#include "HYDROGUI_PrsPolyline.h"
-#include <HYDROData_Polyline.h>
+#include <HYDROData_PolylineXY.h>
HYDROGUI_PrsPolylineDriver::HYDROGUI_PrsPolylineDriver()
:HYDROGUI_PrsDriver()
{
}
-bool HYDROGUI_PrsPolylineDriver::Update( const Handle(HYDROData_Object)& theObj,
+bool HYDROGUI_PrsPolylineDriver::Update( const Handle(HYDROData_Entity)& theObj,
HYDROGUI_Prs*& thePrs )
{
HYDROGUI_PrsDriver::Update( theObj, thePrs );
if( theObj.IsNull() )
return false;
- Handle(HYDROData_Polyline) aPolyline = Handle(HYDROData_Polyline)::DownCast( theObj );
+ Handle(HYDROData_PolylineXY) aPolyline = Handle(HYDROData_PolylineXY)::DownCast( theObj );
if( aPolyline.IsNull() )
return false;
HYDROGUI_PrsPolyline* aPrsPolyline = (HYDROGUI_PrsPolyline*)thePrs;
aPrsPolyline->setName( aPolyline->GetName() );
- aPrsPolyline->setPath( aPolyline->painterPath() );
+ aPrsPolyline->setPath( aPolyline->GetPainterPath() );
aPrsPolyline->compute();