-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-#include "HYDROGUI_Shape.h"
-
-#include <AIS_Drawer.hxx>
-
-#include <BRepBuilderAPI_MakeEdge.hxx>
-#include <BRepBuilderAPI_MakeWire.hxx>
+#include <HYDROGUI_Shape.h>
+#include <HYDROGUI_Tool.h>
+#include <HYDROData_Channel.h>
+#include <HYDROData_Document.h>
+#include <HYDROData_DummyObject3D.h>
+#include <HYDROData_ImmersibleZone.h>
+#include <HYDROData_Obstacle.h>
+#include <HYDROData_PolylineXY.h>
+#include <HYDROData_Polyline3D.h>
+#include <HYDROData_Profile.h>
+#include <HYDROData_ShapesGroup.h>
+#include <HYDROData_Stream.h>
+#include <HYDROData_Zone.h>
+
+#include <AIS_Shape.hxx>
+#include <BRep_Builder.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
-
-#include <gp_Pnt.hxx>
-
#include <Graphic3d_AspectFillArea3d.hxx>
-#include <Graphic3d_MaterialAspect.hxx>
-
-#include <TopoDS_Wire.hxx>
-#include <TopoDS_Face.hxx>
-
-#include <Precision.hxx>
-
-#include <Prs3d_ShadingAspect.hxx>
-#include <Prs3d_LineAspect.hxx>
#include <Prs3d_IsoAspect.hxx>
+#include <Prs3d_ShadingAspect.hxx>
+#include <TopoDS.hxx>
+#include <TopoDS_Face.hxx>
+#include <TopoDS_Wire.hxx>
+#include <TopExp_Explorer.hxx>
-#include <QColor>
-
-HYDROGUI_Shape::HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext )
+HYDROGUI_Shape::HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext,
+ const Handle(HYDROData_Entity)& theObject,
+ const int theZLayer )
: myContext( theContext ),
+ myObject( theObject ),
+ myZLayer( theZLayer ),
myIsHighlight( false ),
- myZIndex( 0.0 ),
- myFillingColor( Qt::green ),
+ myFillingColor( Qt::transparent ),
myBorderColor( Qt::black ),
- myHighlightColor( Qt::white )
+ myHighlightColor( Qt::white ),
+ myIsToUpdate( false ),
+ myIsVisible( true ),
+ myDisplayMode( AIS_Shaded )
{
}
HYDROGUI_Shape::~HYDROGUI_Shape()
{
- erase();
+ erase( false );
if ( !myShape.IsNull() )
myShape.Nullify();
}
-void HYDROGUI_Shape::display()
+Handle(AIS_InteractiveContext) HYDROGUI_Shape::getContext() const
{
- if ( !myContext || myShape.IsNull() )
+ return myContext;
+}
+
+Handle(HYDROData_Entity) HYDROGUI_Shape::getObject() const
+{
+ return myObject;
+}
+
+TopoDS_Shape HYDROGUI_Shape::getTopoShape() const
+{
+ return myTopoShape;
+}
+
+bool HYDROGUI_Shape::getIsToUpdate() const
+{
+ return myIsToUpdate;
+}
+
+void HYDROGUI_Shape::setIsToUpdate( bool theState )
+{
+ myIsToUpdate = theState;
+}
+
+bool HYDROGUI_Shape::isVisible() const
+{
+ return myIsVisible;
+}
+
+Handle(AIS_InteractiveObject) HYDROGUI_Shape::getAISObject() const
+{
+ return myShape;
+}
+
+void HYDROGUI_Shape::display( const bool theIsUpdateViewer )
+{
+ if ( myContext.IsNull() || myShape.IsNull() || !isVisible() )
return;
- myContext->Display( myShape );
+ displayShape( theIsUpdateViewer );
}
-void HYDROGUI_Shape::erase()
+void HYDROGUI_Shape::erase( const bool theIsUpdateViewer )
{
- if ( !myContext || myShape.IsNull() )
+ if ( myContext.IsNull() || myShape.IsNull() )
return;
- myContext->Erase( myShape );
+ myContext->Erase( myShape, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::update( bool isUpdateViewer,
+ bool isDeactivateSelection )
+
+{
+ setIsToUpdate( false );
+
+ if ( myContext.IsNull() )
+ return;
+
+ // Try to retrieve information from object
+ if ( !myObject.IsNull() )
+ {
+ Handle(HYDROData_Document) aDocument = HYDROData_Document::Document( myObject->Label() );
+
+ if ( myObject->IsKind( STANDARD_TYPE(HYDROData_ImmersibleZone) ) )
+ {
+ Handle(HYDROData_ImmersibleZone) aZoneObj =
+ Handle(HYDROData_ImmersibleZone)::DownCast( myObject );
+
+ TopoDS_Shape aZoneShape = aZoneObj->GetTopShape();
+ if ( !aZoneShape.IsNull() ) {
+ if ( aZoneShape.ShapeType() == TopAbs_FACE ) {
+ TopoDS_Face aZoneFace = TopoDS::Face( aZoneShape );
+ setFace( aZoneFace, false, false, "" );
+ } else {
+ myTopoShape = aZoneShape;
+ //TODO: myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
+ myDisplayMode = AIS_Shaded;
+
+ buildShape();
+ updateShape( false, false );
+ }
+ }
+
+ QColor aFillingColor = aZoneObj->GetFillingColor();
+ QColor aBorderColor = aZoneObj->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_PolylineXY) ) )
+ {
+ Handle(HYDROData_PolylineXY) aPolyline =
+ Handle(HYDROData_PolylineXY)::DownCast( myObject );
+
+ TopoDS_Shape aPolylineShape = aPolyline->GetShape();
+
+ if ( !aPolylineShape.IsNull() ) {
+ if ( aPolylineShape.ShapeType() == TopAbs_WIRE ) {
+ TopoDS_Wire aPolylineWire = TopoDS::Wire( aPolylineShape );
+ setWire( aPolylineWire, false, false );
+ } else {
+ myTopoShape = aPolylineShape;
+ // Set shading mode to avoid that hilight presentation is equal to "normal" object presentation.
+ // Note that hilight presentation is always to be on top ( i.e. in the top Z layer ).
+ myDisplayMode = AIS_Shaded;
+
+ buildShape();
+ updateShape( false, false );
+ }
+ }
+
+ QColor aWireColor = aPolyline->GetWireColor();
+ setBorderColor( aWireColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Polyline3D) ) )
+ {
+ Handle(HYDROData_Polyline3D) aPolyline =
+ Handle(HYDROData_Polyline3D)::DownCast( myObject );
+
+ TopoDS_Shape aPolylineShape = aPolyline->GetShape3D();
+
+ if ( !aPolylineShape.IsNull() ) {
+ if ( aPolylineShape.ShapeType() == TopAbs_WIRE ) {
+ TopoDS_Wire aPolylineWire = TopoDS::Wire( aPolylineShape );
+ setWire( aPolylineWire, false, false );
+ } else {
+ myTopoShape = aPolylineShape;
+ // Set shading mode to avoid that hilight presentation is equal to "normal" object presentation.
+ // Note that hilight presentation is always to be on top ( i.e. in the top Z layer ).
+ myDisplayMode = AIS_Shaded;
+
+ buildShape();
+ updateShape( false, false );
+ }
+ }
+
+ QColor aWireColor = aPolyline->GetBorderColor();
+ setBorderColor( aWireColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Zone) ) )
+ {
+ Handle(HYDROData_Zone) aZone =
+ Handle(HYDROData_Zone)::DownCast( myObject );
+
+ TopoDS_Face aZoneFace = TopoDS::Face( aZone->GetShape() );
+
+ setFace( aZoneFace, false, false, "" );
+ if (aZone->IsMergingNeed() && aZone->GetMergeType() == HYDROData_Zone::Merge_UNKNOWN )
+ {
+ // Red color for a zone with bathymetry conflict
+ setFillingColor( Qt::red );
+ }
+ else
+ {
+ // Set the filling color for zone
+ setFillingColor( aZone->GetColor(HYDROData_ImmersibleZone::DefaultFillingColor()) );
+ }
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Profile) ) )
+ {
+ Handle(HYDROData_Profile) aProfile =
+ Handle(HYDROData_Profile)::DownCast( myObject );
+
+ TopoDS_Wire aProfileWire;
+
+ if ( aProfile->IsValid() ) {
+ TopoDS_Shape aProfileShape = aProfile->GetShape3D();
+
+ if ( !aProfileShape.IsNull() &&
+ aProfileShape.ShapeType() == TopAbs_WIRE ) {
+ aProfileWire = TopoDS::Wire( aProfileShape );
+ }
+ }
+
+ setWire( aProfileWire, false, false );
+
+ QColor aWireColor = aProfile->GetBorderColor();
+ setBorderColor( aWireColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Stream) ) ||
+ myObject->IsKind( STANDARD_TYPE(HYDROData_Channel) ) ||
+ myObject->IsKind( STANDARD_TYPE(HYDROData_Obstacle) ) )
+ {
+ Handle(HYDROData_Object) aGeomObject =
+ Handle(HYDROData_Object)::DownCast( myObject );
+
+ TopoDS_Shape anObjShape = aGeomObject->GetTopShape();
+
+ setShape( anObjShape, false, false );
+
+ QColor aFillingColor = aGeomObject->GetFillingColor();
+ QColor aBorderColor = aGeomObject->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_DummyObject3D) ) )
+ {
+ Handle(HYDROData_DummyObject3D) anObject3D =
+ Handle(HYDROData_DummyObject3D)::DownCast( myObject );
+ TopoDS_Shape aShape3D = anObject3D->GetShape();
+
+ setShape( aShape3D, false, false );
+
+ QColor aFillingColor = anObject3D->GetFillingColor();
+ QColor aBorderColor = anObject3D->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_ShapesGroup) ) )
+ {
+ Handle(HYDROData_ShapesGroup) aShapesGroup =
+ Handle(HYDROData_ShapesGroup)::DownCast( myObject );
+
+ TopTools_SequenceOfShape aShapes;
+ aShapesGroup->GetShapes( aShapes );
+
+ TopoDS_Compound aCompound;
+ BRep_Builder aCompoundBuilder;
+ aCompoundBuilder.MakeCompound( aCompound );
+
+ for ( int i = 1, n = aShapes.Length(); i <= n; ++i )
+ {
+ const TopoDS_Shape& aShape = aShapes.Value( i );
+ aCompoundBuilder.Add( aCompound, aShape );
+ }
+
+ setShape( aCompound, false, false );
+ }
+ }
+
+ if ( myShape.IsNull() || !isVisible() )
+ return;
+
+ displayShape( isUpdateViewer );
+
+ if (isDeactivateSelection)
+ myContext->Deactivate(myShape);
}
-void HYDROGUI_Shape::highlight( bool theIsHighlight )
+void HYDROGUI_Shape::setVisible( const bool theState,
+ const bool theIsUpdateViewer )
+{
+ myIsVisible = theState;
+
+ if ( myShape.IsNull() )
+ return;
+
+ if ( ( myIsVisible && myContext->IsDisplayed( myShape ) ) ||
+ ( !myIsVisible && !myContext->IsDisplayed( myShape ) ) )
+ return;
+
+ if ( myIsVisible ) {
+ displayShape( theIsUpdateViewer );
+ }
+ else
+ myContext->Erase( myShape, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::highlight( bool theIsHighlight, bool isUpdateViewer )
{
if ( myIsHighlight == theIsHighlight )
return;
myIsHighlight = theIsHighlight;
- if ( !myContext || myShape.IsNull() )
+ if ( myContext.IsNull() || myShape.IsNull() )
return;
colorShapeBorder( getActiveColor() );
- myContext->Display( myShape );
+ displayShape( isUpdateViewer );
}
bool HYDROGUI_Shape::isHighlighted() const
return myIsHighlight;
}
-void HYDROGUI_Shape::setPath( const QPainterPath& thePath,
- const bool theToDisplay )
+void HYDROGUI_Shape::setWire( const TopoDS_Wire& theWire,
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
{
- myPath = thePath;
+ myTopoShape = theWire;
+ // To avoid that hilight presentation is equal to "normal" object presentation.
+ // Note that hilight presentation is always to be on top ( i.e. in the top Z layer ).
+ myDisplayMode = AIS_Shaded;
+
buildShape();
- updateShape( theToDisplay );
+ updateShape( theToDisplay, theIsUpdateViewer );
}
-QPainterPath HYDROGUI_Shape::getPath() const
+void HYDROGUI_Shape::setFaces( const TopoDS_Compound& theWires,
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
{
- return myPath;
+ TopExp_Explorer anExp( theWires, TopAbs_WIRE );
+ TopoDS_Compound aCompound;
+ BRep_Builder aBuilder;
+ aBuilder.MakeCompound( aCompound );
+
+ for ( ; anExp.More(); anExp.Next() ) {
+ TopoDS_Wire aWire = TopoDS::Wire( anExp.Current() );
+ if ( aWire.IsNull() ) {
+ continue;
+ }
+
+ BRepBuilderAPI_MakeFace aMakeFace( aWire, Standard_True );
+ aMakeFace.Build();
+ if( aMakeFace.IsDone() ) {
+ aBuilder.Add( aCompound, aMakeFace.Face() );
+ }
+ }
+
+ myTopoShape = aCompound;
+ myDisplayMode = AIS_Shaded;
+
+ buildShape();
+ updateShape( theToDisplay, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::setFace( const TopoDS_Wire& theWire,
+ const bool theToDisplay,
+ const bool theIsUpdateViewer,
+ const QString& theTextureFileName )
+{
+ BRepBuilderAPI_MakeFace aFaceBuilder( theWire, Standard_True );
+ aFaceBuilder.Build();
+ if( aFaceBuilder.IsDone() )
+ {
+ TopoDS_Face aFace = aFaceBuilder.Face();
+ setFace( aFace, theToDisplay, theIsUpdateViewer, theTextureFileName );
+ }
}
-void HYDROGUI_Shape::setZIndex( const double theZIndex,
- const bool theToDisplay )
+void HYDROGUI_Shape::setFace( const TopoDS_Face& theFace,
+ const bool theToDisplay,
+ const bool theIsUpdateViewer,
+ const QString& theTextureFileName )
{
- myZIndex = theZIndex;
+ myTopoShape = theFace;
+ myDisplayMode = theTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
+ //Note: AIS_Shaded+2 is the same as AIS_ExactHLR
+ //TODO: it would be more suitable to use TexturedShape mode from GEOM_AISShape
+
buildShape();
- updateShape( theToDisplay );
+ updateShape( theToDisplay, theIsUpdateViewer );
}
-double HYDROGUI_Shape::getZIndex() const
+void HYDROGUI_Shape::setShape( const TopoDS_Shape& theShape,
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
{
- return myZIndex;
+ myTopoShape = theShape;
+ myDisplayMode = AIS_Shaded;
+
+ buildShape();
+ updateShape( theToDisplay, theIsUpdateViewer );
}
void HYDROGUI_Shape::setFillingColor( const QColor& theColor,
- const bool theToDisplay )
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
{
myFillingColor = theColor;
- updateShape( theToDisplay );
+ updateShape( theToDisplay, theIsUpdateViewer );
}
QColor HYDROGUI_Shape::getFillingColor() const
}
void HYDROGUI_Shape::setBorderColor( const QColor& theColor,
- const bool theToDisplay )
+ const bool theToDisplay,
+ const bool theIsUpdateViewer )
{
myBorderColor = theColor;
- updateShape( theToDisplay );
+ updateShape( theToDisplay, theIsUpdateViewer );
}
QColor HYDROGUI_Shape::getBorderColor() const
return myHighlightColor;
}
-void HYDROGUI_Shape::makeEdge( BRepBuilderAPI_MakeWire& theWireBuilder,
- gp_Pnt& theFirstPoint,
- gp_Pnt& theLastPoint ) const
+void HYDROGUI_Shape::setZLayer( const int theZLayer )
{
- BRepBuilderAPI_MakeEdge anEdgeBuilder( theFirstPoint, theLastPoint );
- anEdgeBuilder.Build();
- if ( anEdgeBuilder.IsDone() )
- {
- TopoDS_Edge anEdge = anEdgeBuilder;
- theWireBuilder.Add( anEdge );
- }
+ if ( myZLayer == theZLayer )
+ return;
+
+ myZLayer = theZLayer;
+ if ( !myShape.IsNull() && isVisible() && !myContext.IsNull() && myZLayer >= 0 )
+ myContext->SetZLayer( myShape, myZLayer );
}
-void HYDROGUI_Shape::makeWire( BRepBuilderAPI_MakeFace& theFaceBuilder,
- BRepBuilderAPI_MakeWire& theWireBuilder,
- bool& theIsComposed ) const
+Handle_AIS_InteractiveObject HYDROGUI_Shape::createShape() const
{
- theWireBuilder.Build();
- if ( theWireBuilder.IsDone() )
- {
- TopoDS_Wire aBuildedWire = theWireBuilder;
- if ( theIsComposed )
- {
- theFaceBuilder.Add( aBuildedWire );
- }
- else
- {
- theFaceBuilder = BRepBuilderAPI_MakeFace( aBuildedWire, true );
-
- theFaceBuilder.Build();
- theIsComposed = theFaceBuilder.IsDone();
- }
- }
-
- theWireBuilder = BRepBuilderAPI_MakeWire();
+ if( myTopoShape.IsNull() )
+ return Handle_AIS_InteractiveObject();
+ else
+ return new AIS_Shape( myTopoShape );
}
void HYDROGUI_Shape::buildShape()
// Erase previously created shape
erase();
- if ( myPath.isEmpty() )
+ myShape = createShape();
+ if( myShape.IsNull() )
return;
- BRepBuilderAPI_MakeFace aFaceBuilder;
- BRepBuilderAPI_MakeWire aWireBuilder;
-
- // Build new shape from path
- bool anIsComposed = false;
- bool anIsStarted = false;
- gp_Pnt aStartPoint( 0, 0, myZIndex );
- gp_Pnt aPrevPoint( 0, 0, myZIndex );
-
- for ( int i = 0; i < myPath.elementCount(); ++i )
- {
- const QPainterPath::Element& aPathElem = myPath.elementAt( i );
-
- gp_Pnt aCurPoint( aPathElem.x, aPathElem.y, myZIndex );
- switch ( aPathElem.type )
- {
- case QPainterPath::LineToElement:
- {
- // Just build the edge
- makeEdge( aWireBuilder, aPrevPoint, aCurPoint );
- break;
- }
- case QPainterPath::CurveToElement:
- {
- // TODO
- break;
- }
- case QPainterPath::MoveToElement:
- {
- if ( anIsStarted )
- {
- // Compose face
- if ( !aStartPoint.IsEqual( aPrevPoint, Precision::Confusion() ) )
- {
- //Close wire
- makeEdge( aWireBuilder, aPrevPoint, aStartPoint );
- }
-
- // Make face wiyth edge
- makeWire( aFaceBuilder, aWireBuilder, anIsComposed );
- }
-
- anIsStarted = true;
- aStartPoint = aCurPoint;
- break;
- }
- default:
- break;
- }
+ Handle_AIS_Shape anAISShape = Handle_AIS_Shape::DownCast( myShape );
+ if( !anAISShape.IsNull() )
+ anAISShape ->SetHLRAngleAndDeviation( 0.001 );
- aPrevPoint = aCurPoint;
- }
-
- makeWire( aFaceBuilder, aWireBuilder, anIsComposed );
-
- TopoDS_Face aResShape;
-
- aFaceBuilder.Build();
- if ( aFaceBuilder.IsDone() )
- aResShape = aFaceBuilder;
-
- myShape = new AIS_Shape( aResShape );
+ if ( !myObject.IsNull() )
+ myShape->SetOwner( myObject );
myShape->SetTransparency( 0 );
- myShape->SetDisplayMode( AIS_Shaded );
+ myShape->SetDisplayMode( (AIS_DisplayMode)myDisplayMode );
- // Init default params for shape
+ // Init default params for shape
const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
if ( !anAttributes.IsNull() )
{
Handle(Prs3d_IsoAspect) anIsoAspect = anAttributes->UIsoAspect();
- if ( !anIsoAspect.IsNull() )
+ if ( !anIsoAspect.IsNull() ) {
anIsoAspect->SetNumber( 0 );
-
+ anAttributes->SetUIsoAspect( anIsoAspect );
+ }
+
anIsoAspect = anAttributes->VIsoAspect();
- if ( !anIsoAspect.IsNull() )
+ if ( !anIsoAspect.IsNull() ) {
anIsoAspect->SetNumber( 0 );
+ anAttributes->SetVIsoAspect( anIsoAspect );
+ }
+
+ if ( myDisplayMode == AIS_Shaded )
+ {
+ Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
+ if ( !aShadingAspect.IsNull() )
+ {
+ Graphic3d_MaterialAspect aMatAspect( Graphic3d_NOM_PLASTIC );
+ //aMatAspect.SetAmbient( 1 );
+ //aMatAspect.SetDiffuse( 0 );
- Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
- if ( !aShadingAspect.IsNull() )
+ aShadingAspect->Aspect()->SetFrontMaterial( aMatAspect );
+ aShadingAspect->Aspect()->SetBackMaterial( aMatAspect );
+ }
+ }
+ else if ( myDisplayMode == AIS_WireFrame )
{
- Graphic3d_MaterialAspect aMatAspect;
- aMatAspect.SetAmbient( 1 );
- aMatAspect.SetDiffuse( 0 );
-
- aShadingAspect->Aspect()->SetFrontMaterial( aMatAspect );
- aShadingAspect->Aspect()->SetBackMaterial( aMatAspect );
+ anAttributes->SetWireDraw( true );
}
}
}
-void HYDROGUI_Shape::updateShape( const bool theIsForce )
+void HYDROGUI_Shape::updateShape( const bool theToDisplay,
+ const bool theIsUpdateViewer )
{
if ( myShape.IsNull() )
return;
const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
if ( !anAttributes.IsNull() )
{
- // Coloring face filling
- Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
- if ( !aShadingAspect.IsNull() )
+ if ( myDisplayMode == AIS_Shaded )
{
- Quantity_Color aFillingColor( getQuantityColorVal( myFillingColor.red() ),
- getQuantityColorVal( myFillingColor.green() ),
- getQuantityColorVal( myFillingColor.blue() ),
- Quantity_TOC_RGB );
+ // Coloring face filling
+ Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
+ if ( !aShadingAspect.IsNull() )
+ {
+ Quantity_Color aFillingColor( getQuantityColorVal( myFillingColor.red() ),
+ getQuantityColorVal( myFillingColor.green() ),
+ getQuantityColorVal( myFillingColor.blue() ),
+ Quantity_TOC_RGB );
- aShadingAspect->SetColor( aFillingColor );
- aShadingAspect->SetTransparency( 1 - getQuantityColorVal( myFillingColor.alpha() ) );
+ aShadingAspect->SetColor( aFillingColor );
+ aShadingAspect->SetTransparency( 1 - getQuantityColorVal( myFillingColor.alpha() ) );
+ }
+ }
+ else if ( myDisplayMode == AIS_WireFrame )
+ {
}
// Coloring borders
colorShapeBorder( getActiveColor() );
}
- if ( !theIsForce || !myContext )
+ if ( !theToDisplay || !isVisible() || myContext.IsNull() )
return;
- myContext->Display( myShape );
+ displayShape( theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::displayShape( const bool theIsUpdateViewer )
+{
+ myContext->Display( myShape, Standard_False );
+
+ if ( myZLayer >= 0 )
+ myContext->SetZLayer( myShape, myZLayer );
+
+ myContext->UpdateCurrentViewer();
}
QColor HYDROGUI_Shape::getActiveColor() const
if ( anAttributes.IsNull() )
return;
- if ( theColor.alpha() == 0 )
- {
- anAttributes->SetFaceBoundaryDraw( false );
- }
- else
+ Quantity_Color aBorderColor( getQuantityColorVal( theColor.red() ),
+ getQuantityColorVal( theColor.green() ),
+ getQuantityColorVal( theColor.blue() ),
+ Quantity_TOC_RGB );
+
+ if( !myTopoShape.IsNull() )
{
- Quantity_Color aBorderColor( getQuantityColorVal( theColor.red() ),
- getQuantityColorVal( theColor.green() ),
- getQuantityColorVal( theColor.blue() ),
- Quantity_TOC_RGB );
-
- anAttributes->SetFaceBoundaryDraw( true );
-
- Handle(Prs3d_LineAspect) aBoundaryAspect = anAttributes->FaceBoundaryAspect();
- if ( !aBoundaryAspect.IsNull() )
+ if ( myTopoShape.ShapeType() == TopAbs_WIRE ) // Note that we display polylines in shaded mode
{
- aBoundaryAspect->SetColor( aBorderColor );
+ myShape->SetColor( aBorderColor );
+ }
+ else if ( myDisplayMode == AIS_Shaded )
+ {
+ if ( theColor.alpha() == 0 )
+ {
+ anAttributes->SetFaceBoundaryDraw( false );
+ }
+ else
+ {
+ anAttributes->SetFaceBoundaryDraw( true );
+
+ Handle(Prs3d_LineAspect) aBoundaryAspect = anAttributes->FaceBoundaryAspect();
+ if ( !aBoundaryAspect.IsNull() )
+ {
+ aBoundaryAspect->SetColor( aBorderColor );
+ anAttributes->SetFaceBoundaryAspect( aBoundaryAspect );
+ }
+ Handle(Prs3d_LineAspect) aWireAspect = anAttributes->WireAspect();
+ if ( !aWireAspect.IsNull() )
+ {
+ aWireAspect->SetColor( aBorderColor );
+ anAttributes->SetWireAspect( aWireAspect );
+ }
+ }
+ }
+ else if ( myDisplayMode == AIS_WireFrame )
+ {
+ myShape->SetColor( aBorderColor );
}
}
}
-
+void HYDROGUI_Shape::setDisplayMode( int theDisplayMode )
+{
+ myDisplayMode = theDisplayMode;
+}