}
QPainterPath aPath( myPath );
- aPath.setFillRule( Qt::WindingFill );
+ //aPath.setFillRule( Qt::WindingFill );
+ aPath.setFillRule( Qt::OddEvenFill ); // ouv: for correct drawing the paths with holes
myZoneItem->setPath( aPath );
myZoneItem->setBrush( QBrush( myFillingColor ) );
void HYDROGUI_PrsZone::unselect()
{
GraphicsView_Object::unselect();
+
+ // ouv: tmp
+ QPen aPen = myZoneItem->pen();
+ aPen.setColor( Qt::black );
+ aPen.setWidth( 1 );
+ myZoneItem->setPen( aPen );
}
//================================================================
void HYDROGUI_PrsZone::setSelected( bool theState )
{
GraphicsView_Object::setSelected( theState );
+
+ // ouv: tmp
+ QPen aPen = myZoneItem->pen();
+ aPen.setColor( theState ? Qt::red : Qt::black );
+ aPen.setWidth( theState ? 2 : 1 );
+ myZoneItem->setPen( aPen );
}