        {
+          aBoundaryAspect->SetColor( aBorderColor );
+          anAttributes->SetFaceBoundaryAspect( aBoundaryAspect );
+        }
+        Handle(Prs3d_LineAspect) aWireAspect = anAttributes->WireAspect();
+        if ( !aWireAspect.IsNull() )
+        {
+          aWireAspect->SetColor( aBorderColor );
+          anAttributes->SetWireAspect( aWireAspect );
+        }
+      }
+    }
+    else if ( myDisplayMode == AIS_WireFrame )
+    {
+      myShape->SetColor( aBorderColor );
     }
   }
 }
 
-
+void HYDROGUI_Shape::setDisplayMode( int theDisplayMode )
+{
+  myDisplayMode = theDisplayMode;
+}