-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
-//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
+// Copyright (C) 2014-2015 EDF-R&D
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include "HYDROGUI_PrsZone.h"
-#include <HYDROData_Zone.h>
+#include <HYDROData_ImmersibleZone.h>
HYDROGUI_PrsZoneDriver::HYDROGUI_PrsZoneDriver()
:HYDROGUI_PrsDriver()
{
}
-bool HYDROGUI_PrsZoneDriver::Update( const Handle(HYDROData_Object)& theObj,
+bool HYDROGUI_PrsZoneDriver::Update( const Handle(HYDROData_Entity)& theObj,
HYDROGUI_Prs*& thePrs )
{
HYDROGUI_PrsDriver::Update( theObj, thePrs );
if ( theObj.IsNull() )
return false;
- Handle(HYDROData_Zone) aZone = Handle(HYDROData_Zone)::DownCast( theObj );
+ Handle(HYDROData_ImmersibleZone) aZone =
+ Handle(HYDROData_ImmersibleZone)::DownCast( theObj );
if ( aZone.IsNull() )
return false;